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Messages - trowftd

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61
Modding / Re: modding trees - tree painters needed
« on: December 24, 2020, 01:00:59 PM »
Ok I see your issues about those, here is my mediocre at best trees :P

Elm
Spoiler: show



I still think that this is an okayish tree drawing, but I was not too sure about the shape of the tree. As I was trying to show that the leaves are scarce and you can see through it a little bit. I drew the branches through the tree. I guess it threw off the shape a little bit. But I am interested in what you think, maybe this is a great one for another tree idk ;D.

Juniper
Spoiler: show



As much as this can be pleasant to look at, I don't think this shape really represents what you are trying to do with your mod. This looks too "gamey" so to say. But the dead version can be used if it is shaped accordingly to your drawing.

Bonus First Elm
Spoiler: show


As you see I did not format this accordingly as this was my first drawing of the elm tree. I used the dead birch tree tiles because I thought the shape looked similar at least. Again I tried to show that the leaves are not blocking everything and you can see through. I tried to draw the branches in this one too, at first it was very messy and I was not comfortable with it and I decided to leave this one after tidying it up.

Sadly, there is no dead elm that I drew because I was just able to start drawing after my final week. But after I saw that you drew the willow, elm and everything I decided there is no need to draw 2 different versions of trees and share my progressions. I hope they are useful to you, I already downloaded your versions and I'll see what I can come up with. I already started recolouring your elm tree.

And one caution, I copied and pasted your images directly into the canvas and they were too blurry after that. If you want to get them at the best quality you should right click and then save as. ;D

62
Modding / Re: modding trees - tree painters needed
« on: December 24, 2020, 01:31:24 AM »
Nice drawings @Buoidda especially the juniper it looks fantastic. I think the shape looks way better than my version.

For the Elm tree because you used the linden leaves, I used very bright colors while I was drawing its leaves. So the elm tree's leaves suddenly change colors on the bottom and upper areas. I downloaded the elm tree so I can help you with recoloring of it.

If you need any other stuff or graphics done I'd be happy to help. It was very fun to draw the trees as I'm not really a pixel artist it was a fun challenge to stick faithful to the original drawings and create new trees and while I was doing the elm tree it proved to be a very tough one. :o

If you would like to see my versions I can post them here. But it looks like you got the shapes quite nicely. We just need to adjust the leaves so that they don't use 2 different colour palettes. My elm looks very different than yours and I don't think I got the shape as good as yours. But it is a cool tree graphics anyways ;D ;D

63
General Discussion / Re: Crowdfunding : your thoughts?
« on: December 22, 2020, 11:05:50 PM »
This Atlas Shrugged notion that every man is an island and must be an individualist is very ANTI-traditional.

Do you think that society as a general is still holding up to their traditional values?
I personally see single individuals more than complete societies. This is not an attempt to attack or criticise btw I am just curious about what you think because you are really standing with your opinion and seem to "got it" at life. At least that's what I'm thinking.

Did you really find a decent amount of people that hold similar or the same values as you? Are you really able to live with your values with a society or rather just singled out in a society that is different from your values?

I think this is one of the biggest reasons for traditional persons to be individualists. Most people nowadays think that the "Simple is better" is just there to keep people where they are. And people who actually think that way are singled out. Therefore, almost "forced" to be individualists. Of course there are exceptions but that's what I think at least, just wanted to put it out there.

64
Suggestions / Re: tweaks to the flora modding (trees)
« on: December 14, 2020, 01:12:18 PM »
I second this ;D as there are way too many tree species to add into the game one by one so enabling us to mod add all of those would be really nice.

Also being able to use different woods for different purposes would be really nice too. I made this suggestion before but it would seriously enhance realism IMO.

65
Modding / Re: modding trees - tree painters needed
« on: December 12, 2020, 09:14:06 PM »
It would be nice to find the finnish native ones. I kinda got lost there for a little bit because I had no idea how lindens looked like in finland :D
I can try to draw the other trees so sources would be appreciated.

