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Messages - MrMotorhead

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16
General Discussion / Re: Crowdfunding : your thoughts?
« on: October 29, 2020, 05:23:06 PM »
Sounds great.  Another project can be just the thing to get creatively active.

My favorite type of reward are things that we backers can add to the finished game.  I supported Prison Architect slightly higher to be able to submit a custom prisoner that was included in the game's release.  This can be easier or harder depending on the game design but worth considering.  They clearly had done a lot of work to make it simple for many people to add something small but significant without manual work for each additional additional backer.

17
Suggestions / Re: Finding my arrows
« on: October 11, 2020, 02:45:04 AM »
Losing arrows drives me nuts too.  Its one of the things that has lead me to favor hunting (animals) with javelins instead.

In my estimation, it's still easier than finding arrows in the real world.  This is my memory of having a bow as a kid.  I lost many an arrow in the woods near my house.  Thinking back to the UnReal world, it seems like shooting an arrow into a snow covered ground would be nearly impossible to find.

18
Not bugs / Re: [3.63] Items disappear off an unconscious enemy.
« on: October 07, 2020, 08:53:18 PM »
When the game crashes (or is crashed) there is a chance for items to disappear or be duplicated.

In my opinion this can't be considered a bug, rather a consequence of how items and mobs are handled by the game.

Do you know how to make a manual save of a character's folder that can be used as a restore point?

19
Bug reports / Re: 25 stones quest
« on: October 05, 2020, 01:49:02 AM »
I wonder if you gathered any stones from the village tile.  I bet those won't count toward the quest goal.  Try gathering a few more stones from tiles outside the village (lake shores and river banks seem pretty good) and try adding those to your pile.

20
Suggestions / Re: Location, Location, Location
« on: October 04, 2020, 10:02:33 PM »
Something that might help is a way for our characters to see farther on the zoomed in map.  This would be a way to show things that are visible on the zoomed out map and represent them in the zoomed in view.

In this example we see our dog beyond the zoomed in range, if we had zoomed out we would have been able to see it on the zoomed out view.  So if it went into a spruce mire or somehow got blocked from view the icon would disappear.

This could also represent traps that lie within a certain range, even if they are not visible, but shown because the character remembers where they were placed.

21
Suggestions / Re: Location, Location, Location
« on: September 29, 2020, 03:45:19 AM »
This could be a tricky problem.  There could be several traps per tile.  I encounter this problem when laying snares for birds in berry bushes.  I solved this problem by only laying several traps near each other and moving several tiles away before placing another cluster.

It would be very easy to lose a trap inside spruce infested terrain as well, when doing this I always try and place it near a landmark.

Seems like there is some code for this type of event though, when doing the advanced adventures game course, the task completed upon zooming into a tile where prey was caught in a trap and it wasn't visible to my character immediately upon entering.

22
Gameplay questions / Re: Jinxing traps
« on: September 20, 2020, 07:34:29 PM »
There may be something to this.  I have watched a wolf enter a heavy deadfall trap to eat the bait, set off the trap but escape with injuries.  This never seems to happen when an animal gets trapped while my character is away.  Traps are how I've been catching most predators lately.

23
Gameplay questions / Re: I can no longer summon the forest maids
« on: September 15, 2020, 09:16:27 PM »
I recall one of the NPCs stating that during Fall and Dirt months were the time summon forest maids.

24
Suggestions / Re: Combat Options
« on: September 04, 2020, 04:38:24 AM »
I'm not so sure that robbers are the worst thing in game.  Aggressive bears and wolves are a possibility, I have lost characters to both.  I have not yet been attacked by a pack of wolves, but I'd imagine that it's possible.

I feel like the most recent version is pretty much as you describe though.  I started my most recent character with the 3.63 release and he's lived for 344 days without even sighting a single Njerpez.  I feel like all my previous characters would see at least one every month.  This character lives and hunts in the western reaches of the UnReal World, also no close encounters with bandits, yet.

25
Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: August 29, 2020, 05:37:11 PM »
I think they are asking for one of the high value per weight furs.  Fox will work or lynx, or probably any of the weasels.

26
I just completed this quest the other day.  I think I did it once before, long ago.

My strategy was to search for tracks on the zoomed out map (skill|tracking) in expanding spiral pattern, starting at the center of the indicated area on the map.  I tend to use the tracking skill frequently so I think it was fairly high when I started the quest, over 80%.  I did notice one small glitch, the villagers sent me looking for a bull, but my character reported that the found tracks belonged to a cow.  It turned out to be a bull, after the twigs on the last tracks were set alight and the animal appeared.

I know that my character has a very good relation with the forest spirits, perhaps this is more important than the tracking skill.

27
Gameplay questions / Re: Why is the mushroom named Tellervo's gift?
« on: August 24, 2020, 07:38:34 PM »
My guess is that they seem to be the last mushrooms to wither and they can be picked well into winter after the snows have started falling.  My latest character found many of them while hunting near his settlement (between Sartola and the Driik).  After boiling them, they kept well in the cellar for many months inside of a wooden bowl.  They were mostly used as an addition to meat stews.

28
Not bugs / Re: [3.63] Smoked meat/fish in villages is spoiled right away
« on: August 20, 2020, 06:16:05 PM »
This is expected behavior for the changes in 3.63.

In order to successfully smoke food, you must maintain a fire (nearly) every day.  The surprising thing is that it worked one time, which means that the villagers maintained a fire for you on that attempt.  I did not know they would do things while the player is away from the village.

In my playing I have had success smoking meat but have not left the cabin without a heated fire for more than an overnight trip a few times during smoking.

29
Can anyone provide more information regarding arrow speed in game?  Is it affected by character stats or just the bow type used?

30
General Discussion / Re: Humane and Proper Butchering?
« on: July 02, 2020, 07:59:43 PM »
I have had this same sort of trouble.  If memory serves I had a character injured while trying to butcher a pig.  This incident turned into a life or death struggle.

I think a change to the game would make some sense.  While I am no expert in killing and butchering large animals, it seems to me that if a rope can be placed around an animal's neck, it could be killed in manner with very little risk.

Right now the less risky way to kill a tame animal is to tie it to a tree, gather a large pile of stones and throw them at the animal until it dies.

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