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Messages - Plotinus

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391
Gameplay questions / Re: Bridge Building
« on: October 03, 2017, 12:02:40 PM »
I had a thread about it on the old forum






Once I made a house in the middle of a lake but i dont have a screenshot of it and the character is long dead.

392
Gameplay questions / Re: Bridge Building
« on: October 03, 2017, 11:58:25 AM »
you can't, but after you deconstruct where the door was, you can build other things on that tile. it was news to me that you couldn't deconstruct the door if it was on deep water. did you try it with the door closed, too? it has been a few versions since i did this so something might have changed, but i know you can't deconstruct an open there.

when i was doing it, i noticed that the trick changed the water depth near that tile to be less deep.

393
Gameplay questions / Re: Bridge Building
« on: October 02, 2017, 09:31:31 PM »
I like that you didn't deconstruct the doors. It looks kind of like a bridge this way instead of an unnaturally straight path of land :)

394
General Discussion / Re: Official Legacy Character Thread (multiplayer urw)
« on: September 28, 2017, 11:45:16 AM »
Kamputuuri has died.




Here is the history of Kamputuuri:

Spoiler: show
 Kanower(Character creator)
Ok.. I have nothing interesting to say. I've been preparing base and that is all.
Just this: Open MapAreas.png for locations(fishing place, our base)
My(And I hope that our goal) is to rebuild our base(fences) into the house :) But you can do whatever you want.

Our character is islander.

He is good in carpentry, fishing, building and of course in swimming.

His favorite weapons are bows and axes.

For islander he has very good physical stats.

Don't die =)  Good luck

+There is some food in fishing place(in cellar) and there are nets too(on    river)

+Be friend with first village under our base.

+There is one ritual what character doesn't know. I was too lazy to go to the sage.



-------------------------------------------------------------------------------
*NEXT PLAYER*


Turn 1 Caine , Seedtime-month

I moved nets from rapids to next to cottage since i'm very lousy fisher. You can see it as I don't have any fish anymore for your turn sorry! There is some turnips and 2 nets so you can get food quickly
I have started building cottage following fence-guidelines. That's almost everything that happened in Seedmonth. I also learnt some new rituals. Fishing place cellar is empty now.


Turn 2 Davidor , Fallow

I think building your home next to a lake instead of rapids is a great idea where lake will frozen in winter. I'm not sure why previous fishing failed, but my problem is getting too many stale pikes. The smoking-tanning cabin needs a fireplace. Village in noeth have a sage and learned lots of rituals there. If there is time try grab 2 nets there.

Turn 3 Plotinus, Hay month July

Built fireplace in the rapidshome. I think it's okay to have a home in both places. Sami has said that lakes are better than rapids for net fishing, but I've done most of my fishing in rapids anyway. It'll be interesting to do some lake fishing for a change. But the home by the rapids will be good when winter comes. I found some spoiled hazel grouse eggs near the lake-home -- Sami has said they can spoil if the nesting was interrupted by player activity nearby but they can probably also spoil if they are left too long so I'm not sure which this was. Gathered lots of feathers.

Also made some paths to make it easier to remember where the house is within the tile. Bought the nets Davidor mentioned. Finished picking the nets and now it's your turn. You can decide whether to cast them again or not -- we have lots of fish anyway. Don't kill us, Averious!

Turn 4 Averious/Plotinus, Harvest month August
averious:Didn't complete this month, been too busy with work and such. Haven't really done anything to my knowledge.

Okay, guess it's me (Plotinus) again. Caught lots of fish. Bought a better shovel. Worked on the house. Bought a better splitting axe (rough -> decent). Collected berries and other plants for use in future traps and pushed them onto the north wall of the house so that birds won't eat them in the meantime. They will work even after they spoil, i think. Have fun, Caine! Your month is a good month to buy seeds from villagers if that's something you want to do. There's food in the cellar and also some against the wall.

Turn 5 Caine, Fall month September

I finished cottage, did some fishing and smoked lot of fish. There is some smoked fish at village at Lampokorpi (sheepmire) which are ready in few days. Now there is fireplace at cottage so you can smoke a lot with there. Those should be picked in few days.
I bought some seeds and barley and rye grains and month went quickly. Nets are set just straight east from the cottage.

