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Messages - Plotinus

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1
Egel has learned 12 rituals so far: General sacrifice, bear skull rite, building a fire to attract forest maids, making foxes to come at the bait, fisherman's springtime sacrifice, net favorableness, meeting the water folk, blood stanching incantation, meeting the spirit of the forest, persuading the forest with a bread, releasing animal from the forest cover. He got the spirit world game course task and spent a while wandering around looking for a lost woodsman, then I put the game away.

When I reloaded the game, the task automatically completed.

I would expect the task to either automatically complete as soon as I get, if i have learned all the rituals already, or to not autocomplete if there are still some to learn, but for it to not be tied to loading the game in either case. I have a save game available if needed.

2
Bug reports / Re: [3.83] Can't make better than decent cloth
« on: April 14, 2024, 07:46:43 AM »
This is hardcoded because in real life, it would take a month to make the clothes that you can currently make in a day in URW. Right now, pausable crafting is being added, we already have it for nets and arrows and some timbercraft stuff. I imagine that once it's added to clothes and the clothes take a realistic amount of time to make, it will become possible to make higher quality clothes as well.

3
There are some quests that only appear once every 6 months or so, and there are some quests you can only complete successfully once. There are other quests that are pretty common and you'll see repeated a lot -- like the gathering branches quest.

When you don't complete a quest in time, it gets erased for the quest log, so I think that means there's a chance for it to show up again, even if it was an only once kind of quest. But I don't know for sure.

4
Bug reports / Re: [3.83] NPCs wandering farther from village
« on: April 09, 2024, 06:49:22 PM »
update: actually the new character is experiencing it, so it's not about migration-- the village he's in is near some thin ice, so that constrained where the villagers wandered, but there are more of them in the woods, farther north than i'd expect

5
Bug reports / [3.83] NPCs wandering farther from village
« on: April 09, 2024, 06:44:39 PM »
"He's around here somewhere, but I'm not sure where exactly"

When I visit a village lately, most of the villagers are not home at first -- they're 2-3 tiles away, but they start coming home as I spend more time in the village, and if I wander around the perimeter of the village, I'll usually see them coming back and can run into somebody who can tell me where the quest giver is.

I don't know if this is a bug, it could be that they're out tending their fields or pursuing their own interests, and they do come back eventually -- and it probably makes attacking peaceful villages harder., though I don't play that way.


I'm mostly noticing this with migrated characters, and these characters are all over a year old. I just tried it with a new character from 3.83 who is 17 days old and just tried taking him back to a village he'd previously visited, and update at first i thought it wasn't happening but actually the blacksmith is almost a full tile away and there's a lot of footprints much farther afield than i'd expect. So probably it's not about migration after all.

I recently sent you a character for a different bug; if you take him to a previously visited village (there are map markers, and a small trap near each village to track how long it's been since last visit), you might be able to reproduce it with him. otherwise i could save the game the next time i notice it happening.

It isn't happening all the time, but most of the time. i could provide a save of this newer character if needed

6
Development News / Re: Pausable weapon crafting
« on: April 09, 2024, 07:33:02 AM »
That sounds great!

7
Development News / Re: Pausable weapon crafting
« on: April 08, 2024, 02:47:27 PM »
Will there eventually be a modding tag for marking a task as pausable? I don't see it on the development page yet.

8
Gameplay questions / Re: Can not make shovel haft
« on: April 04, 2024, 09:08:32 AM »
Hmm, if there's a BAC item with the exact same name as the shovel haft you'll have to comment that out too (find which file has it and then add // to the beginning of each line in that recipe)

9
add a // at the beginning of the relevant line in the menudef_BAC.txt where you see
Code: [Select]
.Hide and Bone.     -H- *MAKE* . It will look like
Code: [Select]
// .Hide and Bone.   -H- *MAKE*. This will comment that lien out.

or change the -H- to a different letter, for example a menu you don't really use, for example F. Then comment the other line with that letter out by adding a // at the start.

10
Gameplay questions / Re: Can not make shovel haft
« on: April 03, 2024, 08:06:20 AM »
You can edit menudef_BAC.txt, comment out or change the letter "H" so that it doesn't override the game's [H]afting menu any more. You might have to change some other letters around too, so that you can keep the parts of BAC that you use most -- you probably want to get rid of fletching since the game has that now.

A more time consuming change would be to go through all of the diy_* files and update to them to use the new items but just making the menudef change will get you back on your feet.

11
Are you counting the weight of the empty bowl?

12
Gameplay questions / Re: Cursed Wolf Quest
« on: March 22, 2024, 08:02:58 PM »
If you don't mind the spoiler, this quest has been discussed in the Steam forum as well.

For some reason, I couldn't post the full link, so if you can go to the Steam Community page for Unreal World and go to the Gameplay Questions sub-forums, just search for the 'Of Wolf and Woman quest - help!". Someone managed to figure out how to feed the bread to the wolf.

Good luck!  :)

PS if anyone knows how I can post 'external links', I'll post it here to save the hassle.
i found the link and i'll post it for you! https://steamcommunity.com/app/351700/discussions/0/4309452818496529331/

And reading the discussion there, yeah, I think i did try that too actually, not with a bone but with some other meat but i tried a bunch of things and then i didnt know which one worked, because it didnt happen in front of me

13
Gameplay questions / Re: Cursed Wolf Quest
« on: March 22, 2024, 07:56:49 PM »
When I did the quest, I threw the bread at the wolf and I got the confusion message like when you're feeding a dog, and I also left some on the gruond. I thought the wolf didn't eat it but later when i picked them up and counted them in my inventory, i realised i was missing a piece of bread, and so i tried going back to the village and I got the end of the quest.

masataka90, i found the wolf by wandering around in the zoomed in map. when i was close, i heard howling. i had a reindeer with me, which probably helped attract it, though it wasn't that worth it: my  reindeer did not survive. next time i will leave my reindeer at home!

14
Bug reports / Re: [3.83]"Pick up and wield" function doesn't work.
« on: March 14, 2024, 10:37:16 AM »
What keyboard layout do you use to play URW? Is it an English US layout or some other one? I remember a long time ago I had a different issue with Hungarian keyboard layout that Sami had to fix for me.

15


When talking to the woodsman who tells you to kill the wolf, the conversation doesn't have a goodbye option. Isntead the "Okay, okay, I heard you" option is there to be selected in an infinite loop.

You can, of course, hit escape to get out of the conversation.

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