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Topics - skyleaf

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16
Bug reports / [3.63 - Steam] Villagers not responding to predator
« on: August 21, 2020, 06:21:14 AM »
Look at how lovely the wolf enjoying sows in the pen.
Perhaps that's how dogs get tamed from wolves?
And the villagers are just being so chill, I wander if I am the only one get surprised by a lone wolf calmly stay in pen and without being aggressive. 

17
Still early winter, ice formed in mires but not solid enough to walk on above.
When exploring the pine/ open mires, I found one of my hired npc disappeared. Tracing back I found him wandering nearby randomly, with no  intention to return to me. I have to [!]Command him, told him to stop task (which is weird, I never told him to do any task), then he finally return to me. This happened multiple times, and I observed this will happen after every time they fall through thin ice and get back to ground.

18
Basically the title, I know leashed animals won't drown in water, but I am not sure if companions can cross water with me. Anyone know the answer?

19
Bug reports / [3.63 - Steam] Force transaction?
« on: August 17, 2020, 09:15:14 AM »
Enter a village I previously visited, chat with a villager, decide to window shopping for a while.
At the same time as I move forward, another villager shouts and ask me to pay before I leave. The chatting interface appear and they request me to pay for 12 blunt arrows that I never touched (at least at that moment I haven't have a chance to touch, can't remember if I ever interacted with these arrows in previous visits). Paid, and found those blunt arrows laying on the floor inside one of the houses.   
Well at least this time I am able to pay and I get the wares, but if they kept forcing me to buy this and that I will be bankrupt in no time  :o

I have a back up save after paying the arrows, let me know if it is needed :)

Msglog shown below.
Spoiler: show

(143270):u9i6:[  #  ]{0321068E}      | Entering settled area ...
(000000):u9i6:[Y]{0321068E}      | You shake the needles from your shoulders and come forward among the people. You are entering a driikil鄜s village...
(000000):u9i6:[T]{0321068E}      | The game is controlled mainly by keyboard commands.
(008000):u9i6:[=]{0321068E}      | Press [ESC] or [?] to see list of commands.
(A80000):u9i6:[!]{0321068E}      | Driikil鄜s Woman shouts: "You need to pay for those goods right now!"



[Edit: And I just realize one of the options in the dialog (I am not able to pay, Take what is yours) means returning the goods to the villager, I though that means take whatever valuables they desire from me as they like lol silly me)

20
I had recruited an adventurer long time ago, disbanded him near my settlement which is quite faraway (around 5km?) from his original village. Haven't seen him since then, he is not returned to the village and I have not notice any tracks might be related to him, neither on zoom in or zoom out map. It hasn't been a problem until I want to recruit another villager. None of them agree to go with me "until they saw the left adventurer again". I am clueless on his whereabouts but felt a little bit responsible for his missing, so I want to ask if anyone have any suggestion on how can I find this missing adventurer? or his body? It could be in-game method or other method (cheat?), I dont mind and thanks in advance.

21
Gameplay questions / Forest spirit is acting weird
« on: August 06, 2020, 04:47:46 AM »
I regularly sacrifice my prey to spirits, always feel at ease and felt unity with water. Haven't have any feelings/ omen related to breeze/ forest for quite a long time through.
Lately I summoned the forest spirit. I expect he looks pleased but instead, he looks upset.
However, when he spoke, he actually leave some kind words and blessing to me. 
Can any sages here interpret how the forest spirit feels towards me?

Edit: BTW, the sliver ring did not disappear after the sacrifice, is this normal?

22
Suggestions / A "get lost!" button?
« on: August 03, 2020, 04:26:58 AM »
One day wandering near my settlement, I encountered a vagabond adventurer, we greeted and I decided to ask him to leave since I consider nearby regions are my territory. Of course the adventurer simply reply I am in no position to command him to do anything, which is fine if he is just wandering around, I guess I can still tolerate. The tragedy is, I found some very fresh lynx footprints in nearby forest, cant hold my excitement (my first time hunting a lynx!) I immediate start tracking, only to found out the still warm corpse, its' skin is harmed and being skin by the vagabond adventurer I encountered earlier.

I seriously hate the gameplay style of serial killers (unless targeting Njerpez), and I do hate to kill npc. But this anger me too much and my urge to kill this intruder just wont halt. My suggestion is, could we make a conservation command to ask the npc to leave, even outside settlement tiles? It is not like they really have to accept your command 100% of time, just warn them if they dont leave, there will be consequences (a fight). I would gladly accept a duel with the outsider to defend my territory and the preys within, but now without this function I can just shoot some arrows into his face and without giving him a chance to properly fight with me.

