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Messages - paulkorotoon

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Gameplay questions / Re: Building a fireplace outside a house
« on: October 13, 2020, 01:05:49 PM »
Well, I can't smoke meat and don't get warm if not standing close to the fireplace, so I guess everything works fine. Two corners and a wall in between are enough for building ceiling too.

Suggestions / Re: Finding my arrows
« on: October 13, 2020, 11:04:43 AM »
I'm used to imagine Njerpez are hunting for slaves.

Gameplay questions / Building a fireplace outside of a house
« on: October 13, 2020, 10:57:39 AM »
So, recently I've got an idea of how to build a nice fireplace in my courtyard, and all of a sudden it worked.

Here's howto:
1. Build a corner, two walls and a ceiling.
2. Build a fireplace.
3. Deconstruct the walls.

Can't say for sure though if this doesn't break something. Has anyone tried this before?

Stories / Re: Fjara the Huntress of Owl-tribe. A Quest for Mother
« on: October 12, 2020, 03:21:45 AM »
DAY 889

The day fades away. The forest is quiet and calm. No wind, no bird chirping. Just crunching of dry grass under the hooves of the animals in their pens.

“I'm home”, Fiara thinks, looking round her small homestead. She has returned from another trip to Driik, where she has obtained a few of jewelry, valuable hides, some masterwork clothes and two pots with handy wrought-iron legs. However, she failed to find mail armor of masterwork quality. Njerpez slavers began more and more often to roam in twos or even threes. With hounds, sometimes. Now hunting them will be even harder and more dangerous.

Fjara is tired. She enters the kota, legs giving way under her, and falls to a pile of skins, then puts a noaidi's mushroom in her mouth. Occasionally it makes her sick... but the mind, once it has found its way back from the spirit world, clears and breaks the shackles of exhaustion. She closes her eyes and slowly slips into a haze of visions and dreams.

Somehow, the past emerges in mind this time. Fjara recalls what had happened two and a half years ago. The very day when her whole life had been irretrievably ruined.
She's heading home, leading the only reindeer doe Fjara managed to find after wolves attacked her homestead. Not for nothing is her name Tuuri — “lucky”. She is, indeed. The wolves killed or hurt the rest of the animals so bad that they had to be finished off so as not to prolong their suffering.

Not far from home, she suddenly smells a smoke. Heart goes down in a bad vibe, and Fjara slows her pace. It's quiet. Too quiet. Having walked a hundred more steps, she hears the crackle of fire and stops. She feels so scared as never before. A minute later, Fjara makes herself walk the last few meters to the homestead.

The homestead, which is no longer there. It's just burnt-out ruins. A few steps from her lies father, the ground beneath his head is dark, and Fjara knows at once, it is blood there. And there's too much of it to hope that father's still alive.

She wants to call to mother, but her voice fails her. Those who did this may still be close. Fjara ties the reindeer to a tree and sneaks around the clearing, listening and peering into the thicket.

No one's there. An no sign of mother. Next to the father's body, she notices a piece of red cape trampled into the ground and clenches her fists in silent ire. Njerpez. That means they took mother as a slave. That means she is alive. And there is a chance to find her.
When Fjara wakes up the next morning, a lynx skin beneath her cheek is wet with tears.

Yep, it's possible if you want a bit more fun and less pain in the early game.

I haven't played UrW for a long time, so when I started playing again a couple weeks ago I've decided to roll good stats and to spend some time grinding board so as to get my characted at least partially equipped for adventures. Somehow, making boards and trading ha turned out to be some kind of fun... so I've spent about nine hours grinding boards and buying expensive stuff. Honestly, I don't know why — . At long last I've got a plenty of masterwork items, mail armour, a couple cows, a bull, two dogs and a dozen bags of salt.

Here's how you grind my way:

1. Get an axe if you don't have one. Preferrably a woodsman's one.
2. Find a settlement (traveling to Driik is even more cheaty option).
3. Split one trunk, grab a board, try to trade it for something just to make sure that people in here do need boards.
4. If yes, fell several trees, make boards and trade them for food (enough for a week or more) and a splitting axe (or a woodsman's axe if you still don't have it).
5. Go to another village, once again, make sure that people need boards.
6. Start felling trees and hauling them somewhere close to houses. How many trees to fell depends on how much stuff you want to obtain. In my case amount has been ~25-35.
7. Make boards.
8. Grab everything you want.
9. Start picking up boards. It's going to take some time as your character probably won't be able to lift more then 10 board at a time. Don't get too excited as in a pretty short time villagers will urge you to pay for their goods. To avoid this, just drop all unpdaid items and grab them again intermittently (say, after each 250 grabbed boards).
10. Trade!
11. Goto step 5.

