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Gameplay questions / Re: Bears during winter
« on: May 21, 2025, 06:07:36 PM »UrW bears don't hibernate currently.
This changed? It explains why my cave traps never get bears!
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UrW bears don't hibernate currently.
Clothing items are capped at decent, because in real life, it takes about a month to make an article of clothing, but in the game you can make it within a day. I think this may change once clothing becomes a pausable task.
I think this cap is throug a separate mechanic, not related to common skill. Using fine cords won't change the quality of the clothing beyond decent. I've made perfect cords before.
It is a waste of your fine furs to craft clothing items, unless you are just starting out and in danger of freezing. If you are freezing, make clothes now, there will be more fine furs later.
Njerpez hunters and scouting parties have dogs with them every so often.
That’s my go to dog fur source.
That or my dog(s) dying when clearing war camps.
You can already scout for suitable location and start building the fence sections. Then just add trap pits once ground defrosts.
Skull gets dropped after last cut of meat. Same time with bones and fat.
You can chat and “deliver” goods to companions. And you can push/pack from ground, same as packing on an animal. Get or ; to reclaim items back. Red items are theirs and you can’t take them.
I believe you can give companions "stuff" and then take it back later. Note that it's been a long time since I think I've done that, so don't trust me on that one.
Also note that dogs have some carrying capacity, in case you've got one (or more) with you.
Another strategy is to leave the non perishable stuff behind (e.g. bones, horns, teeth, skulls) and return to pick those up later when the time sensitive things have been dealt with. Meat left behind can be used as dog food if it spoils before you can get it, so it still has some use.
To find your way back you can mark the location on the overland map, and since I'm a lazy bugger I bring everything up there and drop the items up there so I don't have to search for it should an animal or similar thing cause me to zoom in to a different place from the one I zoomed out from.
I just tested, 2 pit traps is minimum for the task to be completed. I got 2 fence section and tree between the 2 pits.
I tried Light lever trap and loop snares: no-go.
Lot of bowls, arrow shafts, short bows and skis can help.
I've not run the numbers, but arrow shafts might be the best way to skill CARPENTRY now. It has |1|, takes 90 minutes and uses a board as a resource. Short bow takes 5h 20min, has |2| for skill increase and uses a board as resource (crafted bows can be unstrung to reuse the bowstring for making more bows)
Shafts are low trade value, bows esp. strung are decent value.
Paddle uses the same single board as resource as arrow shafts, takes same time. But has |0| for skill increase. To counter that: paddles have better trade value than shafts.
If you make those arrow shafts in to decent/fine arrows, even with bone/stone heads, you get wealthy trading the skill grind output.
And like with any skills: it's better to do simple task on low volume multiple times, rather than patch work it all one skill roll, and max 1 skill increase.
E.g. don't spindle 255 feet of yarn in one go. Most you'll get is 1 skill increase. Rather do the task 17 times and only spin 15 feet at a time.
you'll get 17 chances of increasing the skill. With luck, first 5-6 spins will give you 3% increase and you can leave the other spins for following day.
(I like to experiment when playing, and often choose very easy start: tank physical skills to lowest, pump up carpentry and textile craft to 50+, rest can go to hideworking, fishing or weapon skill(s))
I used to use bowl making as a method of gridning the Carpentry skill. That was rather annoying because the task takes a lot of time with a lot of variability, so it was hard to keep a somewhat normal schedule (to be active during the daytime, get the daily sacrifice remembered and done in time, etc.). Go to bed early evening, waking up too early, or craft another bowl and risk it dragging on until midnight?
I've switched to arrow shaft making as it's something that can be much better controlled in terms of the time used, which has been fairly successful (starting at 20+ and currently at about 50 with a start during this year).
I'll try to remember JP_Finn's recommendation regarding Textilecraft, as that's a real bottleneck when it comes to being able to craft decent arrows (forget better quality for now). It doesn't help that the water was too cold for retting when the hemp was ready for harvest...