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Messages - d2shr6o8av

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46
Suggestions / Re: Quality of Life Improvements
« on: September 20, 2019, 05:58:57 PM »
  • When displaying inventory for selecting an item, only display items that can be selected for that task. For example, when setting a net, only display nets.
  • A 'move until interesting' command. I often find myself walking in straight lines a lot, and my pinky wears out. Being able to move in a direction until the character spots an animal, the player hits escape, or another event that would normally interrupt crafting would be superb. (Suggested hotkey: Alt-8)
  • A 'sort inventory' key. Keep the categories, but allow them all to be sorted alphabetically, by weight, by freshness, or (if fancy) by type (meats, fish, herbs, vegetables, etc).
  • Assigning hotkeys to items. Setting my bow to '1', arrows to '2', and paddle to '3' means I can type 'w1' to grab my bow, 'w2' to ready an arrow, and 'w3' when it's time to go rafting. This would be a big saver on inventory time.
  • Indoor cellars
  • A 'gate' item that costs more than a fence, and acts like a fence to animals, but can be moved through by humans without a climbing check.
+1

- The "gate" item already exists in the form of the door. Only bears know how to open doors, and yes, you can build a door in between two fence sections.
I didn't know this. Odd but useful use of doors.
Do you mean they bash the door in? I haven't had the pleasure of having a bear visit my home yet.

47
Suggestions / Re: Cord to rope and back
« on: September 20, 2019, 05:45:10 PM »
+1

I only need so many rafts.  ;D

48
Suggestions / Fish for credit.
« on: September 20, 2019, 05:42:28 PM »
Currently the following quests will reward you with # of furs of credit to purchase village wares:

Gather stones.
Gather branches.
Find the lost sheep. (not sure)

Since there's already a credit system it would be nice if it was extended to trading.
I think the easiest implementation would be to add another dialogue option as
Trade Items > Get Credit for Items.
For this option you can only give items for credit, so you would select what you want to give and after confirming the selection the villager tells you that for those items you will be given # of x furs in credit.

Using credit would remain as is.

In my current game I'm stuck with no axe to buy from the 2 island villages I can reach. So getting credit for my extra fish would be nice for when the village has things that I want to buy (an axe).

49
General Discussion / Re: Exploit - overloaded traders
« on: September 20, 2019, 04:37:07 PM »
Quote
The exploit will be taken care of in the next version where foreign traders simply refuse to accept player trade proposals they actually can not carry.

If foreign traders are part of the same trading group/organization (sort of how there are village owned wares) it would make sense that they would distribute the load of the newly acquired furs from the player among themselves.

Quote
Actually, since the traders won't sell the furs back, the solution could be just destroying the excessive furs, as it was.

I think this would be a very easy solution but it would still allow you to buy everything that the foreign traders are carrying with a huge pile of furs. I expect coding a max carry group load from which to decide whether a trade is refused would be harder to implement.


50
Every time I have task that will take days to be finished, I head over to the "Week Calendar" section of http://www.unrealworld.fi/wiki/index.php?title=Calendar to calculate the exact date the task will be finished.
If the game instead of telling me how many days a task will take to finish/be_ready it tells me:
"X will be finished tanning on Day 3 of 10th week before midsummer point. You may not pick it up yet."

It would be a welcome QoL feature.

And if on top of that a custom map marker was automatically created with the relevant text to remind you that:
"X will be finished xing on Day # of #th week before x point"
That would save me from doing anything!  ;D

51
I haven't tried your community mod yet and I'm guessing as 3.52 (stable) player I can't use the BAC mod v059 pre 3.60 beta.zip
I saw your other mod uploads in your older posts and I'm wondering which one I should use.

Quite the opposite, the v059 has the "pre 3.60" meaning it was working with the prior(s) version of Unreal World. That is the one to use if you don't go through the necessary steps to switch to the Beta version.

Somehow I didn't notice the "pre" in the name.
Thanks.

