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Suggestions / A "get lost!" button?
« on: August 03, 2020, 04:26:58 AM »
One day wandering near my settlement, I encountered a vagabond adventurer, we greeted and I decided to ask him to leave since I consider nearby regions are my territory. Of course the adventurer simply reply I am in no position to command him to do anything, which is fine if he is just wandering around, I guess I can still tolerate. The tragedy is, I found some very fresh lynx footprints in nearby forest, cant hold my excitement (my first time hunting a lynx!) I immediate start tracking, only to found out the still warm corpse, its' skin is harmed and being skin by the vagabond adventurer I encountered earlier.
I seriously hate the gameplay style of serial killers (unless targeting Njerpez), and I do hate to kill npc. But this anger me too much and my urge to kill this intruder just wont halt. My suggestion is, could we make a conservation command to ask the npc to leave, even outside settlement tiles? It is not like they really have to accept your command 100% of time, just warn them if they dont leave, there will be consequences (a fight). I would gladly accept a duel with the outsider to defend my territory and the preys within, but now without this function I can just shoot some arrows into his face and without giving him a chance to properly fight with me.
I seriously hate the gameplay style of serial killers (unless targeting Njerpez), and I do hate to kill npc. But this anger me too much and my urge to kill this intruder just wont halt. My suggestion is, could we make a conservation command to ask the npc to leave, even outside settlement tiles? It is not like they really have to accept your command 100% of time, just warn them if they dont leave, there will be consequences (a fight). I would gladly accept a duel with the outsider to defend my territory and the preys within, but now without this function I can just shoot some arrows into his face and without giving him a chance to properly fight with me.