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Messages - Karmatose

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Not bugs / [Not a bug] Portrait Limit?
« on: December 29, 2020, 10:38:34 PM »
I recently added a ton (115 female) of portraits to the game, but only 50 of them show up in-game. Regardless of culture it's the same ones, but interestingly enough it's not the first 50 portraits added, but rather a seemingly random selection out of the ones I added. Is it possible there is a portrait limit? Is this something that can be removed?

Not quite sure this is a bug, but it felt weird to put in the suggestions forum as I'm not sure that the limit is for everyone, as the person who gave me the portraits mentioned no such issue.

Stories / Re: Jutta's Tales: The Bog Mother. (A URW Horror Story.)
« on: December 28, 2020, 12:32:16 AM »
Thank you. I did post another story in the same sort of vein but people didn't seem to respond to it. I didn't wish to flood the boards with unwanted ramblings.

Would you mind linking that one? I'd love to read it. ^^

Stories / Re: Old Character Journals [Unfinished]
« on: December 27, 2020, 07:56:06 AM »
“Northwoods Moose” (alces alces) by Joe Hautman.

“Our friend the Badger” (meles meles) is by David Stribbling.

Edit: had to do some picture searches on partially clear signatures. I don’t recognize most artists...

Thank you so much! I'll add this to the main post. ^^

Stories / Re: Jutta's Tales: The Bog Mother. (A URW Horror Story.)
« on: December 26, 2020, 01:31:51 PM »
Fascinating read. I've never been much into the horror genre at all, but this caught my interest. Although, my beef with the horror genre is more related to video games and movies than writing, really.

Have you considered writing out some other tales that Jutta might have told? The way you titled the thread almost made it seem like you plan to write more.

General Discussion / Re: Humane and Proper Butchering?
« on: December 26, 2020, 11:24:59 AM »
I'm also curious about this. I've been playing for a fair bit but I keep doing the same thing over and over again (knife to the skull) instead of actually trying different options, so I haven't experimented much. I did once try switching to a club once the beast was unconscious and I killed it instantly, can't remember what I hit tho. I think I hit the skull again, pfft. Maybe it was just a one-off thing but try that and see if it changes anything?

I need to go experiment some more now. :P

Stories / Re: Old Character Journals [Unfinished]
« on: December 26, 2020, 11:16:39 AM »
Just edited the main post under the first spoiler as I made a major oversight: I thought I mentioned that the art in the first journal (the badger and the moose) are not mine, but I guess I managed to forget. ^^; I'm not quite sure who made them, it was a long time ago and I hadn't initially planned on sharing, so I lost track of it. However, the drawings in the second journal are mine. In any case, all the writing is also mine. Sorry for any confusion.

General Discussion / Re: Introduction & Question on Playstyle
« on: December 24, 2020, 05:02:41 PM »
Welcome!  I think you will find the membership here is a good-natured bunch.  Feel free to post stories, drawings and so forth in the "Stories" sub-forum, I'm sure many people here would enjoy them.

Thank you! I have already posted a story there, I linked it a few posts up. ^^


I loved your drawing in the stories. I'm Brygun who does the long text character blogs and keeper of the BAC mega mod.

Solo games, like this one, really can be played your way.

I find Unreal World is one I come back to over many years as it has a good grasp of survival skills and seems to inspire my writing side. As a single player game I can pause the action... or in this case just not hit the next button... to take time to write. In your case it could be to draw.

As for the no zoom, there are some difficulties for that as in real life you can see far away in certain conditions. Smoke rising out of  a village, the cuts of hills implying rivers and so on.

One challenge was to not use the zoom unless you were on a hill. Then you can have full map modes once you get to your first village.

Aha, I've seen you around just browsing. Thank you for your kind words ^^ I'm the same about coming back to Unreal World a lot. I have thought about allowing myself to zoom out on a mountain, but I haven't encountered any mountains yet so I'll decide then. :P

I did have a momentary issue that seemed to resolve itself where for a couple in-game days whenever I stepped onto a tile with at least two different items on it, or attempted to load the ingredient lists for crafting, it would slow down and the text would be staggered, showing up very slowly. I refreshed the map a couple times and got no change. I also saved and restarted the game, no change. But then after a couple days it went away. Not sure what that was about, or if it was related to the no zooming out or not. If it happens again I'll report it, I suppose.

Stories / Re: Old Character Journals [Unfinished]
« on: December 24, 2020, 04:57:13 PM »
Lovely illustrations

I appreciate the extra effort

Very nice!  This is good stuff.  I don't think I've seen anybody post a diary in quite this format before. 