23
General Discussion / Adventurer gone missing & Human footprint tracking
« on: August 01, 2020, 01:33:31 AM »
I hire one adventurer from the village closest to me (around 5 km), after explore the wildness for quite some time, I take him to my settlement and pay him with tons of turnips. The problem is, after dismissing him, he still wander inside my fence (I had a wall of fence surrounding my settlement) and even break into my house, pathing problem I guess. I don't want to kill him so I command him to leave (by choosing the "go away! this is my settlement" option in conversation) and this guy leave in no time. Months later, I go to that village again and cannot find this adventurer in village but nobody appeared to be sad if he really is died in wildness. Anyone know where this adventurer might go?

Another weird thing happened is human footprints I found often abruptly discontinued. One time I saw a grey-clothing human figure in an open mire and went to investigate, turn out I only found 2 fresh human footprint on the snow. Later I hired another adventurer, paid him in my settlement, told him to leave, and the next day I tried to track where did this adventurer go, only found that his footprints abruptly discontinued around 10 meters outside my fences. I have my tracking skill at master level (90+), weather was good, snow was deep and I checked surrounding tiles of the last footprints and found nothing. Why is this happening?

24
Off-topic / How to Sauna in the Finnish way?
« on: July 28, 2020, 02:28:33 PM »
Lately I built a sauna in game and start to wonder how it actually is IRL, well, Finnish style I mean.
It's kind of funny because in the region I live, how to sauna is not a good thing to know since it more or less gave people the impression of place to do lewd things.
And nobody (including me) understand why people would go to sauna in a place where basically no winter presence.
So I am quite curious about how to properly sauna since I found myself have zero knowledge about it. It there any differences on how ancient Finnish and modern Finnish do it? I saw one of the year's greeting film, Sami and Erikka burn the sauna oven from morning to dusk, does it always take that long to properly heat the sauna? Do Finnish do it on summer? only winter? or both? What's the vasta actually for? How long do people normally stay in the sauna? (Just wondering won't people get dehydrated in there?) Any other interesting fact/ experiences about sauna you want to share are also welcome :)

25
Gameplay questions / How far will you shoot your first arrow?
« on: July 26, 2020, 05:23:59 AM »
Basically the title.
Had been practiced my bow skill in my shooting range recently, and I found that even with masterwork longbow, decent arrows and 90+ bow skill, the promising shooting distance for me is around 5 zoom-in tiles (10m), every steady shot within this range would travel to the desire location. However, longer the distance i.e. 14-16m, the dispersion becoming noticeable, even the steady shot sometimes would not make an accurate enough shot.

26
Gameplay questions / Dear fellow hunters..
« on: July 22, 2020, 03:47:55 AM »
As winter is foreseeable, I am very close to my 18 winters in my life. This is quite meaningful for me since not many teens in my village live up to this age, and it is soon to be my second year leaving my home and living alone in this no man's land. I want to make it special and I am thinking, hunting down a bear alone would be a great ceremony for this special year. I am quite good at seal and small games hunting, occasionally trapped down some elks, and even managed to take down a large herd of wolfs. But I am certainly not a master level hunter, at least not specialized in active nor big game hunting. So I would like to seek advises from all the great hunters who see this message, what should I prepare? Also which trap works the best, the trap pit with sharp stakes or heavy deadfall bear trap? I am quite competent in trapping but I still fear the bear would escape from the trap, should I make multiple traps in the region? Any other advises you want to give?


27
Suggestions / Let salt be salt, not preservative
« on: July 21, 2020, 04:21:23 AM »
Search through the suggestion reply marathon and the forum, I am quite surprised that nobody suggest salt shall be count as seasoning, as it should be.
It is kind of disappointing that I cannot add salt into my lovely hare meat stew :( 

28
Suggestions / Warning before eating unknown plants
« on: July 19, 2020, 02:51:24 PM »
My first character was died from deadly poisonous mushroom, since then i finally realise why would there be warning box before eating the unknown mushroom. That’s really great QoL improvement as I always seem to accidentally click and eat something I never want to eat. To my surprise, there’s no warning message before i eat unknown plants and get poisoned again. Luckily this time it is not deadly, but still, it would not be nice if I accidentally kill my character due to my clumsy fingers. I think it would be a nice modification to add such warning box before you eat/ drink anything that’s unknown to you.

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