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Messages - MilitanttiTalitintti

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31
I remember reading a tip here about cooking your food on the same tile as the cellar. But do I have to pick it up and place it back down for it to not burn?

32
Mod Releases / Re: [3.63] URW Mod Extender v0.0.3
« on: May 06, 2021, 09:05:08 PM »
I see. Hopefully it can work out in the end! I'd totally be willing to even donate a bit of money for it.
What about adding new animals? I wouldn't mind seeing some more variety in wildlife.

33
Mod Releases / Re: [3.63] URW Mod Extender v0.0.3
« on: May 06, 2021, 03:43:39 PM »
Would this allow the implementation of dynamic character sprites?

34
What does "Fibre from* for thin tying" stand for? The basegame crafting instructs where/how to get the lacking materials, but this mod doesn't do that at all, and the descriptions are often vague, like the aforementioned 'fibre from*'.
It's the extract fibre option, under Weaving menu.

You need to soak the plants, then dry them, then extract the fibre from them.
Thank you

35
What does "Fibre from* for thin tying" stand for? The basegame crafting instructs where/how to get the lacking materials, but this mod doesn't do that at all, and the descriptions are often vague, like the aforementioned 'fibre from*'.

36
Suggestions / Dynamic character sprites
« on: January 06, 2021, 02:18:13 AM »
This probably has been talked about before but I'm new! And I understand that it might not be a priority to implement.
It would be really neat to be able to see whatever anyone is wearing (or lack thereof, in the saunas/whenever your inner exhibitionist gets ahold of you, genitalia need not be represented though it could be a toggle option) directly on their sprite. Adds immersion and gameplay value (you don't need to F3 people to see what they're wearing).

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