Turn 6 jhharvest, Dirt month October


Eh. I'm not sure if I have anything to report. I made a "trap fence", I guess. :D Oh, I didn't go an pick up the fish that Caine mentioned since I didn't really know where that village was. It'll probably still be good though.



Turn 7 Plotinus, Dead month November


Gathered lots of arrows that you guys dropped, and founds lots of feathers. Made skis. Hoping to get another animal leather so we can make a ski stick too. Encountered a njerpez at night and got to 66% injured but I stole his sword and backed up and he went back to sleep and we escaped. I didn't think we'd survive if he woke up again.


Okay, I finished making the skis and caught a stag so we'll have some more fur. Killed a different Njerpez, made some designs with preparing soil for agriculture, and a few smaller trap fences in sort of a ring around the house (but spread out). Have fun Davidor



Turn 8 Davidor, Winter month December


The most painful part about deforestation isn't logging, well it is painful but gathering logs at one place is more painful. Kamputuuri spend most of this month doing so. Clearing the entire field will take few more players efforts.
Poison shouldn't kill you, comes from mispress of buttons and eat an unidentified leaf.

Turn 9 Caine, Center month January
Kamputuuri continued deforestation, there is lot of logs to haul around ^^. Poisoning didnt get any better in this month, sometime it got better and then it got worse so it was like a rollercoaster.

Turn 10 dRbiG, Pearl month February

Took a bit of a break from all the logging. Extended the central-western trap fence a bit. It caught a bear, so we have a ragged fur and a bundle of meat drying outside. Built three cellars along the southern wall of the cabin: one for seeds an grains, one for stale foods, and one for spoiled foods. So that maybe we don't get poisoned by eating smelly stuff so easily. Also the poisoning is finally gone!
Got usual number of birds from the smaller traps, turned all skins into leather; meat and fat sits raw in the main cellar.
Did some board making (you can't escape the lumber), aiming for perfect ones. Traded 6 of them for a box of turnip and a box of hemp seeds. Should be useful in seedtime season.
Explored some a bit to north-west, found three new villages. One of them seems to be well stocked having even a masterwork juniper bow for trading.
There are two hazel grouse skins dehairing at the eastern exit of the cabin.
There's also a pesky stag wondering about our settlement. Tried to hunt it with a bow, but that doesn't seem to be very effective. Perhaps some trap pits?

Turn 10 Caine, Soil month March

I hauled some trunks to stack them and hunted capercaillies. That nosy Stag started to annoy me :D I tried few times to catch it and kill but no success. I build traps around new cellars. Mainly small lever trap and one sharp pit with stakes if that silly stag comes back. It lurks around the settlement all the time. We need to get real shovel. One pit with that wooden shovel and I was done :D

Turn 11 Plotinus, Swidden month April

We have a real shovel. I went to some village and got the bird thief quest. Now that map markers are implemented I am leaving notes about what items the villages have and stockpiling those items that we might want to buy in the main hall of the village. The game remembers village items that you pick up and interact with and won't remove them from sale the way items you don't touch will be removed. I use yellow map marker for villages without animals, white for villages with animals, and green for villages where we're owed a reward but you can use some other system if you want.

There was a njerpez warrior near our place so I attacked him and killed him and used the shaman mod to harvest his thighbones. I don't plan to do much shaman mod stuff but it feels like a waste not to.

Almost completed the bird quest but we were attacked by a njerpez on the way home. He cut us and we were bleeding so we tried to back away, he attacked our legs so we couldn't walk, we tried to hack at his legs but he killed us. Oh well.

395
Gameplay questions / Re: Bridge Building
« on: September 28, 2017, 11:41:53 AM »
it's a bit of a hack but you can build doors on water, then deconstruct them to get ground. You could build a thin path to the mainland this way if you wanted.

396
Solved'n'fixed bug reports / Re: Pig in forest cover quest
« on: September 13, 2017, 08:16:20 PM »
3 spruce twigs per fire, then a branch to mark the place after the burnt ashes disappeared after a few days. just took a few days to find.

397
General Discussion / ##urw IRC Chatroom
« on: September 13, 2017, 05:56:29 PM »
This is a migration of the old IRC topic from the old forum. It has some replies there that you may want to read which I won't be copying over.

