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Messages - BlankPaper

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46
Of note that the issue happened for me when I was on the correct match of BAC and UrW versions (which was a version ago, I haven't been fiddling with leather cords since, because I dread those crashes). I didn't have an issue crafting them (but that's possibly because I use the letter shortcuts to do that), but I had issues selecting (or simply hovering over them) them in my inventory.

I'll see if I can try and find a way to reproduce the crash consistently, though Zhid's troubleshooting of it having something to do with the onscreen encyclopedia entry for it might actually match the pattern of crashes I've also been facing (since the entry would pop up if I hovered over it in my inventory, but wouldn't pop up if I used the letter shortcuts to craft it).

Edit: I should mention I also was using the NFO from Extended Encyclopedia.

47
Gameplay questions / Re: Quick question
« on: July 12, 2020, 09:54:17 AM »
I can confirm what Privateer said, from my own observations.

48
Interestingly - and possibly related - I noticed my game crashed sometimes when I hovered over leather ropes in my inventory (or when grabbing them from the floor) a second time in one play session. The first time would go fine and on the 2nd attempt, the moment I hovered over it, my game would crash unceremoniously. Only leather ropes, mind you, not cords, not yarn.

49
Mod Releases / Re: [3.62] [3.61] URWCharacterMenu v1.0.3b
« on: July 10, 2020, 04:48:49 AM »
While the update was fairly minimal, looks like URWCharacterMenu doesn't want to run on UrW 3.63. Eagerly waiting on the updated version!

Thanks in advance!

50
Cheers! The already enabled ones also used the names of vanilla buildings, made them blend in.

51
I've got a small issue; none of BAC's buildings (road/big rock/tarp shelter) seem to display in my game's building menu. Am I looking in the wrong place? Did I forget to activate something?

52
Mod Releases / Re: [3.62] [3.61] URWCharacterMenu v1.0.3b
« on: July 05, 2020, 12:28:36 PM »
Hi! Fantastic mod! Much better than fiddling around with a hex editor, that's for sure.

I was wondering if you'd consider adding a way to modify the experience rate of skills in your tool (shown ingame as silver stars in the skill menu), as they derive from the stats rolled at character creation, but don't seem to change if you modify those afterwards.

Thanks for your work!

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anything