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Development News / Version 3.86 stable released
« on: April 17, 2025, 12:49:43 PM »
Stable version 3.86 is now released and available on Steam, Itch.Io and for lifetimers.
Find the changelog since 3.86 beta version below.
For the full changelog see 3.86 beta release post here:
http://www.unrealworld.fi/forums/index.php?topic=7463.0
Version: 3.86 (stable)
** Saved characters from version 3.80-> are compatible with this version. **
- adjusted: excess ingredients and the basic "boil" cookery option
If the ingredients to be boiled wouldn't actually fit in the selected boiling pot the excess amount just vanished with no information of any kind. Now you can boil only the amounts that actually fit in the selected boiling pot and information about too low container capacity will be displayed when applicable.
- adjusted: outcome of appetizing herbal effect
Successive eating of food with appetizing herbal effect might get the character into loop of being able to eat endlessly. Consecutive appetizing effect is now toned down to avoid this situation. Moreover, there are specific eating messages to notify of increased appetite so that the appetizing effect is more better noticed.
- added: root harvest for riverpig and water lily
These water plants didn't provide any harvest earlier, but now they yield large roots which can be utilized as is or ground for flour. The both plants are poisonous so boiling the roots before usage is commonly practised. To collect the roots you have reach to the lake bottom so the character needs to be wading in order to harvest these plants.
- fixed: cookery recipe preparation times set incorrectly
Recipes that are left preparing on their own were cooking too quickly due to incorrectly set preparation time values.
- fixed: paddle crafting didn't take the board quality or preferred tools into account
- fixed: watercraft getting located at skerries or islets upon zooming in
Zooming in at rivers/fords/rapids might occasionally locate the character and their watercraft on skerries or islets. This long-term issue has been fixed now.
- fixed: riverpig and waterlily tile graphics were mistakenly switched
Riverpig graphics actually presented water lily, and vice versa. They are now swapped, which is correct.
- fixed: whole plant weights considering their yield
Previously harvested plants might weigh less than the total weight of the parts, ie. seeds and roots, they yield.
This has been fixed now and hopefully affects to all the plant weight inconsistency instances there were.
- fixed: wrong treetype based naming of 'block of wood' items which resulted in shingle crafting being broken
Blocks of wood were mistakenly named eg. "Block of pine" instead of the intended form of "Block of pine wood". For this reason eg. shingle crafting was broken.
- fixed: bandage item weight
It was mistakenly set to 1 lbs, and is now fixed to 0.5 lbs.
---------------------------------------------------------------------------------------------------------------------
Cheers!
Find the changelog since 3.86 beta version below.
For the full changelog see 3.86 beta release post here:
http://www.unrealworld.fi/forums/index.php?topic=7463.0
Version: 3.86 (stable)
** Saved characters from version 3.80-> are compatible with this version. **
- adjusted: excess ingredients and the basic "boil" cookery option
If the ingredients to be boiled wouldn't actually fit in the selected boiling pot the excess amount just vanished with no information of any kind. Now you can boil only the amounts that actually fit in the selected boiling pot and information about too low container capacity will be displayed when applicable.
- adjusted: outcome of appetizing herbal effect
Successive eating of food with appetizing herbal effect might get the character into loop of being able to eat endlessly. Consecutive appetizing effect is now toned down to avoid this situation. Moreover, there are specific eating messages to notify of increased appetite so that the appetizing effect is more better noticed.
- added: root harvest for riverpig and water lily
These water plants didn't provide any harvest earlier, but now they yield large roots which can be utilized as is or ground for flour. The both plants are poisonous so boiling the roots before usage is commonly practised. To collect the roots you have reach to the lake bottom so the character needs to be wading in order to harvest these plants.
- fixed: cookery recipe preparation times set incorrectly
Recipes that are left preparing on their own were cooking too quickly due to incorrectly set preparation time values.
- fixed: paddle crafting didn't take the board quality or preferred tools into account
- fixed: watercraft getting located at skerries or islets upon zooming in
Zooming in at rivers/fords/rapids might occasionally locate the character and their watercraft on skerries or islets. This long-term issue has been fixed now.
- fixed: riverpig and waterlily tile graphics were mistakenly switched
Riverpig graphics actually presented water lily, and vice versa. They are now swapped, which is correct.
- fixed: whole plant weights considering their yield
Previously harvested plants might weigh less than the total weight of the parts, ie. seeds and roots, they yield.
This has been fixed now and hopefully affects to all the plant weight inconsistency instances there were.
- fixed: wrong treetype based naming of 'block of wood' items which resulted in shingle crafting being broken
Blocks of wood were mistakenly named eg. "Block of pine" instead of the intended form of "Block of pine wood". For this reason eg. shingle crafting was broken.
- fixed: bandage item weight
It was mistakenly set to 1 lbs, and is now fixed to 0.5 lbs.
---------------------------------------------------------------------------------------------------------------------
Cheers!