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Messages - UniversalRanger

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16
I found a rather easy way to do this quest. VILLAGERS often leave tracks in their fields and around the village. Identifying these is sufficient for the quest.

I was at the point where I actually had to kill something. I had found other tracks prior to that, but I was thinking that we were supposed to be using tracks to find an animal.

17
What does that mean? Is it referring to the tool being used, the materials, or both?

So, I ended up making a shelter after I noticed that the Elk meat was saying, "stale." I decided to just roast it all and put it in a cellar. Then I think a fox ate a bunch of it, unless Grouses steal elk meat out of cellars. So, I surrounded it with the first trap listed.

So, this prompted me to look for more Elk to kill. I found some villages, and I realized that they'll trade items I make from wood. So, I'm making Javelins. I had made a bunch of boards for finishing one of the houses, and apparently my skill grew enough to make fine boards. I found that for one of the villages, they were pretty valuable . . . for about 7 or 8 of them. Now, they don't seem to want them.

So, I decided I would like to make fine javelins.

So, I cut down young spruces and make staves. Then I turn the staves into javelins. I was hoping my skill would begin to make fine javelins, but it keeps saying, "You could have done better, but you can't make good out of bad."

So, now I'm trying to figure out where the bad is. Is it the type of tree, because it doesn't seem like you can tell the difference once you cut them down. It doesn't say, "'Spruce' tree trunk," or "'Spruce' slender tree trunk." I assumed that meant that they're all the same once you cut them down. If not, what type of tree should I be cutting down for making fine staves/javelins?

Is it the quality of the trunks? Should I be cutting them down during only the daylight?

Is it the tools? This start is the one where there are two partially-done log cabins, the mother goes to the woods to perform rituals, and the father goes to the lake in the East, but they never return. I chose the winter season.
I am using the starting tools:
fine handaxe
kaumolais knife
splitting axe
broad axe
carving axe

Do I simply need to find a better tool somewhere, or maybe look for better trees to get trunks from, or is it simply a matter of just keep grinding until they finally start coming out at the fine level?

18
Suggestions / Re: Finding fresh water should be more challenging
« on: July 29, 2019, 12:47:48 PM »
If you think about it, one of the harder aspects of survival is finding freshwater. Just watch any Bear Grylls documentary.

I think finding water should be much more difficult. You should have to trek long distances up river to the original mountain stream (the game doesn't have such a feature yet), dig a well, use the well water in villages, boil rainwater, or boil fresh snow.

If you drink mire or sea or river water, you should get a stomach ache and diarrhoea. Do you know how much moss, bacteria or animal waste there is in there?

In the Iron Age, water was a lot cleaner. In fact, this easy life we have today is what makes water so dangerous. That and the fact that most live in industrialized cities. We're not used to the different bacterial pathogens or parasites that might be gotten from the water. That's why we have to clean it. if your society has been living that way for a long time, people born into it are not going to be so susceptible as we are today. Don't get me wrong, being so clean is what keeps so many of us alive, but at the same time, we're also less able to handle pathogens out in the wilderness. It's a better trade-off if more people survive due to no exposure to such pathogens, but then they are also weaker to those pathogens, therefore must take extra precautions like boiling water before drinking it or using Iodine tablets to disinfect the water.

Now, with that said, there are certain realities that this game seems to ignore. Standing water becomes poisonous because of all of the organic matter decaying within it. So, swamps and such should not be potable without some further treatment like boiling it for so much time. Drinking lake water without first treating it in some way, like boiling it, should have a minor chance of causing someone to contract a parasite or some sort of bacterial infection. But then, if they did that, they would need to make water requirements more realistic as well. That need water bar needs to be put on a more realistic time frame. The need food bar should also. I find I need food more often than I need water in this game. And this guy doesn't eat lightly either. He eats a pound+ of food each meal. On days I'm really doing stuff, he could eat like 5 pounds of food in a day. Did they really eat that much more back then? Maybe they did, I don't know.   

19
Suggestions / Re: But that villager died
« on: July 29, 2019, 12:33:59 PM »
I'm afraid time won't heal the villagers feelings in regards to non-returning companions, but this is not a bug either, it's just a way it is, and I'll move the thread at suggestions.