I would not recommend grinding THAT much, hovewer, as playing such a well-equipped character is far less risky and takes less effort, and thus you're going to have less fun. Right know I'm seriously thinking on getting rid of half of my stuff. Or even more. I've surely learned that it's really, really important to stop grinding at the right time...

Stories / Re: Fjara the Huntress of Owl-tribe. A Quest for Mother
« on: October 11, 2020, 11:12:01 PM »
Current game course: The UnReal World.
Completed game courses: Living in the Wild, Advanced Adventures.
Starting scenario: Not All Who Wander Are Lost.
Stats and skills: Attached.

Stories / Fjara the Huntress of Owl-tribe. A Quest for Mother
« on: October 11, 2020, 10:46:39 PM »
I read some of the stories here and all of a sudden got inspired a bit. So now gonna give it a try and write a few stories of mine. Can't say for sure what will come of it, but anyway it's fun to share experiences (and a good opportunity to practice English, as I'm not a native speaker). Sorry for probable mistakes, and feel free to correct me or just comment.

And, of course, thank you Sami and Erkka and everyone who takes part in UnReal World development. This game really helps to cope with my depression. Can't even say how glad I am that I came upon it a couple years ago.

Suggestions / Re: Finding my arrows
« on: October 11, 2020, 08:23:52 PM »
Loosing arrows is one of things that make UrW feel so realistic to me. After all, feeling pain is an important part of playing roguelikes.

Suggestions / Re: Location, Location, Location
« on: October 11, 2020, 08:09:13 PM »
Climbing a tree and zooming out usually helps me in such cases. Hovewer, I don't set many traps in one location, don't set them behind trees and don't go too far from then before zooming back to wilderness map.

Btw, as far as I recall, setting a lot of traps in a single location can make spirits angry, isn't it?

Setup: URW 3.63, Windows 10.0.19041.508, Realtek High Definition Audio, single 3.5 rear socket working, eventual switching from speacker to headphones and viсe versa.

Steps to reproduce:
1. Run the game. No matter if you click any menu item or not.
2. Unplug your audio device. No matter if you plug it back, plug another device or do nothing more at all.
3. Click Quit, wait for the final reminder screen to appear.
4. Press any key, like usual.
5. UrW freezes and you have to force close it.

Can't say for sure if it's a bug, yet it had been pretty annoying until I've figured out the reason. Solution is simple though, no touching 3.5 jack while playing.

Gameplay questions / Re: How to make new items appear in settlements?
« on: October 10, 2020, 07:48:08 AM »
Thanks, PALU.

So, I've visited all of Driik settlements, buying an item here and couple there, and put everywhere markers recording what I've traded and what precious items are still available. Now going to live through winter and travel there again. I'll post here whatever I figure out, as this gap in game mechanics knowledge is worth efforts to fill, I think.

Gameplay questions / Re: How to make new items appear in settlements?
« on: October 09, 2020, 09:24:30 PM »
Item refresh occurs slowly over time.
So if you buy all town goods, then leave for say 4 weeks, on your return a small amount of items may be there, Not full replace or refresh.
Thanks for the answer! However, does it mean that full refresh never happens or do I just need to wait for a significally longer time?

For the items you are seeking the 'blue coats' Foreign Traders are far more likely to be selling... or wearing them ;)
You need furs to make deals with these traders.
Yep, I know that. Have got a plenty of expensive furs and a couple of reindeers to carry them. No success so far, traders mostly carry decent or fine stuff. I guess they rarely offer masterwork goods as well... Don't wanna rob them, for this time I'm playing a good character.

Gameplay questions / How to make new items appear in settlements?
« on: October 09, 2020, 08:37:42 PM »
Hello there, adventurers!

So, I've finally managed to stay alive long enough to build wealth. It took me, like, fifteen deaths, hehehe. Now I'm trying to trade the whole of masterwork armour, but it seems pretty hard so it would be really good to find a way of doing it faster. So far I've got spectacle helm, mail cowl and a couple of mail leggins.

Eventually I travel to the Driik and search every settlement for masterwork armour pieces, but it's still unclear for me how does items respawn work. Do new items just spawn instead of previous ones that lay in buildings? Or does new stuff appear instead of bought goods only? Do I have to buy all the items to increase chances of masterwork armour to spawn in this particular settlement? How long should I wait before checking again?

Spoiler: show
Sorry for possible spelling mistakes, I'm Russian.

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