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Messages - Plotinus

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286
Suggestions / Re: Footwraps needed
« on: January 05, 2020, 05:38:33 PM »
A granny would have more free time to work on it, and she would probably do more stitches per minute than me as well.

I'm not sure how long it took in hours. Doing some googling I see some people say it takes them about 8-10 hours to knit a pair of socks, but they spread the time out over a week or two, and it depends on the size of the yarn, too. If you use a very thick yarn then it goes quickly, if you use very thin yarn then it takes forever.

I made mine with crochet which is usually quicker than knitting. When I was making the gloves, I kept the project with me in my bag and pulled it out whenever I had to wait for 10-15 minutes, or while I was on public transport. I don't remember what else I was working on at the time, either.


287
Suggestions / Re: Footwraps needed
« on: January 05, 2020, 03:53:57 PM »
I made a pair of gloves once, starting with yarn, not with a sheep. it took 8 months. I obviously wasn't working on it 8 hours a day or anything like that, but I was working on them fairly often. i made socks once, too, but I didn't keep track of start or finish dates, but I'd guess it was about 6 months.

288
Reproduced: it's late winter month and I have a ram in the forest cover quest who won't follow me back to town. I left him behind by mistake and have just gone back for him and am zoomed in with him. We're in a mire of some kind, not near any lakes so the ice may be a red herring.

I'll send you an email

289
Gameplay questions / Re: Disappearing Blood trail
« on: December 27, 2019, 07:36:35 PM »
blood trails get cleared every hour, so if you injured the sow at 7:59 then at 8:00 the blood would disappear and it would seem like it happened way too soon.

290
Not bugs / Re: [3.61] Crafted clothes can't go over decent quality
« on: December 26, 2019, 09:12:55 AM »
Yeah, I think the reasoning behind this is that it can take about a month to craft a high quality garment using the tools available and since we don't have task pausing for non building, it's unrealistic for you to be able to produce a high quality item in less than a day.

Even a very small sewing task, like sewing patches onto small holes takes about 15 minutes each and that's just about 20cm of stitching. For masterwork clothing you want the stitches to be absolutely tiny and even and perfect, and an overcoat is going to be a lot more than 20cm of stitching. And once it is done (after at least a month of stitching) you'd probably want to spend another month embroidering it and sewing beads onto it.

291
I don't really know, but I expect the Finnish women had the good sense to wear warm fur footwear in winter, just like the men. But women have smaller feet on average than men do, so maybe most men should have "big human tracks"

292
Well the real issue is that they should be just "human tracks", because this way you can tell for example robber tracks apart from adventurer tracks when the information you really have  is "boot tracks", "fur footwear tracks" vs "barefoot human tracks".

It should be: child-sized human tracks, human tracks, and maybe big human tracks [for kaumo men or other giants]

293
Quote
(000000):2bgh:[Y]{038E06C4}      | You notice here very fresh driikiläis craftsmanhuman tracks which are numerous and mixed.

Just outside a village in Driik.

294
Stone knives work

295


Save available in case it's just this one sage. It's a new character, village start.


I know that sage's skills don't matter very much because you can't hire them but I entered this menu to see if I could ask the sage to direct me to a sage (nope), then tried out the other options. Perhaps the sage should say he is skilled at physician and herblore.

296
:
These numbers are for the overland map though. If you're travelling on the zoomed in map because you're looking for your raft then it takes 64 steps to go from the beginning of one tile to the beginning of the next tile.

No. A world tile is 100 meters * 100 meters = 50 * 50 tiles, so it's 50 steps.
Find a tile that is surrounded by two tiles of a differnet type, like a settlement, with bushes on either side, or a road with forest on either side, or a heathland with coniferous forest on either side. It doesn't matter what type, just so long as you can definitely determine the edge of it. Walk to one edge of it, to the moment when it now says you're in the different tile type. Now that you've found the edge, turn around and walk to the other side, counting your steps. You'll get 64.

297
If you look in msglog.txt, which is in your character directory, you can look for the last instance of "You go on shore". For my character it looks like: (3C5A98):t7g1:[:]{07CB0730}      | You go on shore.

The numbers inside the curly braces tell you where you are. The 07CB means how far east I am and the 0730 means how far south I am. Compare these coordinates to the very last line, which will show where you are now [or where you were the last time a message was generated. use 'l'ook command to generate one if needed. You can try walking around a little on the overland map and comparing the numbers to see how they change, whether you're going in the right direction or not, whether you've gone too far.

The numbers are in hexadecimal so if I go farther east of 07CB then I'll reach 07CC, 07CD, 07CE, 07CF, 07D0, 07D1, etc. If I go west then i'll go to 07CB, 07CA, 07C9...

These numbers are for the overland map though. If you're travelling on the zoomed in map because you're looking for your raft then it takes 64 steps to go from the beginning of one tile to the beginning of the next tile.

298
Solved'n'fixed bug reports / Re: [3.60 stable linux] Everlasting dog bone
« on: December 07, 2019, 03:58:31 PM »
sent!

299
It used to be that when you applied a sauna scoop inside a sauna, you got warmer. Now you stay cold [or whatever temperature you were before].

This has been the case for a few versions now, not sure how many.

300
Solved'n'fixed bug reports / [Fixed - persits in 3.61] Everlasting dog bone
« on: December 06, 2019, 07:41:46 PM »
Pekka's dog is eating a dog bone. The dog bone never gets used up. Eventually the dog stops being hungry. The dog can eat the dog bone forever.

I thought maybe all bones were bugged so I brought a single elk bone with me on a trip, but the dog ate that normally, it got used up and then it was gone. We came home from the trip, the dog is back to eating the everlasting dog bone. I think the [former pet] reindeer bone might also be everlasting.

I can provide a save.

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