Adding mechanisms to tell the NPCs what really happened is tricky, and still even if the companions would die fairly I don't know if villagers still should always be like "He died when hunting with you? Ok, we don't mind that, here have a another hunting assistant, we wish him better luck than the previous. Hehe."   :D

This is something to tweak/ponder in the future, but there's not an easy way to find a good consensus.

I'm still very newb on this, and am really just focusing on surviving the winter. I was able to find a village with a fine fishing rod.
Also, I'm appologize if this is an outdated discussion at this point, but I would like to contribute my two cents.

You guys already have a system of knowing where a person is hit and the types of injury sustained. Depending on where the injuries are located, and the types of injuries sustained, the village elders or shaman could have a chance of thinking that the player is in some way responsible, directly responsible, likely not responsible, or not at all responsible. That could of course be influenced by current reputation with the village. For example, if they basically regard you as a demigod hero, the Shaman or village elder/s could see a gaping axe-wound in the back, stripped of all gear, blood your hands and and axe, that your axe-blade fits perfectly the wound shape and size, his gear in your inventory, and still think it wasn't your fault, and maybe even have a chance of improving relations further depending on speech skills or something.

I like Saiko Kila's idea of requiring a quest to prove your innocence. If you're not actually innocent though, perhaps upon finishing the quest, you only manage to prove your guilt . . . unless of course the spirits really like you and are willing to lie for you. Side note on that. You could make evil spirits that tend to try and help evil players, perhaps while also penalizing them in other various ways. Perhaps if the player is evil for long enough, the evil spirits decide it's time to kill him for their own pleasure and send some kind of hellish beast after him that if he manages to kill it, they continue helping him, or perhaps it impresses the good spirits who then decide to give him an ultimatum, serve good or die for his crimes. If he decides good, then they send him on a quest for atonement first. Then they send him to a monk's sanctuary where he is to devote his life to good, learning to fight, and to serve the good spirits in various quests. If he refuses, perhaps the good spirits send one of their righteous monks to take him out, so he has a chance of still defeating him and remaining evil if the player wants to do that.

Anyway, off that tangent, that's all I have to say.


20
So, there are a few options. I don't want to do one only to find I can't do something else.

Should I tan it so that I can turn it into leather, should I cure it, or should I de-hair it?

I was thinking I could maybe make a leather cuirass or maybe several leather cords, or normal cords.

My situation is that I just learned about this game and started playing it. I chose the advanced world in winter. I chose the start where two buildings are partially done, and my parents never came back from what they were doing.

I was going to starve, but I found a bunch of berry bushes close by. Then I managed to kill an Elk because when I threw my axe at it, I injured its legs, and so it got tired easily, or something. Maybe it was just that it had a calf on the other side of the area that I plan to look for eventually and kill also, if I can find the time. Anyway, I eventually killed it.

So, now I have this skin and over 200 Elk cuts. I'm trying to figure out what would be the best thing to do for my situation.

I would like to dry the elk cuts so they don't go bad, and I can eat for the whole winter. But maybe it would be better to find some nearby village and trade for other items.

I can't figure out what to do because I'm not sure what I can do with this stuff yet, and I still want to go see if I can find that calf, but I don't want the meat to start going bad before I figure out what I'm going to do with it all.

Suggestions, ideas, advice?

21
Well, the world tiles are 50 * 50 tiles (100 * 100 m), and you don't know where in the tile you zoom in, so it translates to 300 * 300 meters to comb through, unless there are terrain type borders that can assist you in getting your bearings.

Thank you. I have since found other tracks and such and found that they don't really help much anyway. It's far better to just wander around zoomed-out until you happen to see some random animal.

22
Gameplay questions / How do I zoom into where the tracks are located?
« on: July 24, 2019, 06:48:14 AM »
So, I'm doing the beginner's quests here. I found tracks. So, now I have to follow them to the animal.

However, when I zoom into the area, I can't see where the tracks are. It seems to me that it should be easy to locate the tracks since detecting them must mean that he saw them and isn't just remotely sensing they exist somewhere in the grid square.

Is there a simple way to locate the tracks once zooming in, or do I have to spend all game-day combing the grid square to meta-find something that the character already found?

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anything