66
Modding / Re: modding trees - tree painters needed
« on: December 12, 2020, 07:57:27 PM »
Ok I send this to the discord at first but I guess this is where it should also be posted. I draw a linden tree and me not knowing how to identify trees and amateur drawing skills. I would like to get your thoughts about this, I am planning to draw other ones in my free time too. We'll see ;D

67
Mod Releases / Re: [3.63] URWSSSelector v1.0.1
« on: December 07, 2020, 12:02:03 PM »
Wow v1.0.1 features are awesome. I have to add this program too in my playthroughs. Thank you for making these amazing programs you rock! :D

68
Nice quality of life change ;D Will this effect the syntaxes of crafting recipes at all or it is just on the interface level and everything works the same under the hood?

69
Development News / Re: Lots of angling improvements on their way
« on: November 17, 2020, 05:59:46 PM »
I like that the fishing rod parts will be in the vanilla, one less item that I have to use a mod, the better my game experience for me at least because of all the additional changes that comes beside.

70
Suggestions / Re: Buff up the elks, add swimming and jumping over fences
« on: November 10, 2020, 09:51:39 PM »
I don't think there will be any discussion because there is nothing to disagree with in the first place  ;D

Maybe the reason it is really easy to go 1v1 with them is when you actually can get close to them they are almost always breathless. I got hurt pretty badly once from an elk attack, but I waited a few turns to actually see if they attack

So if I'm not wrong, a solution can be to increase their chance to attack even if they are breathless. But I don't really know if going in a fistfight with and elk was the choice for the finnish hunters or the behaviour of the iron age finnish elks ;D ;D

71
Not bugs / Re: Lacking penalty information on setting traps
« on: October 26, 2020, 10:19:41 PM »
Ok I wrote something completely different in my first message but I am just modifying this as to not flood the post.

As far as I tested, while I was crafting a trap it warned me that the crafting will be very slow and difficult to craft that now(I carried a lot of weight). While (a)pplying the trap, it did not give any information about whether or not my task would be penalised.

So I think there are 2 outcomes:
1) The weight does not effect when you are laying traps so it does not inform you about it.
2) It actually does penalise and not informs therefore it is a bug/missing feature.

72
Not bugs / Re: Lacking penalty information on setting traps
« on: October 26, 2020, 06:16:10 PM »
From the Version: 3.20 (patch 2) Released: 17-Mar-2015 in the news.txt

Quote
In short, higher the TRAPPING skill the more easily animals enter your traps and more reliably they stay trapped.

If there are animals at the area they may enter your traps depending on how succesfully these
traps are set or constructed
. If there aren't animals at the area your traps will remain empty.
However, if there weren't animals at the area today the situation may not be the same after a couple
of days.

* Even if animals at the area wouldn't be actually hungry, properly baited and succesfully set traps
may attract them beyond regular feeding needs.

* Succesfully set traps may trigger additional animal population checks for appropriate animals

Sorry for some wall of text but I think reading the forum posts are easier than skimming the news.txt file

73
Quote
Also, I have a feeling this is related to a thing I've been suspicious about before:
Animals that don't see you; they spot you more easily if you move while hiding than if just walking.

What do you people think?

This is interesting. I've struggled a lot with sneaking up to animals. You can't really spot&stalk in this game as far as I played. It is more about chase&tire style hunting.



Edit: Whoops I should read the title first


74
Not bugs / Re: Lacking penalty information on setting traps
« on: October 24, 2020, 10:06:33 PM »
I remember reading somewhere that the animal has an easier time finding out where your trap is and scares the prey. But I have no idea how that is implemented in the game.

Maybe you have a lower chance to actually see an animal trapped when you check on the trap.

75
Modding / Re: Bow Balance question
« on: October 24, 2020, 04:47:38 PM »
ACTUAL change: looking into the wiki, i realise that accuracy is not listed anymore.

You might want to check this topic.
https://www.unrealworld.fi/forums/index.php?topic=5649.0

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