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Solved'n'fixed bug reports / Re: Enemy archers can attack from beyond player visible range
« on: July 28, 2023, 04:04:48 PM »
I agree about foes pulling arrows out of themselves and "returning to sender". If an archer has loosed all his ammo then I cease to shoot at him - much safer to back away then hit him with an axe when he's knackered!
I am not sure the combat system is set up to handle it, but removing an arrow during combat should probably add a bit of extra damage, and certainly carry a risk of bleeding. Especially so with broadheads. Even more so with javelins and spears. Trouble is, I don't think the game differentiates between an arrow picked up from the ground and an arrow stuck in a leg.
Being sniped from out of sight is irritating; I usually back away or take cover, forcing the archer to come closer so I can shoot back. In a game where a single unlucky arrow hit can mean game over, I'd say it's a bug and needs fixing.
I am not sure the combat system is set up to handle it, but removing an arrow during combat should probably add a bit of extra damage, and certainly carry a risk of bleeding. Especially so with broadheads. Even more so with javelins and spears. Trouble is, I don't think the game differentiates between an arrow picked up from the ground and an arrow stuck in a leg.
Being sniped from out of sight is irritating; I usually back away or take cover, forcing the archer to come closer so I can shoot back. In a game where a single unlucky arrow hit can mean game over, I'd say it's a bug and needs fixing.