Yes! I've loved making the diaries as "immersive" as I can whilst still doing it in a digital format (for sharing purposes, mostly, and because I don't have a leather-bound journal. ^^;). Adding illustrations and such I think makes them a lot more fun, but next time I do it I'll probably space the entries out a little more as far as in-game time goes. Or not draw for every entry or something, and make the entries short. I'm not sure yet, but the drawing takes quite a bit of time and I often feel like I'm spending more time drawing than gaming.

Always nice to read journals and “why’s going on” reports/shorts too.

By the way, you might know it already, but reading the first entry: sacrificing fish appeases/pleases/goes to Waterman. Whereas killing an elk is from The Old Man of the forests domain.
E.g. daily sacrifices of elk; won’t help with catching fish. (There’s plenty of elk usually to sacrifice in the coming days after butchering.

Another point with spoiled meat and fish: they’re usable as bait in traps, also some dogs refuse cooked spoiled meat&fish, but will eat spoiled raw meat&fish with gusto.
Handy use of large kill in early game in summer is to take the raw meat to nearby village. They’ll roast/smoke it. While you can barter something for it right now; later you can barter crafts et cetera to get some of the meat back. (Villagers have a secret insta-freezers and preserve foods in their buildings)
Same kill in early spring can be set to dry on outside of shelter, remember to prepare enough withes before setting out for a hunt.

Ahhh, I didn't know that about the sacrifices. I haven't dived much into the rituals yet tbh. Thanks for letting me know! However I do know now that spoiled meat/fish can be used in traps, and that you can sell excess meat to villagers. Thanks for the hints anyway, though. ^^

General Discussion / Re: Introduction & Question on Playstyle
« on: December 24, 2020, 01:51:23 PM »
Ahh, I see. That does make some sense to me, but I find my reasons for not using the zoomed-out map are not so much based on realism as it is experience. It just feels very different playing the game in the zoomed-in map, to me at least.

As for roleplay, I do consider myself a role-player but not in-game. I've tried a few times to get in-character in various games, but I struggle to do so because I'm so used to writing out what my character does and having tons of time to think about it that I can't get in-character on the spot, if that makes sense? The closest I've gotten to being in-character is sometimes writing a journal of my character's experiences as I play, but I've always found I can't keep that up for long because I can't find a balance between writing too much and not spending enough time playing, or writing too little and forgetting what I did before the last entry and not having anything to write. ^^;

I can share some of my previous unfinished journals though. I've just shared them in the stories board, you can find them at the link below:

I'd like to try again, we'll see. Maybe someday. ^^

Stories / Old Character Journals [Unfinished]
« on: December 24, 2020, 01:46:27 PM »
Hi there! These are a few old character journal I made a while back and will likely never finish seeing as the saves are long gone, but figured I'd post it here for posterity. ^^

Spoiler: show

This first one is significantly older than the next and made in a travel diary making application. It's longer than the other but I like the drawings in the second one better.

EDIT: I totally neglected to mention that the drawings here are not mine. The drawings in the second one are, though. Oopsy daisy. I'll write a post about that, too.
EDIT 2: JP_Finn found the credits for the images used in this journal, here they are:

“Northwoods Moose” (alces alces) by Joe Hautman.
“Our friend the Badger” (meles meles) is by David Stribbling.

Spoiler: show
This one is comparatively newer, but I decided to try the BAC mod and I'm fairly certain that a mod of that size would corrupt old saves, so I likely won't be continuing it. I may start another one in this style, though, but I'd put it in a separate thread. This is made in a windows app store program called Inkodo. I use a non-display Wacom art tablet to draw the art digitally, it's not my best work but it's meant to be sketches. I was originally going to use the tablet to write, too, but I found that my handwriting digitally is not very neat compared to my real handwriting, so I used a handwritten font instead.

General Discussion / Re: Introduction & Question on Playstyle
« on: December 24, 2020, 11:09:14 AM »
I understand what you're saying, but I find the distance to get to stuff to be more fun tbh. Traveling long distances should feel like a big deal in that time period. You should have to prepare for it, imo. I usually settle near water, so it's not too hard to find my way back home as long as I allow myself to use the map [F6] and once I'm close I just follow the waterline. Traps will likely be a bit harder, but I'm not playing a trapping character atm. If I do use traps I may prefer to put them near distinguishable landmarks or something, not sure yet.

As for the challenges, I don't plan to do any of the forum challenges for a while. I'd consider myself an intermediate player in that I've played through the first 10-30 days at least 200 times but I've never survived more than a month or so without restarting, and I almost always start the same way. I'm only recently trying to switch things up by using new starts and exposing myself to new circumstances. The only reason I was asking about the challenges was for future reference.