I made an IRC chatroom. The idea is that it would be open all the time and people could lurk in it and now and then conversation could happen. Rules for conduct would be same as the forums -- don't be mean to each other. :)

Click here for instructions on how to use URWBot

How to join in:

IRC newbies
Go here: https://web.libera.chat/

Pick a name for yourself (preferrably your forum name so we know who you are, or if not then at least use the same name every time you join the channel)

In the "channels" box, type ##urw

Fill out the captcha and type connect.

The channel is ##urw not #urw because # channels are for official channels maintained by organisations -- so like if Sami wanted to own the channel because it's his game. ## channels are for unofficial groups, like this fan based channel.


Slightly more advanced

Download a program to connect to IRC. There are a lot of these. There's http://www.mirc.com/ for Windows and http://pidgin.im/ which works on windows/mac/linux. There's http://www.irssi.org for those of us who like to live in a terminal window.

You need to connect to libera. there might be some gui feature you could use or there might be a box to type in.

irc.libera.chat
port 6697 for TLS OR port 6667 for plaintext

see https://libera.chat/ for network information).

you might want to set it to autojoin ##urw

you might need to type something like this:

Code: [Select]
/connect irc.libera.chat
/join ##urw

after the first command you get a wall of text welcoming you to libera, after the second you join the channel.


If anyone is using irssi, I'm happy to paste from my .irssi/config if you want autojoin. If you're using something with a gui it probably has a button that'll do that for you.


basic irc commands

you might want to register your name so that nobody else can pretend to be you. type:
Code: [Select]
/msg nickserv register password email@address.com
where password is your new irc password and email@address.com is your real e-mail address.

after that, every time you sign on, you have to type
Code: [Select]
/msg nickserv identify password
(your program can do that automatically for you if you set it up)

you might want to send a private message to someone in the channel. do that by typing
Code: [Select]
/msg nickname hi
sometimes instead of saying something you want to do an action. type this without the space between / and me:
Code: [Select]
/ me catches a fish with a rock
this will display as

Code: [Select]
***Plotinus catches a fish with a rock
if your username is Plotinus, which it is not, because I registered that nickname.

if someone is annoying you, you can ignore them

Code: [Select]
/ignore nickname
if you don't want to ignore them anymore:

Code: [Select]
/unignore nickname
If you want to change your nickname, type this:
Code: [Select]
/nick NewNickName
If you need more help, here's a list of commands:

Code: [Select]
/help
then if you want to know more about a command, for example "away", type:

Code: [Select]
/help away

Rules

1) no spam -- spambots will be banned without warning.
2) don't be mean
2a) don't be racist, homophobic, sexist, etc.
3) off topic chit chat is okay but keep it friendly for all ages.
3a) no one cares what you do with your "spear" when it's not slaying njerpez.
4) if someone is annoying you, use /ignore
5) if you want to share a chatlog elsewhere on the internet because something funny happened, it is polite to ask the participants of the conversation first if that's okay.
5a) nonetheless, this is a public channel that anyone can join, so think about how much private information you want to share about yourself.

More rules can be added as we need them.

Quote
Backup channel in case of Netsplits or if Libera gets DDoSed:

Webchat:
Go to this page: http://www.spotchat.org/connect.html
In the box where it says Nickname, type a name you want to use.
In the box where it says Channel, delete #spotchat and type #urw
Then press start!


Using a client:

connect to irc.spotchat.org

once connected, type /join #urw

398
Solved'n'fixed bug reports / Re: Pig in forest cover quest
« on: September 13, 2017, 04:09:50 PM »
Finally.


399
Solved'n'fixed bug reports / Re: Pig in forest cover quest
« on: September 13, 2017, 06:55:50 AM »
Sometimes when there are multiple tracks you see something like "You see some squirrel tracks here over some older unclear tracks". I don't think I remember seeing that message with the pig tracks though? Maybe I'm remembering wrong.

I think I also don't mind if it's not always possible to do the quest; it's an incentive to find it as quickly as you can. I've noticed, though, tha twhen I spend a lot of time in an area, more animals start spawning, so often when I'm doing this quest I'll be looking for the tracks in an area for some time and then aherd of forest reindeer will come through and a lynx and a badger and a squirrel and a ton of birds and eventually there are so many tracks it triggers a cleanup and all the tracks disappear, which is fair.

