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Re: Bow skill, archery Do you know you can edit your post instead of double post?

My experience with bow skill grinding is that it takes 100-200 shots to increase the skill one point for a fairly skilled character (around 70?). Also, range doesn't seem to matter, so when I did grind I just fired at the ground in front of my feet, as my initial attempts to fire at a wall consumed arrows at a frightening rate (I expected to run out of my 70 or so arrows before three skill point were achieved as the loss rate was about 10-20%).

It's speculated that firing at live targets has a better chance for a skill increase, as well as a longer range possibly being useful. If you're going to use captive creatures for target practice (sacrificing the skin), I'd recommend using blunt arrows, as they ought to harm the target less (and thus let the target live longer to take more hits).

There are two ways to avoid hitting your dog:
- Leash the dog to a tree.
- Equip an arrow first and fire afterwards if the path (including the cone of misfiring) is clear. If you fire from the inventory you're performing a two step action which allows the dog to enter the line of fire. I separate the cocking and firing steps in combat to allow for me to act on what happens during the cocking step.

June 22, 2017, 10:57:33 AM
Re: Bow skill, archery Unfortunately, the longbow is the best one, with no niches where other types are better.
June 23, 2017, 12:17:30 AM
A lovely reward
He decided to do a long trip, perhaps from the northern areas to the southern coast (or viceversa). As the resources he got were quite few (some nice clothes, few tools, no food. Travelling light) everytime he had covered a nice portion of land, there he went biulding a shelter and settling several light lever traps. Once the belly got full enough, and the strenghts raised back, he then kept walking miles and miles again. Not without before disable all the traps.

Happent in the middle of the way that the tiredness and the low energy was strongly asking him to settle for a while. Shelter, rest, and the several ligth lever traps settled around. Seven in this spot, twelve there, five here and other eight over there.
Days went by, and no single hare nor bird captured. Patiently he tried to hunt some small games around while giving more chances to the traps. And yet, no single slice of meat to roast...

After quite a fair number of sunrises he kept going on the journey. He hadn't eaten in all that time, so he wasn't going to take the effort to disable every single trap he had settled before to keep hitting the road.

Here comes the thing. He had already left behind several forests and mountains when a feeling cought him during night time. Even starvation beeing around the corner, he went back to disable them all. And even if he knows the world sometimes has no explainations, he felt the Spirits smiling at him for his actions once he was there in the shelter, near a fire, eating the roasted preys the woods conceed to him.

July 10, 2017, 06:20:09 AM
Re: Improving Bow Skill? In the past I've shot arrows at the ground two tiles away, and it has resulted in very slow skill increases (a point for every 200 shots or so). The advantage of firing into the ground is that arrows don't break. Firing at targets isn't a viable strategy because the arrow breaking rate is so high you run out of arrows very quickly.
It may be that firing at the ground further away has a better chance of increasing the skill, but I have no info on that.
If firing at the ground, try to select a target where the ground behind it slopes upwards, as it increases the chance of missed shots getting stopped before they travel too far away. Also make sure any dogs are out of the way...

Currently I'm playing with the house rule of no such training, but I DO (ab)use opportunities for live training a lot:
- Large animals in traps: Fire blunt arrows aimed at the head from a close distance (adjacent tile for herbivores and 1 tile further away for predators). I get a arrow high loss rate, though, but the harm to the skin is very limited. Also note that any arrows that break when hitting an animal just disappear (known issue) rather than resulting in broken arrows.
- Njerps: I fight those with a bow unless they manage to catch up. Once they're unconscious I fire at their legs from where I was when downing them until they die (if they had a bow that distance is farther away than if they only had melee weapons, typically). Firing at the legs is hard, so fewer arrows hit the target, which means more arrows can be fired before the training session ends with the Njerp dying.

Regardless, increasing the skill is very slow, but it does happen occasionally.

It can also be noted that it seems the chances of getting a skill increase decreases as the skill level increases, and the number of attempts before a skill increases varies wildly (I suspect it might be a straight percentage rather than one increasing gradually with each attempt). I gave up my latest dodge training after 600 attempts without a skill increase.

May 04, 2018, 10:42:10 AM