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Messages - trowftd

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Gameplay questions / Re: Can't find a mace for sale?
« on: August 15, 2020, 09:18:22 AM »
You should look for foreign traders. Mace is a little hard to come by in my playthroughs too.

General Discussion / Which game update you are looking forward to?
« on: August 07, 2020, 02:14:14 PM »
The game is challenging and fun as it is right now no doubt about that. But I'd like hear your opinions on updates you are waiting for, it can be from the development list or anywhere.
I am actually hoping for a widescreen support, it should be a nice upgrade from the stretched and resized versions avaible right now.
From the development list, it is a race between animal husbandry and infections, I think infections should make the game a lot more interesting, maybe something like the need for boiling the water and similar stuff like that.

Gameplay questions / Re: Have you bought a hunting horn?
« on: August 05, 2020, 03:14:44 PM »
As long as masterwork stuff goes, I had the most success with driikiläiset villages. For the hunting horn, I remember reading an old message from Sami. He says: "Hunting horns are really ancient items in the game, and their functionality hasn't been checked for a long time. They were intended to attract/scare animals, but it's uncertain how well it still works."

Thanks, it is feasible, I have created a new role. My previous role focused on speed and endurance, but he was a blind man(eyesight very low)

Good luck with your journey :)

Hey, after your question I tried copying and pasting the world files from my active character(Not dead ones because I don't think you can restore the world files from them.). I copied the WORLD.BAK , WORLD.DAT and WORLD.PLM files. Created a new character, then copied these 3 files into the (\UnRealWorld\Your newly created character name here). You also keep your starting scenario, and if you want to also copy the weather over, I think you also should copy the WEATHER.DAT file to your newly created character.

edit: I forgot to mention, your character also keeps his/her original spawning location as far as I tested so you may encounter a problem that you might spawn in deep water when you copy the world files.

Hope I could help.

It would definitely be cool to be able to select at what point you are going to wake up and adjust vigour accordingly.

Well never seen this message before. I guess it was my time to get baited :D

My biggest reason is the 2nd one. I love the fact that this game is not about overpowering and abusing the nature but quite the opposite. You kill too many animals, forest spirits won't give you game, disturb you. It is not about killing everything in sight, you are perfectly fine with the nature.

I just love the message that this game gives to people, it is really close to what I think in real life I guess that's why I love this game.

Gameplay questions / Re: 3.63 New fire mechanics
« on: August 03, 2020, 04:18:57 PM »
I'm not completely sure, but I think you can't smoke food in a sauna anymore (just like you cannot pour water on the normal fireplace, to bathe).

The smoking description says that you need to be in a heated room, preferably a sauna, though. I think you still can smoke with a sauna stove.

General Discussion / Re: New rituals won't unlock?
« on: July 21, 2020, 01:08:54 PM »
AFAIK, you get them by doing quests. I often get them by lost adventurers when I escort them to the nearest village, I don't know if any other quest gives rituals as rewards though.

Weapons have a quality modifier as follows:

    crude: -1 impact, -10% skill
    rough: -1 impact
    decent (no change - standard 'nonamed type')
    fine: +1 impact
    masterwork: +1 impact, +10% skill

Does this mean you get +2 impact on masterworks or both are +1 compared to decent one.

Thanks for sharing this. The wiki also always bugged me, you don't necessarily get a more "accurate" bow as the wiki says I guess.

Gameplay questions / Re: Finding Bears in winter
« on: July 19, 2020, 10:43:46 PM »
Wait. I actually did found a bear in a cave though. It was spring and while I was exploring inside the caves the bear actually roared and I remember it scared the crap outta me. I don't know if the bear was just randomly entered or was planning to hibernate there I don't know but I never thought they were rare.

Suggestions / Different types of wood
« on: June 29, 2020, 01:56:38 PM »
Don't really know if it's already suggested but different woods like spruce wood or birch wood should be in the game I think. I realized it when I was building a bow. I thought well, I can't really make a strong bow out of pine. Obviously it doesn't need to be that detailed but I would like to see a difference between different trees in the game like a kuksa out of birch wood or something like that.

Development News / Re: Summer and sales, and a new patch in horizon
« on: June 28, 2020, 09:42:18 PM »
Nice, looking forward for the update

edit:also the photo is super cool btw

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