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Messages - GrimmSpector

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16
Gameplay questions / Re: Game Course Difficulty
« on: June 06, 2023, 04:11:56 PM »
As long as there's couple traps, couple sections of fence, with or without trees in the "chain", the task will trigger completed upon zooming out. You can apply a loop snare, or set a light lever trap, to satisfy the task targets.

I've got a light lever trap, pit trap, fence line, and two snares ... still no proc :-\

17
Gameplay questions / Re: Feeding dogs
« on: June 06, 2023, 03:33:26 PM »
Sorry to commit necromancy here, but I'm trying to get my dog ready to hunt, and ... it just keeps eating and still saying starving ... is this cumulative? Is there a bottom level for it's hunger or has not eating for a long time just made it impossible to fulfill its needs?

If a dog gets hurt and loses ability to walk, until healed, they refuse to eat. They're not bottomless, but normally say your dog eats 3 dried elk cuts a day, after they heal, I believe my dog(s) have eaten 12+ cuts. Please note that dogs eat spoiled raw meat, or cooked meat. They won't eat spoiled cooked meat. They'll also eat bread and fish in same conditions as meat.

Set down a pile of 20 pieces of meat, or 2 salmon or so, step aside, command! or Chat to the dog and tell it 'Eat now', then either pass time or do some activity(fishing?), the dog will eat from the pile until full.

It's not wounded...yet... That's a lot of meat! Ok, thanks!

18
Gameplay questions / Re: Caves
« on: June 06, 2023, 03:28:02 PM »
Best spots for bear traps are where you've seen the bear or it's tracks. Elks can trigger the trap too. Reindeer and all the rest are too puny to trigger the bear trap.

I've bumped into lynxes and Njerps in caves more often than bears. I have killed 1 bear in cave in last 3-4 years. Wounded adventurer quest spawns bear pretty often, hopefully during drying/winter fur season :)

I ran into bear at the start of this playthrough literally immediately, but haven't seen any tracks since unfortunately!

19
Gameplay questions / Re: Item Qualities on Transport Items
« on: June 06, 2023, 03:18:37 PM »
Find some open or pine mire and ski back and forth on the zoomed in map.  This quickly raises skill by 3% per day.

It doesn't hurt to hide while you do it, to train up stealth too.  Stealth seems to raise faster if there is something to hide from, a trapped bird is handy here.

I didn't realize you could improve by more than 1% each day!

20
Gameplay questions / Re: Feeding dogs
« on: June 05, 2023, 09:40:02 PM »
Sorry to commit necromancy here, but I'm trying to get my dog ready to hunt, and ... it just keeps eating and still saying starving ... is this cumulative? Is there a bottom level for it's hunger or has not eating for a long time just made it impossible to fulfill its needs?

21
Gameplay questions / Caves
« on: June 05, 2023, 08:07:07 PM »
So ... I thought I read somewhere that bears move in to them in the winter sometimes, but every cave I've come across I put a bear deadfall trap over the entrance, and never once have I found a bear in one, plus I kick it down and enter the cave every so often in the winter/spring, and look with a torch for a bear and also still find none. Do bears not do this? Am I wasting my time? Where else would it be best to put these traps? Can they only catch bears?

22
Gameplay questions / Re: Game Course Difficulty
« on: June 05, 2023, 07:23:32 PM »
Can't say with any certainty, but the step didn't register as completed until I made a second trap pit in my fence, so I'd suggest trying to dismantle two pit traps and rebuild them.

That's annoying as I've deliberately set myself up a space where 1 pit trap is sufficient for a choke point in a few different spaces, and I can't dig any new pits because it's winter.

23
Gameplay questions / Re: Winter Fur
« on: June 05, 2023, 06:33:54 PM »
To be able to make ‘fine’ items the skill +- modifier of the crafting recipe needs to be 40, to get ‘masterwork’/‘superior’ items the threshold is 70. And of course there’s a RNG/dice roll for success. You’ve seen the “can’t make good out of bad” prompts: those are from succeeding your roll, but the base material limits the output.

