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Re: Character Dementia Sometimes I forget to close the door.
Cow comes in entirely of its own free-will.
It's all very consensual.... officer.

August 10, 2017, 02:39:49 AM
Feed the Njerpez Foundation needs your donations! tl;dr New challenge, deliver one full bag of grain to the interior of a building in EVERY Njerp village in your world without killing anyone inside their territory (maiming pursuers is acceptable). Bonus points: return all your Njerpez scimitars, that their owners' families might find peace in war.

Now folks, I know what you're thinking, it's exactly what I was thinking when I first heard of the FNF and all the great work they're doing out there in southeast Finland. LoLotov, the Njerps are the enemy! Why should we feed the enemy? Well, there are a couple big reasons I'll tell you folks about. First off, for the pure humanity of it! It seems like the Njerp children put up less and less of a fight and get more and more skeletal each time we massacre their villages. There just isn't enough food in Njerpland to keep the children in fighting shape! But our economy is being hit too! Even the trophy scouts seem to be getting smaller and smaller, and that's having a direct effect on the livelihoods of all you tribals out there, whether you want to admit it or not. Most of our iron comes from slaying Njerps, and if they're too weak to carry it, we ourselves will run out! And in case you needed more reason, the spirits themselves command that you help! I was minding my own business the other day, running an augury on some kuikka entrails, you know... the usual... and I saw the signs plain as day. The spirits want YOU to bring your excess food to a local Feed the Njerpez Foundation drop-off box! They offer convenient locations at any Njerpez village, and swift service is guaranteed! Just be sure to bring any other valuables you don't need anymore too, the FNF always needs funding folks! Folks, I hate doing these long-winded speeches, you know that about me, but this is an issue that's very close to my heart, and I hope you'll find it closer to yours too now that you know what the great folks at FNF stand for. We can keep the Njerpez around a little longer if we all just work together, so open your hearts, open your rucksacks, and let's feed those Njerps, folks!

[Applause sign turns on]

Character restrictions: Custom, Driik, ONE attribute reroll, use a skill raise on Ritual.

September 07, 2017, 09:04:04 AM
Re: What's Going On In Your Unreal World?

Deep in Njerpez territory, beginning of spring, out of healing herbs because I use them a lot. The left eye was stabbed by my own javelin wielded by a child approximately five days before this injury to the right eye, inflicted by a desperate woodsman's hunting knife. Sure wish I'd bought a spectacle helm before I left for the boonies...

Also this is the same character from my badger story, he has yet to be seriously injured anywhere but his eyes, and he's killed exactly 30 Njerps in the last week of in-game time. I'm tracking my data as a kind of census to help establish the range, details thus far in the population thread.

November 08, 2017, 11:14:47 PM
Re: Question for Sami Caius breaks it down really well, I thought, especially when it comes to how such a question would present from a programming perspective.

Regarding that the question of marriage keeps coming up, I think there is a tendency for excited newbie players to overestimate how much any single feature will improve gameplay, especially if that feature is still just in the theoretical stages. (And I’ve been very guilty of jumping the gun myself in the past.) But if you read Caius’s breakdown, it becomes clear that in most scenarios, marriage will simply become another game feature governed by metrics, and it will add no more intrinsic depth to the game experience than you might get from exploring the in-game cooking options more deeply, or making fuller use of the already existing animal or companion system.

I’m not saying that it will make NO difference, but that it will be at least as much work and tweaking to implement as any other feature, while not being any more revolutionary than any other feature that could be added.

I’ve played CK2 a lot myself, and there are definitely some fun aspects of the marriage and family system in that game. However, I for one would be very sad to see URW move down the same path. There’s something very mercenary and Machiavellian about how relationships work in that game... which is fun in its own way and works for CK2 because it fits with the concept of the whole game, to treat human beings like symbols and chess pieces, and determine the fate of millions without having to think about the consequences befalling each individual. But that’s not the vibe I get from Unreal World, because it’s a game I play for pleasure, not distraction. I feel attached to it because in the Unreal World I feel like there’s room for attachments to breathe and exist, rather than every ounce of emotion and motivation just being directed towards a predetermined goal or victory. If a game starts just being constantly about the thrill of the chase, without variance or surprises or even the opportunity to contemplate why I chase, that’s when ennui sets in and the game stops being fulfilling.

It’s like that with simulating relationships too, in that while I’m not opposed to the basic idea, I have my share of misgivings about the implementation. The point of having spouses and partners in real life isn’t just as a warm body or someone to do their share of the chores, or as (pardon the phrasing, but that’s really how it’s depicted in games like CK2) breeding machines. Even the people who are asking for this change right here and now, a program-based solution like the one they are proposing is not necessarily going to effectively fill their want, deep down... and especially not within the time frame they are asking for.

I dunno. I am personally of the opinion that it’s far better to be lonely than in an unfulfilling relationship, so maybe it’s that attitude carrying into my gaming style. The only thing that might get me to change my mind is if Sami himself found a way to integrate that approach into the overall style of the game. And it’s happened before... I used to be skeptical about how a magic system would work in URW, but the newer quest-related gameplay, getting to interact with spirits, and in general being shown-not-told the ancient Pagan worldview is a great development in the game, and the one that made me fall in love with it all over again.

Ultimately it comes down to vision, and one of the best things about this game is how much work the developers put into realizing their unique one. I want to echo many of the opinions given in the other thread (the poll thread) and say that the consistency shown by Sami and Erkka in developing this world is what keeps me sticking with this game, like how a person who is quietly self-confident and seems to know their own mind (even if it means we sometimes disagree) is usually more attractive than someone who acts like a weathercock.

December 23, 2017, 09:43:17 PM
Re: Why is the spirit of the forest upset with me?
Spoiler: show
The Spirit of the Forest is a Njerpez

March 11, 2020, 09:55:49 PM
Re: The stories that come from this game are incredible... Why yes the stories are quite memorable.

I've done character blogs to practice writing skills. One of them is Novrus at:

70,000+ words of adventuring in the UnReal World.

It certainly is the intense moments like those above that one remembers best.

I still remember Beodrin Two-Bears.

Beodrin started the game with the death of his father to a bear. Turns out the start was on about 9 tiles of wiggly island. Both Beodrin and Bear were working through the limited supply of berries. The two encountered each other or saw each other every few days. Slowly the fall and winter was coming and even before then the berries might all be eaten.

At the time I didnt understand the crafting like I do now so the only I thought there was to make a raft was to get leather...

... the only source of leather being that man-killing bear.


Two fighters enter! One fighter leaves!

Thus I came to thoroughly research the games trapping system. As the name suggests Beodrin Two-Bears did eventually have his victory, make a raft and sail onto other adventures... wearing the bear that killed his father.

July 24, 2020, 04:07:51 AM