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Messages - MrMotorhead

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31
I just completed this quest the other day.  I think I did it once before, long ago.

My strategy was to search for tracks on the zoomed out map (skill|tracking) in expanding spiral pattern, starting at the center of the indicated area on the map.  I tend to use the tracking skill frequently so I think it was fairly high when I started the quest, over 80%.  I did notice one small glitch, the villagers sent me looking for a bull, but my character reported that the found tracks belonged to a cow.  It turned out to be a bull, after the twigs on the last tracks were set alight and the animal appeared.

I know that my character has a very good relation with the forest spirits, perhaps this is more important than the tracking skill.

32
Gameplay questions / Re: Why is the mushroom named Tellervo's gift?
« on: August 24, 2020, 07:38:34 PM »
My guess is that they seem to be the last mushrooms to wither and they can be picked well into winter after the snows have started falling.  My latest character found many of them while hunting near his settlement (between Sartola and the Driik).  After boiling them, they kept well in the cellar for many months inside of a wooden bowl.  They were mostly used as an addition to meat stews.

33
Not bugs / Re: [3.63] Smoked meat/fish in villages is spoiled right away
« on: August 20, 2020, 06:16:05 PM »
This is expected behavior for the changes in 3.63.

In order to successfully smoke food, you must maintain a fire (nearly) every day.  The surprising thing is that it worked one time, which means that the villagers maintained a fire for you on that attempt.  I did not know they would do things while the player is away from the village.

In my playing I have had success smoking meat but have not left the cabin without a heated fire for more than an overnight trip a few times during smoking.

34
Can anyone provide more information regarding arrow speed in game?  Is it affected by character stats or just the bow type used?

35
General Discussion / Re: Humane and Proper Butchering?
« on: July 02, 2020, 07:59:43 PM »
I have had this same sort of trouble.  If memory serves I had a character injured while trying to butcher a pig.  This incident turned into a life or death struggle.

I think a change to the game would make some sense.  While I am no expert in killing and butchering large animals, it seems to me that if a rope can be placed around an animal's neck, it could be killed in manner with very little risk.

Right now the less risky way to kill a tame animal is to tie it to a tree, gather a large pile of stones and throw them at the animal until it dies.

36
Did the map maintenance changes make it into this patch?

37
Gameplay questions / Re: Any way to find lost items?
« on: May 25, 2018, 09:15:46 PM »
Ok here is an example problem.  Paulie started life at 07C70466 and now he's at 0773065A so let's calculate how far he has moved "as the crow flies"

First we'll look at east-west position 07C7-0773 = 54 (hex) = 84 squares to the west

Now for north-south 0466-065A=-214 (hex) = 532 squares to the south

I just use the stupid windows calculator to do the math in hex and then convert the answer to decimal (normal numbers), but realize that it doesn't like to get a negative result doing the subtraction, so just subtract the smaller number from the larger one and keep track of the direction separately.  Numbers get larger moving toward the east and south.


38
Gameplay questions / Re: Any way to find lost items?
« on: May 25, 2018, 08:58:58 PM »
Ok here's my test character moving in the zoomed out map one square at a time:
Code: [Select]
(600060):96gk:["]{076D065B}      | -- moving north
(000000):96gk:[B]{076D065A}      | Bushes
(600060):96gk:["]{076D065A}      | -- moving north
(000000):96gk:[B]{076D0659}      | Bushes
(600060):96gk:["]{076D0659}      | -- moving west
(000000):96gk:[F]{076C0659}      | Field
(600060):96gk:["]{076C0659}      | -- moving south
(000000):96gk:[B]{076C065A}      | Bushes
(600060):96gk:["]{076C065A}      | -- moving east
(3C5A98):96gl:[:]{076D065A}      | It starts to rain.
(000000):96gl:[B]{076D065A}      | Bushes

So it looks like the formula is 4 digits for east-west position then 4 digits for north-south position.  Numbers get larger moving toward the east and south.

It appears to be in hexadecimal so 0123456789ABCDEF.

You should be able to find your stuff by subtracting your current position (north-south and east-west separately) from the position where you see the log entries for killing the squirrel and dropping your things.  That will let you know how many squares you will need to move to find the map location in question.

39
Gameplay questions / Re: Any way to find lost items?
« on: May 25, 2018, 08:46:26 PM »
You can look in the msglog.txt file located in your survivor's save folder.  You will see entries like this:
Code: [Select]
(143270):h6h3:[#]{061D0484}      | Zooming out ...

dunno --:time:???:map position   | message here

So you can somehow interperet that the map position where you find the messages that you dropped your things is where they should still be.

Now we just need to figure out how that data is encoded

40
Off-topic / Re: Exploring the medieval hunt (blog)
« on: May 24, 2018, 09:06:13 AM »
Interesting map.  I take it that the game would have taken place prior to the Swedish conquest and conversion to Christianity.  So that would place it possibly as late as the 13th century.  Seems like things in Finland might have stayed the same for a very long time prior to that. 

I was thinking that the mail armor would have been the highest technology piece we see in game, but after doing some reading it looks like it was the battlesword.  This would place our timeframe very close according to this article.  I suppose the swords could have been from farther afield, and thus earlier but it doesn't seem like it from their graphical representation and wide availability in game.

41
Solved'n'fixed bug reports / Re: [solved] Infinite loading map
« on: May 23, 2018, 06:30:43 PM »
Hi Carbon,

You might try switching UnReal World to compatibility mode for Windows 7.

https://www.windows10forums.com/articles/compatibility-mode.7/


42
Gameplay questions / Re: Homeland Robbers (Spoiler)
« on: May 22, 2018, 10:40:12 AM »
I laughed a little bit, but my fingers still sort of hurt from the robbers search that I did, I'm also not sure that my numpad 8 key is really the same anymore.

You should post that adventure in the stories section, losing 2 pigs to the same wolf is gold.

43
Suggestions / Wind
« on: May 18, 2018, 05:26:41 AM »
I think adding wind effects to the simulation would be a great benefit to the game.  This would add to the depth of the world in several ways.

We could have blizzards where high winds would cause low visibility and rapid heat loss, creating deadly conditions.  Weatherlore could help a survivor predict an incoming storm, prompting them to take shelter or at least seek a heavily wooded area.

Stalking prey downwind would be extra challenging because smells drifts toward them.  This might necessitate careful planning of a hunting expedition or the use of a ritual to mask a character's scent.

Strong and especially gusty wind conditions could cause projectiles to veer off course, especially long range shots.  Blowdown could cause trees to uproot and fall.

On the other end dead calm conditions might cause sound to travel extra far, I'm thinking of Sami's whistling arrow shot from the recent video.

Clearly this would be a large effort as it would change many existing systems.



44
Gameplay questions / Re: Short Questions/Quick Answers
« on: May 17, 2018, 07:10:34 PM »
New rituals can be gained by doing quests or completing a game course.

There are no vanilla recipes for cooked meat, but if you want to there is a neat mod you can install https://www.unrealworld.fi/forums/index.php?topic=1106.0  This does have some recipes that use cooked meat in new recipes and maintains a good balance in the game.

45
Solved'n'fixed bug reports / Re: 3.50 skin degrade without warning
« on: May 16, 2018, 06:50:13 PM »
I've seen this happen as well, and I suspect it is due to rotting.  I had a superior elk fur go directly to harsh because I forgot about it for a day.  Things seem to go bad between morning and late morning, that's when the game figures a new day starts.

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