That said I think I have enough experience to add the one level of difficulty I have added, that being the no zooming out rule. I've been playing like this for 10~ in-game days so far and I think it's made the playthrough a lot more interesting than any of my others thus far. I just found a place to start building a permanent settlement. It's a land bridge between two lakes in a spruce mire with a village pretty close by. I also started in spring this time - I usually start in summer so this was unique. Managing temperature is a lot more interesting now that I actually have to do it. Weird how heatstroke isn't a problem in the game. :/

General Discussion / Re: Introduction & Question on Playstyle
« on: December 24, 2020, 08:38:42 AM »
Right, thanks! I appreciate the help. :) I think that's all for my questions really. ^^

General Discussion / Re: Introduction & Question on Playstyle
« on: December 24, 2020, 08:14:50 AM »
Thanks for the timely reply!

Yes, I admit to having consistently played with the trapper start over and over and over again. It has gotten boring, but I'm not sure I'm ready for anything more challenging than the Unfortunate Hunting Trip start. But for reference, where can I find these challenges? Are they typically in one particular sub-board or are they scattered everywhere? Is there a compilation thread of sorts anywhere?

You mentioned the save file can get large quickly. Beyond taking up more storage space on your computer, are there any downsides to this?

Also, I assume the captchas go away after you post a certain amount of times. How many posts is that?

General Discussion / Introduction & Question on Playstyle
« on: December 24, 2020, 07:53:54 AM »
There isn't an introduction board so I figured I'd introduce myself here, I hope that's okay. At the end I'll also have a question about the game, too.

Sooo...Hi there! My name is Karmatose, feel free to call me Karma. I'm an 18-year-old female living in the U.S. (EST). I get the feeling I'm probably among the younger players of the game, but I've been playing very off-on since I was 12-ish. I haven't joined the forums until recently, but I thought I'd try modding and downloaded the BAC mod and a few complimentary ones, and had to sign up to do that, and figured I might as well get involved in the community, too. I also signed up for the IRC chat, but it seems rather dead at the time of writing. Still hanging about though if anyone is on.

I did mention that I've played the game since I was 12 or so, but I should probably clarify that I am still very much a noob. I usually only play the game frequently for a couple weeks to a month before taking a break and not playing it at all for a couple months to a year. Unfortunately I have a tendency to restart the game a lot. I'm in the process of learning to let go of my desire for absolute control in the game - i.e. learning to roll with the punches. It's a bit difficult, but I recently got on a voice chat with a friend and was streaming the game, and he's the definition of chaos. He had be take the "Unfortunate Hunting Trip" scenario and egged me into attacking the bear. I survived the first attack but I guess I hung around my father's corpse too long because the bear came back and killed me. ^^;

Anyway, as far as my interests, I'm addicted to writing and play-by-post roleplaying, although I struggle to roleplay in video games. I recently started keeping a journal for my URW characters with drawings and such in an effort to remedy this, but found that it took away from the gameplay experience as I'd feel my gameplay was interrupted by writing in the journal. I'd be willing to send the first page (the only completed page) of the journal if anyone is interested, but I'll have to resize it to do so, so please express interest if you'd like that. I also love to read, crochet, and (you guessed it) play video games. I'm an amateur digital artist and graphic designer and I have a bad habit of making all my hobbies into big, ambitious projects I never finish. I'm one of those people where it's all or nothing - I can't half-ass anything even if I try, I'm either all in or not in at all.

I think that's enough about me, or at least all I can think of at the time. If anyone has any questions or just wants to chat, feel free to reply here or PM me.

As for my aforementioned question, I recently decided to try something new in-game - I never enter the zoomed-out map. I think this provides a more fun and dynamic experience as exploring is more difficult due to not being able to see what is really far ahead of you, and also if you stumble upon tracks you'll always know it, as opposed to in the zoomed out map you might miss them if you aren't using your tracking skill. If there is an animal nearby, it won't just poof you to the animal's exact location, you'll have to search for it a bit based on sound cues and tracks. Overall it seems like it'd be a lot of fun, but I have to wonder - are there any limitations to doing this, either performance-wise or gameplay-wise? I imagine that loading so many zoomed-in tiles might be taxing for the game after a while if it doesn't have a way to unload them. If anyone knows anything, please let me know in the topic (as opposed to PMing me) so others can find out, too.

Anyway, I think that's all. It's nice meeting all of you. :)

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