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Messages - Dungeon Smash

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91
General Discussion / Re: Board Inflation
« on: September 16, 2019, 11:59:48 PM »
What does everyone think about trading a whole elk's worth of roasted elk cuts?  I don't think a village needs 200 lbs of roasted meat at once.  But that trade has been crucial for me in multiple early games.  Specifically trading the roasted cuts to get key items (such as broad knife, bow and arrows, or hand axe, etc.).
I don't know, a village of people could eat a lot.  Driik village for example, especially with many children, elderly, non-hunters and non-farmers who must be fed

92
I also just wanted to say thanks! The mod is great and really adds a lot - especially the whole metal working and survival pieces. I just had a quick question about the clinkered punt and various types of transports. What is the point of a clinker craft given the amount of work? It seems like a punt would achieve most of what you want. Is it just something to try to achieve or can it carry more?
I have not finished my clinker ship yet, but my understanding is that the clinker ship can carry much more, with the disadvantage that it cannot be transported over land.  It could also be considered a "prestige project" for a skilled craftsman with ample tools and time.

93
Gameplay questions / Re: Domestic Animal Tasking
« on: September 13, 2019, 03:04:02 PM »
Try un-leashing and then re-leashing the animal

94
Gameplay questions / Re: Keep live stag or deer inside fence
« on: September 13, 2019, 03:01:19 PM »
Large animals like elks and reindeer cannot jump fences, so this should be a valid way to keep them alive. 

It would be cool if you could tame your own reindeer this way... capture a forest reindeer alive, wait for it to heal, then throw a rope around its neck, "I name you... Rudolph"

95
General Discussion / Re: Leaving dog behind on long trips
« on: August 29, 2019, 10:09:07 PM »
I have left my dog behind on long trips before, and I always leave a large pile of smoked meat and bones for them to eat. However, every time I come back the meat and bones seem untouched and the dog is not hungry. I don't think the game tracks dog hunger when they are not nearby, but I still leave food just in case.

96
Gameplay questions / Re: Stuck on an island?
« on: August 19, 2019, 11:04:56 PM »
My best advice is to get into modding, you could make something like "desperation board" which requires 8 hours and produces only one poor-quality board.  Then at least you could make a rough paddle to escape.  Otherwise... not sure

97
Suggestions / Re: More Tracking info
« on: August 18, 2019, 04:03:53 PM »
Great suggestion

98
Gameplay questions / Re: Crappy tools can't do much
« on: August 16, 2019, 01:06:05 AM »
I did the fisherman’s start. So I get some stuff but no axe.

What can I craft in a village to trade?

I know I need a hand axe but I haven’t found one in a village yet and certainly don’t have access to the small axe head to make one.

Tutorials suggested that being a fisherman was the easiest start. And since I found hunting quite difficult and highly dependent on luck finding an animal I see why.

And if I can’t hunt I can’t get cord unless I use BAC to make fibre. Slow but works. So I can try trapping.

Also with the tutorial life goals but I am on the kill step but killing a squirrel didn’t trigger it for me.
Blacksmithing is one of the most labor-intensive late-game activities.  You won't be making your own iron axe for quite some time.

Occasionally I have had issues with certain tutorial goals triggering as well.  My best advice is to try again. 

If there are no axes where you are, you must look somewhere else.  With fishing gear, you have the ability to obtain food anywhere you please.  Axes are far more common in the wealthy and well-populated south-western regions, although you can find them in the central and south-eastern regions as well.

99
Gameplay questions / Re: Crappy tools can't do much
« on: August 15, 2019, 01:10:32 AM »
Well, if your character's skills are too low, and you are finding the game too hard, you could start with a more-skilled character, or a starting scenario that begins with items.