I think when that happens it is fair for a person to just have try burning in lots of tiles systematically in the hopes that they find the right one. In real life, too, there are lots of animals in the fores tmaking tracks and sometimes you lose a trail. I mean, I am guessing this is the case as a person who lives in a city and spends a lot of time indoors. :)

Maybe if animal generation were toned down a tiny bit in the area during the quest? I'll start keeping stats of what animals come by the next few times I get this quest.

400
Modding / Re: Use of dried/smoked meat/fish in cooking
« on: September 12, 2017, 08:38:55 AM »
{* cut} works too, if you don't want a special recipe for stag and a different for elk and a different for bear

401
General Discussion / Official Legacy Character Thread (multiplayer urw)
« on: September 11, 2017, 12:54:41 PM »
Making a new thread for this so that we can have all the pertinent info in the OP. This is a migration of the legacy character thread from the old forum. There are some screenshots and stories of older characters in that thread that you should read but I won't copy here.


In ##urw, we have been playing legacy characters together. This post is to make coordination of the legacy characters easier.

Rules:
  • When it is your turn, play one month in game, then pass it on to the next person.
  • You have 1 real life month to play your turn. If you don't manage to pass the character on in that time, we will mark you away and send the file you received to the next person in line. You are welcome to come back any time. If you are getting close the deadline it is okay to pass on in the middle of the month, better to pass it on than not.
  • All characters share the same "next" order so that always the person who is next is the person who hasn't played in the longest. New people start at the front.
  • You can do whatever you want during your turn. Ask urwbot for a quest and/or a rule if you aren't sure what to do.
  • Try not to die. Before doing something dangerous, take dogs with you and hire some companions.
  • If you die anyway, let us know what happened, and then we'll make a new character. No savescumming.
  • Before making a new character, check that there is someone to pass the character onto with "urwbot, legacy players"
  • If you want to make a new character, ask urwbot for a hard or insane start like so: "urwbot, start hard" or "urwbot, start insane." Play the full first month of the character's life and have it ready to send before adding it to the bot.
  • Inside the character's folder is _notes.txt with a little history of what happened during the previous months of the character's life. read it when you get the character, then update it before you pass it on.
  • Use map markers to explain stuff like "meat drying by this shelter" or "this village is mad at us" so we know.

How to use urwbot to join the legacy game:

You can talk to urwbot with /msg urwbot COMMAND or urwbot, COMMAND. All commands related to the legacy character start with "legacy"

  • legacy join YOUREMAILADDRESS  - join the legacy game. your email will be kept private except that it will be PMed to the person who has a character to send you. A zipped character folder can be like 10-20MB so make sure you have room in your e-mail for that.
  • legacy leave - stop playing legacy games entirely (first pass on the character you have to someone else though!)
  • legacy away - go on vacation from legacy games. no characters will be sent to you but you can come back later.
  • legacy back - return from away, receive characters again
  • legacy mail - if you are next in line, get the email address of the person to send your character to
  • legacy mail YOURNEWEMAILADDRESS - change your email address.
  • legacy sent - tell urwbot you have sent your character to the next person in line. now you are in line for receiving a new character again.
  • legacy new NAME - you made a new character and want to send it to somebody. Don't do this if there are already 3-4 characters in circulation.
  • legacy next - find out who is next (the title of the chatroom should have this info too)
  • legacy char - find out which legacy characters are alive
  • legacy players - find out who is currently active.
  • legacy died - report to urwbot that your character has died. it will be removed from the roster and you'll be put back in line to wait for a new character.
  • legacy rule NAME - find out the rules for a character.
  • legacy rule RULE - set a new rule for the character that you have.

402
Gameplay questions / Re: Quest: punt
« on: September 11, 2017, 12:21:31 PM »
yeah, snow works

403
General Discussion / Re: Legacy Characters
« on: September 11, 2017, 12:20:37 PM »
This was the old legacy character topic http://z3.invisionfree.com/UrW_forum/index.php?showtopic=4699

404
Solved'n'fixed bug reports / Re: Pig in forest cover quest
« on: September 11, 2017, 12:19:19 PM »
sent!

405
General Discussion / Re: Legacy Characters
« on: September 11, 2017, 10:49:34 AM »
We've finally got this back up and running! @averious , there's a character waiting for you, davidor sent you a link in IRC and on the forum too.

If anyone else is interested in joining the fun, let us know.

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