52
I haven't tried your community mod yet and I'm guessing as 3.52 (stable) player I can't use the BAC mod v059 pre 3.60 beta.zip
I saw your other mod uploads in your older posts and I'm wondering which one I should use.

53
Solved'n'fixed bug reports / Re: Cannot buy/choose the animal I want to buy.
« on: September 15, 2019, 11:31:08 AM »
Reality check  ;D

So there's no hard limit caused by the limited dialogue window space or other reason?
I'm guessing a village could in theory have 6 purchase options (small/average/big - male/female).
I'm not sure if I've ever come across a settlement that sold more than one type of animal, if it is possible then all the purchase options might not fit in the dialogue window.

54
Solved'n'fixed bug reports / Cannot buy/choose the animal I want to buy.
« on: September 13, 2019, 05:34:30 PM »
A village has:
Big/average/small reindeer stags
Average/small reindeer does
inside the animal fence.

Only the average and small sized reindeer can be bought. I could eventually buy what I want (Big reindeer stag) if I bought out one of the groups (all average reindeer doe/stag or all small reindeer doe/stag).
I guess the game has a 4 selection limit for the "Buy animal" dialogue.

55
Development News / Re: Life hurts
« on: December 23, 2018, 11:20:44 AM »
Taking some glucosamine during your recovery might help.

56
Mod Releases / Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
« on: October 27, 2018, 12:15:53 AM »
KALMA'S WEAPON TRAINING DUMMY CRAFTING PROCESS:
x3 Kill Njerpez warrior, harvest warrior's head from Njerpez warrior, and craft Kalma's Devotion.

Kill Njerpez warrior.
Harvest warrior's head from Njerpez warrior.

Carry a Kalma's Devotion everywhere you go.

Kill Njerpez warrior.
Harvest a warrior's torso from Njerpez warrior (requires Kalma's Devotion to harvest torso).

Kill Njerpez warrior.
Harvest a warrior's legs from Njerpez warrior (requires Kalma's Devotion to harvest legs).

Craft a dummy frame (consumes a Kalma's Devotion)

Assemble dummy (consumes dummy frame, warrior's head, warrior's torso, warrior's legs, and Kalma's Devotion).

Craft "Collect your reward" (consumes a dummy and a Kalma's devotion).
Be sure to have the 5 lb dummy in your inventory or nearby.
Press space to skip down to the weapon's dummy you want to craft then press enter and then select the 5 lb dummy.
On the last step, press space to confirm your crafting selection OR ESC to cancel crafting.

57
Bug reports / Fast/run skiing
« on: October 24, 2018, 09:29:06 PM »
AFAIK there's only one official skiing pace, which at grandmaster allows me to ski at 6 km/h.
Pressing Shift-r informs you that "You can't run while skiing!"

I just discovered that if I unequip the ski stick, press shift-r, and re-equip the ski stick, I'm able to "ski" at 12 km/h on thigh deep snow.
Whenever I ski/run, the message log shows:
You ski.
You run.

Running while not using skis and ski stick still allows me to run at 12 km/h for a tile or two and then I slow down. This does not make sense to me, especially while running on thigh deep snow without snow shoes.
Disclaimer: I've never skied before, so I may be talking out of my ass.

58
Mod Releases / Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
« on: October 23, 2018, 10:19:34 PM »
Failing to have all the parts OR forgoing selecting one of the weapon skills will produce the worthless item named "collect your reward".

I think that's exactly what I did.
When picking a weapon dummy do I need to sacrifice said weapon or do I just press "Enter" on the one that I want?

59
Mod Releases / Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
« on: October 23, 2018, 07:57:04 PM »
I have a 500 lb "collect your reward" item. What's the next step?

60
Suggestions / QoL - Different font color for worn items.
« on: October 22, 2018, 06:11:07 AM »
It hasn't happened yet, but one of these days I will sell one of my worn items accidentally. I like to haggle, a lot!

A simple font color change for worn items would be great.

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