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Messages - powderhound522

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16
Gameplay questions / Skills damaged by being tired?
« on: June 05, 2017, 07:19:10 PM »
It seems like my skills have a lower chance to succeed well when I'm tired/weary/etc., even if my penalty is low (i.e., no fatigue). For instance, if I find an animal in my trap-fence at the end of the day, it seems to me like I'm better off sleeping before I kill & skin it, rather than skinning it when I'm Extremely Tired - if I do, I often wind up with a Harsh skin.

Is that right, or just confirmation bias? So hard to tell the difference  :P

17
Suggestions / Confirmation before eating unknown items!
« on: June 05, 2017, 06:49:26 PM »
I would really love to see the game ask for confirmation before I eat that "quaint mushroom" that I've been carrying around to boost my Herblore skill. It asks for confirmation before I try to climb something, and eating unfamiliar herbs or mushrooms is *way* more dangerous!

I managed to survive the Deadly Poisoning this time, but next time I might not be so lucky  :-\

18
Suggestions / Re: using "reputation" as currency
« on: June 05, 2017, 06:37:46 PM »
I agree that not having actual currency is a good thing, however I also agree that trying to come up with a balanced trade is often an unnecessary chore.  It could use QoL improvements.  "What of what I have do you want" usually ends up in them asking for your masterwork weapon.  Maybe a feature to ask, "How many of this stack of widgets would you want," or "Among these four different items what would you want"

This would definitely be a nice improvement - you could even have it so they ask for more than they would accept if you were making offers.

Honestly, it's a bit silly to me that when I'm trading with someone I can just keep adding 2 cuts of meat at a time until they're satisfied - it would be more realistic if the person I'm bartering with would eventually either say "give me 20 more cuts and we're good", or get annoyed at my guesswork. At some point you could even have them refuse the trade and tell you to either return their goods or quit faffing about and give them a decent offer.

19
Gameplay questions / Re: What skill governs crafted clothing quality?
« on: June 02, 2017, 06:42:25 PM »
Well, that's definitely good to know. Here I've been wondering why the heck I can't make any good clothes from my fine and superior bearskins when I have Hideworking in the 70's :o

20
Gameplay questions / Buying animals
« on: June 02, 2017, 04:22:49 PM »
A couple of times now, I've purchased a cow and wound up getting a small cow instead - seems like a bit of a ripoff, since that affects their carrying capacity.

21
Gameplay questions / Re: What skill governs crafted clothing quality?
« on: June 02, 2017, 04:21:44 PM »
So even with superior furs you can't craft fine/masterwork clothing - only trade for it?

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