Barring that option, the best thing to trade for upgraded items in the early game is animal pelts.  Even with crappy tools, you can make traps.  If your trapping skill is too poor, you can make javelins, and approach prey with stealth.  If you have neither spear skill nor stealth skill nor trap skill, your character will have a hard time finding pelts.  If your character's skills are decent but you are having trouble encountering animals, you are probably in a low-game area.  Relocate to a different area.  If you travel enough, you will surely encounter squirrels, which even a low-skill naked character can easily kill with rocks.  If you obtain enough squirrel skins, you can trade for a decent-quality knife or handaxe and begin making finer tools.

If your fish are spoiling before you can reach town, you need to find a fishing source closer to town.  Some towns are located right near lakes or rivers.  Salmon and trout (found in rapids) are worth a decent price, and if you have decent cooking skill you can increase the price even more.  Cooking also makes them last longer.  If need be, you can trade for non-spoilable cheap items like arrows and then stockpile those, trading them back for a knife or handaxe once you've obtained enough.

Good luck!  Think laterally and don't give up, sooner or later you will surely succeed.

100
The trick to trapping elk in winter is that you must dig the pits for your trapline before the first frost.  No other step has a time limit, you can make the pits into traps and build the fence during winter time if that's what you want to do.  It's actually a pretty good winter project if you have time to kill.  trap pits without the sharp stakes will help preserve the hide somewhat.

if you want to trap elk but did not dig the pits in time, your only option is to build large deadfall bear traps and bait them with turnips.  This can be fairly effective if elk are in the area and your trapping skill is good.

either way, you want to stretch a line of fence inbetween your traps so that the elk have no choice but to go into them.  You can't leave even a single space unoccupied by fence or trap, or else the elk (or similar animals like reindeer) will most likely get through there.  on the small scale, try to make opportunistic use of trees as much as possible so that there is less fence to build - animals cannot move through trees any more than fences.  on the large scale, try to build your trap fence so that it ties into 2 or more large natural features such as lakes, rivers/rapids, or cliffs/mountains, and blocks off the space inbetween.  These features will act as a natural funnel, drawing animals into your traps if they want to move through the area.  As it says in the game manual, your trap fence may have to be quite long in order to be effective (3-10 big map tiles).

One of the layouts that i have found most effective is to find 3 or more lakes, close together, that form a triangle or trapezoid.  It's relatively easy to block off the small segments of land between the lakes, and you will have made yourself a natural funnel-shape.  Sometimes you get so many deer that it becomes better to disable the traps or they will rot before you can process them.  Of course, in winter the elk and deer can walk right over the frozen lakes.  but in the other seasons it's quite effective.

101
As far as I know, there is no way to find them. They have disappeared forever.

102
In your situation, what I would do:
1) Do you have a cellar?  If so, put the butchered meat into the cellar first.  Otherwise, leave it nearby and go to 2:
2) prioritize tanning the hide.  Turn it into fur.
3) While hide is tanning, dry (or smoke) any meat you can with the cords you have.  If you have none, you could consider tearing up any clothing you can repair or replace with elk fur - elk fur will give you about 21 pounds of fur.
4) Once hide is finished tanning (keep in mind you will need club + tree trunk or table for the final step), make enough cords to finish drying (or smoking) the remainder of the elk carcass.  Remember that you can dry/smoke up to 19 cuts at a time with 1 cord.  Save a few cuts for cooking in the short-term (5-20)
5) Use the remainder of the hide for cold-weather clothing, or use it for your bed blanket if you already have enough clothes.


It also depends what you need.  If you are lacking basic tools (quality axes, knives, weapons) then it may be better to go trade all of the meat.  Meat will stay good for a long time in the cold, as long as a week or more depending on the temperature, so you have time to go to town or to dry/smoke it all.  If you are still in fall or early winter, however, with no snow on the ground, you will need to act quickly to avoid losing meat to spoilage.

103
Fur clothing is generally better than leather, since if you think about it... leather is just the same as hide but with no fur.  Fur has both and leather and fur, so fur is going to offer more protection from both cold and wounds.  Leather is sometimes useful however.

104
It shouldn't be too hard to find the tracks, the squares aren't that big.

105
Pretty interesting! Could we get a look at the woodworking code? I've been messing around with some similar stuff myself.

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