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Messages - d2shr6o8av

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16
Suggestions / Re: Trading same item but different quality.
« on: September 13, 2021, 06:14:19 PM »
Of course you would have to add other items to make the difference in value if you are upgrading to a higher quality item. If a person had a use for the knife it wouldn't even show up on the trading window.

17
Suggestions / Trading same item but different quality.
« on: September 13, 2021, 05:24:26 PM »
Currently if you attempt to trade items with different qualities you'll be denied and told, "It's you who wants ItemName, not me."
Making it possible to trade items with different qualities will remove the need to sell my item for other items and then trading those recently bought items for a higher/lower quality item.

18
Not bugs / Re: 3.70 beta versions not available on Steam (Linux) NOT A BUG
« on: September 13, 2021, 12:59:49 AM »
Ah! There's a password. OK, I got access.

19
I edited point #7 to make it clearer.

7. When I talked to Akseli again or any other villager about paying for the remaining (unpaid) items in my inventory, none of them ask me to pay for the (unpaid) items.

20
    1. I moved all the village items to a building.
    2. The items kept the (unpaid) label after dropping them off.
    3. I picked the items marked (unpaid).
    4. I talked to Akseli the Sartolais woodsman.
    5. In the trade window I selected as many (unpaid) items as I could as payment.
    6. Akseli accepted the items as returns.
    7. When I talked to Akseli again or any other villager about paying for the remaining (unpaid) items in my inventory, none of them ask me to pay for the (unpaid) items.
    8. If I try to leave the village with the (unpaid) items, I do get yelled at by villagers demanding that I pay for the (unpaid) items.

After loading the game you’ll find the (unpaid) items at the character’s feet.

Save game
https://www.dropbox.com/s/z4gy3qyccla8blq/KHOLIN.zip?dl=0

21
I right clicked on Unreal World, clicked on Properties>Betas>Select the beta you would like to opt in: (drop down menu), and the only option is "None".
I checked if I didn't have access to RimWorld's betas, but they are available.

Operating System Version:
    "Manjaro Linux" (64 bit)
    Kernel Name:  Linux
    Kernel Version:  5.10.61-1-MANJARO
    X Server Vendor:  The X.Org Foundation
    X Server Release:  12013000
    X Window Manager:  KWin
    Steam Runtime Version:  <Runtime disabled>


22
General Discussion / Re: Active or High quality Unreal world youtubers
« on: April 05, 2021, 03:45:17 AM »
I don't have any channels in mind but if you are looking for the latest people who uploaded a video I would suggest using YouTube search filters and sorting by newest:
https://www.youtube.com/results?search_query=unreal+world&sp=CAI%253D

23
Suggestions / Tying animals to trees/fences.
« on: March 31, 2021, 02:56:01 AM »
Please make tying animals to fences act in the same way as tying them to trees.
Currently tying animals to trees doesn't ask you to point which direction to tie them to if you are already facing a tree.
When you attempt to tie animals to a fence you are facing you are still asked to point which direction to tie them to even if there's only one fence in view and within reach.

24
Solved'n'fixed bug reports / Re: Why did the villagers become hostile?
« on: March 30, 2021, 10:49:19 PM »
Thanks for investigating it.
* glowing embers from nearby burnt-out fires helps you to start new ones. This is automatically checked if you start making a fire with glowing remains at adjacent tile.
Looks like adding fuel to embers doesn't automatically start a new fire. I'll have to check in game.

26
Bug reports / Re: Infinite bear cuts.
« on: March 29, 2021, 02:19:37 AM »
It seems the bug/exploit works only if your pack animal only has one spot left in its inventory.

27
Bug reports / Infinite bear cuts.
« on: March 26, 2021, 04:05:20 AM »
I had just finished butchering a big bear and it yielded 301 bear cuts.
I started packing/pushing the bear cuts on my bulls until one would accept them. To my displeasure none of them seemed to have enough space left. I figured that all 4 of my bulls had reached the unique item limit so I removed a unique item from a bull and then I tried packing/pushing the bear cuts in it.
Once again all 4 bulls refused to take the meat cuts, it seemed that they all reached their carry weight limit.
I took a closer look at what was so heavy in all 4 bulls.
To my surprise all 4 bulls had 255 bear cuts in their inventory while I still had the original 301 bear on the tile I was standing on.
3.63 (stable)
Save file

28
Modding / Re: Is there a mod that let's you repair wool clothing?
« on: March 25, 2021, 07:18:10 PM »
IIRC I used to be able to repair woolen clothing years ago with a mod.
I have URW sufficiency mod and Crafts, Roleplaying stuff and Ritual 0.7.2 - Hotfixes (Revived) bookmarked but neither seem to allow you to repair woolen clothing.
I suspect that it was the Crafts, Roleplaying stuff and Ritual 0.7.2 - Hotfixes (Revived) that allowed me to repair woolen clothing, but the OP and possibly the mod as well hasn't been edited since May 12, 2019.
Or maybe I'm having wishful memories.

29
Modding / Is there a mod that let's you repair wool clothing?
« on: March 24, 2021, 01:11:37 AM »
I'm running 3.63 (stable).

30
Bug reports / Sleepwalking wild reindeer
« on: March 20, 2021, 03:58:37 PM »
3.63 (stable)
Save game is here.

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