So as an example here,

Code: [Select]
.Leather laced shoes. "Leather shoes" [effort:2] [phys:arms] *HIDEWORKING* /90/ %20%
That would still only produce maximum of decent quality, but if it were %40% it could do fine?

24
Gameplay questions / Re: Quest Reward
« on: June 05, 2023, 06:31:33 PM »
When an NPC has a quest, and the reward is treasure (cave, gully, buried) it gets generated on the same time. Even if you don’t accept the quest, the reward will be somewhere in the game world.

Neat!

25
Gameplay questions / Game Course Difficulty
« on: June 05, 2023, 06:26:09 PM »
I'm doing the advanced course, and it wants me to build a trap fence ... I've already built one. So I go and kick a trap pit down, and then reset it. Zoom out...nothing. The completion doesn't proc. What're the requirements here? Do I need to wait for spring to redo this by building a brand new trap fence somewhere??

26
Gameplay questions / Re: Winter Fur
« on: June 05, 2023, 05:01:40 PM »
You can always edit diy_glossary to use textilecraft, not common. Or give the COMMON 20% skill increase.

Mine is empty cuz I'm using BAC lol, I don't know what's supposed to live in this file to be honest. But I imagine the pieces that may be relevant here are in the BAC textilecraft/armor/clothing files! I think they're already changed by it. I just haven't managed to produce anything that doesn't suck lol

27
Gameplay questions / Re: Quest Reward
« on: June 05, 2023, 04:19:51 PM »
  The island is 1 tile.

The rocks are in prefixed spacing:
Code: [Select]
  R
 RXR


X … marks the spot :P

Ok, so it's way more simple than I thought, that's manageable, thanks! I was finding rocks like:

R
XXXXR
XXX
XXR

And was like ... I'm gonna have to check allllll those tiles ... and there's more rocks like that and similar alllll over this island. lol

28
Gameplay questions / Re: Winter Fur
« on: June 05, 2023, 01:50:01 AM »
Yes, clothes made from winter fur is warmer. You'll notice it more with bigger animals like bear or elk. I don't remember if the effect is visible for squirrel fur, but it might be. You can examine clothes in your inventory individually to see how warm they are.

Cool, thanks. Makes me more sad that I cannot produce higher quality clothing out of higher quality furs.

29
Gameplay questions / Quest Reward
« on: June 05, 2023, 01:49:30 AM »
Warning, answers may include spoilers.

I have a quest that tells me a location to dig up treasure, it tells me it's on a small spruce mire island, pretty thick terrain, and that it's buried between 3 rocks. Two questions.

How small is small, is it only 1 tile islands? 2? 4?

And secondly, the rocks, can they be in any configuration where they commonly meet a tile? Can they be at any distance? Or is there some maximum distance between them? Scouring the forest is going to be tough, and of course I have to wait for spring to dig :-\

30
Gameplay questions / Re: Quality Questions
« on: May 24, 2023, 04:59:01 PM »
It's probably known by most, but it might be worth mentioning here anyway: Quality of a product is capped by the quality of its input, and that means some things can't normally be made to have a quality higher than Decent, such as things made out of logs and small trees. There is a small number of exceptions where the input material quality is ignored, letting skill determine the quality of the result (planks, for example).

As mentioned able, it's possible to find staves of higher quality than Decent out in the world, even though it's only possible to make them to the Decent level at most yourselves. These higher quality staves can then be made into javelins of higher quality, although I don't think I've ever managed to get a Superior one.

When it comes to high quality clothing, it's been discussed in the past. The argument is basically that high quality clothing production is a time consuming process that the current system cannot really handle as products have to be possible to make in a single session (making the work possible to pause and resume would help, while additional production steps quickly results in menu cluttering that may well require menu logic rework).

Gotcha. I feel there's precedent in how tanning works for this, where the Tanning command runs you through multiple steps, but yeah the single session crafting does really make things tough. Not the only game to suffer from it, but some games (Catacylsm is an example), instead change their item logic, where an item is a % complete while working through all the relevant crafting steps affected by each relevant skill.

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