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Messages - Night

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Mod Releases / Re: [3.71][3.63][3.62] URWCharacterMenu v1.0.4b
« on: April 06, 2022, 03:25:11 AM »
Is this mod still in development? Does it work with current Unreal World? When I downloaded it, it gives me an error message when trying to run it. When I do run it and try to add an item to my characters inventory, it just randomly adds an item, not the one I selected. Is this supposed to happen, or am I doing something wrong? Any help would be greatly appreciated.

Make sure the version you're using is the same version as your game version - there are some bugs in the current version I haven't patched here, and the inventory editor isnt too great in its current state, to add a new item you need to gather the item ID you want to add from the list on the right side, and then input that into the item ID slot after adding a new item to your inventory. (if i remember right.)

Mod Releases / Re: [3.71][3.63][3.62] URWCharacterMenu v1.0.4b
« on: March 27, 2022, 07:33:51 AM »
This message pops up every time you run a program.
I'm running with latest version.

"InvalidArgument=Value of '7' is not valid for 'SelectedIndex'"

If I ignore it and proceed, the game says the character files has been corrupted.

Its a bug with one of the combo box's not having an index for some of the new ranges for values in the old physique and phobia addresses. If you use it on a different character, it should work. I started porting this over to URWME, been gaming alot with friends so havent done much coding recently. Eventually I'll get around to updating/releasing my new stuff.

Gameplay questions / Re: Animal spawn mechanics, behaviors
« on: February 26, 2022, 11:23:28 AM »
From the development page, bold print is implemented, normal print is planned for the future.

From what I've read on others experiences, and partially my own, animals mostly frequent around sources of water, within their regions of the map, generally in their preferred terrains. trap fences are generally used for predators or migratory animals such as elk or deer. You can also have more success by baiting your traps with different foods to attract certain animals.

The game populates a lot of things automatically overtime, so I wouldn't be surprised if there are respawn mechanics in one form or another.

The ingame encyclopedia also has excellent information on the animals in the game, and their behaviors. (F1 Key)

Mod Releases / Re: [3.71] [3.63] URWSSSelector v1.0.3
« on: December 17, 2021, 04:06:13 AM »
When I try to use it in the world location menu it just tells me "Unreal world not found running. Closing URWSSSelector."

Just tested and it works fine on my end, If you'd be up for more extensive testing, we can try to pin point the problem over discord:


The try catch statement where you're getting that message from has a couple of different spots that can cause it to throw an error, two things you can check for right now are:

• Running as administrator
• in task manager, under details, confirm that unreal world is running as 'urw.exe'

Mod Releases / Re: [3.71] [3.63] URWSSSelector v1.0.3
« on: November 25, 2021, 12:44:37 PM »
~Updated, same version checking issue.

Mod Releases / Re: [3.71][3.63][3.62] URWCharacterMenu v1.0.4b
« on: November 25, 2021, 04:20:43 AM »
Updated to 3.71; No address changes (as far as i can tell) just a problem with version checking. I'll be migrating features from this project over to URWME when I update that project for the current patch, mostly to centralize all my projects into one area, and also to hopefully to gain more traction with using the mod extenders features.

Made a small whoopsie and forgot to check the code patches, which did indeed change in location so I updated those real quick and reuploaded.

Mod Releases / Re: [3.70][3.63][3.62] URWCharacterMenu v1.0.4b
« on: November 25, 2021, 04:00:59 AM »
@Atarantir It's possible, we could talk more in depth about what you want to do over discord. I've got a lot of other projects I need to finish though, so I don't know how much time I'd be able to put into it until other stuff gets finished.

discord (Night#9736) or skype (xxvnightvxx)

Mod Releases / Re: [3.70][3.63][3.62] URWCharacterMenu v1.0.4b
« on: November 22, 2021, 10:09:51 PM »
3.71 is a small patch but it seems to be not compatible anymore. It refuses to open now stating mismatched versions, unless I am doing something wrong?

No I haven't made the update to 3.71 yet. I'll likely do it today.

Mod Releases / Re: [3.70][3.63][3.62] URWCharacterMenu v1.0.4b
« on: November 22, 2021, 10:03:13 AM »
Someone can share the 3.63 version pleaseeeeeeeeeeeeeee :o

Totally forgot I have previous versions archived, I went ahead and put 3.63 steam version as an attachment, but it should work on the standalone (i think) @Atarantir

Solved'n'fixed bug reports / Re: Weird timeskip to day 499
« on: November 08, 2021, 03:53:29 AM »
I also seem to have ran across this bug unknowingly, just checked my ancestors out and found this guy.

Mod Releases / Re: [3.70][3.62] URWCharacterMenu v1.0.4b
« on: October 31, 2021, 03:54:40 AM »
It looks like a checksum verification was added and changing values to a certain amount gives you constant error messages when zooming in and out.  I've been playing around with this and it happens using URWCharacterMenu or if I change things manually with Cheat Engine.  For instance, setting all of your stats to 18 will cause it, but setting one back to 17 will get rid of it.  Similarly for skills, setting them all to 100 will cause it, but setting half of them to 90 fixes it.  I haven't played since earlier this year, so it may not be introduced with 3.70, but I've never run into it before and I didn't see much with googling it.

Thanks for the post. I made a quick patch to mitigate the error messages, but there's probably a reason he added them (maybe for fixing corrupt characters due to other bugs?). Going over the limits may or may not have an impact elsewhere in the game, so max them at your own risk.

~Updated to 1.0.4b

Mod Releases / Re: [3.70] URWCharacterMenu v1.0.4
« on: October 24, 2021, 02:51:00 AM »
~Updated to 3.70, forgot 3.63 standalone so I left the 3.62 version up.

If theres anything majorly broken let me know.

Solved'n'fixed bug reports / Re: "Savegame needs a remedy" after BSOD
« on: October 23, 2021, 10:20:19 PM »
Hi everyone,

My game crashed after a BSOD and then displayed the error "Savegame needs a remedy" after starting back up again.
My hopes aren't high, but just thought I'd post here and see if anything could be done about it.

Savegame on Google Drive:

I was able to load into your world after replacing your character files "LEDRICK" with a replacement character. But from what I saw in cheat engine it didn't look like your character had any data saved to it. Probably due to the BSOD while the game was saving/writing to the files.

Unlikely they will be able to restore the character if there isn't a backup of the data stored somewhere.

Suggestions / Re: Groundworking and levelling terrain for building
« on: October 23, 2021, 09:51:25 PM »
On my todo list for mod extender features, should be less work than containers.

While trying to resize the window while the character is "looking" around, the window fails to resize correctly and acts buggy.

Steps to reproduce:
  • use the 'look' command (L key)
  • resize game window

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