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Messages - Frostbit

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31
Bug reports / Item duplication
« on: December 02, 2018, 09:16:35 PM »
I've been trading my roasted meat for arrows for portability and packing them on my reindeer stag. I noticed that if I just packed new arrows on the stag, they weren't automatically stacking so I've been forced to unpack, drop, and repack them.

I just ended up with 259 arrows and while packing them got the error message "Burden of 259 arrows is too much for the reindeer stag to carry!" so I decided to see what I could unpack since every slot is used up and found 255 arrows on the stag. I unpacked them, dropped them with the others and attempted to repack them. After playing around with it a few times, I've now got over 1000 extra arrows I have to discard.

Edit:  I'm running Version 3.50 (stable)

32
Modding / Re: Can't get Tanning material to work
« on: December 05, 2017, 07:20:10 PM »
In an early iteration of the trainer; you collected body parts from your victims to enhance your skills;
Woodsman's hands increasing timbercraft
Shaman's togue increasing ritual
etc
etc

Wow! That opens up a lot more potential than what little I'd considered.

I found the cleanest solution for me was to have the whole corpse consumed in the task. Much as it is in the current trainer.

I'll probably go with that solution too since it's the easiest way to not have it exploited, but it just seems wasteful to me somehow.

33
Modding / Re: Can't get Tanning material to work
« on: December 05, 2017, 05:29:14 PM »
Njerpez scalps, actually. I want to make them usable as furs, but more beneficial in the construction of ritual weapons (along with other difficult to obtain items and also utilizing the RainsIron mod) to use in conjunction with Privateer's training dummies.

I still have a long way to go, though, and not a whole lot of free time so it might take me a while to actually complete this and other ideas I have.

34
Not bugs / [not a bug] Dead Njerpez weight remains fixed
« on: December 04, 2017, 09:24:41 PM »
I was playing around learning to mod and trying to devise a way to clean and tan #3# Njerpez scalps for ritual use when I discovered that after dropping the corpse its weight reverted back to its original value. Haven't tried it with other corpses/carcasses yet.

I guess it's proof that your hair keeps growing after you die. ;)

35
Modding / Re: Can't get Tanning material to work
« on: December 04, 2017, 07:02:18 PM »
Thanks for such a speedy reply!

I was just trying various things from the item list from the modding wiki and thought it was like 'Tying Equipment'. I just figured I was doing something wrong.

If I'm understanding it right, then I'd have to make two different items (one for "Bark" and one "* fat") and just give each product the same [NAME:] tag?

36
Modding / Can't get Tanning material to work
« on: December 04, 2017, 06:17:55 PM »
I've been playing the game for a little while now and decided to play around with modding, and I ran into a little snag. No matter what I've tried, I can't get tanning material to work and thought I might be doing something wrong. Instead of pulling my hair out over this, I thought I'd just save some time and heartache and go straight to the experts.

Anyway, the line I've put in the recipe is:
{Tanning material} #2# [remove]

I've tried putting it in both *MAKE* and *COOKERY* and can't get it to work with fat or bark, and always get a message like:  "Bark doesn't work as tanning material!"

In case it makes a difference, I'm running Version 3.4 (beta 3).

Any help would be appreciated. Thanks.

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