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Messages - Tom H

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436
I'm finding that many activities render my characters tired early in the day and then I have nothing to do except waste time letting the clock run until evening so I don't find myself waking at midnite in 'Vigorous' status.

Couldn't we have activities like bone or wood carving that do NOT exhaust the character to while away the early to late evening hours? Maybe they could be used as offerings to the Gods, in trading, or as wards in conjunction with spells? For instance, the Inuit Totems ( I know, wrong continent) would take a lot of work and would be created over many sessions.

437
Suggestions / Spells for knives
« on: November 08, 2018, 12:58:32 PM »
I've been approached 3 times in the game to trade one of my knives for a spell. My problem is that, first, they asked for my Fine Hunting knife (the best I had at the time) and now they are asking me for Masterwork knives, virtually one-of-a-kind items!! (at least in my limited experience)

Couldn't they ask me to bring them some Fine Pawboard traps, or to fabricate some leather armor, or something, instead? I'm not going to trade an extremely rare item for a spell of limited value that I'd rarely use anyway.

438
Gameplay questions / Can my animals drown? and weapon handling
« on: November 08, 2018, 12:49:59 PM »
I want to explore the Islanders territory once the weather breaks, however, I've lost several Companions who have drowned while I rafted. My worry is that my dogs and bull might drown when I start punting the open sea areas. So, to quote the movie 'Marathon Man', "Is it safe?"

About wielding weapons, I understand about 2-hand weapons being hampered if you have another weapon in the off hand. What I'd like to clarify is whether having the main weapon in the off hand reduces skill at all. For instance, if I have a sword in main hand and shield in offhand, then wish to instead wield a mace, I'd use Shift X command and then wield the mace, replacing the sword, right? Which would put the shield in the main hand and mace in the off hand. Or must I now use Shift X command again to achieve the best skill with my weapon?

439
General Discussion / Re: Companions won't fell trees, why?
« on: November 07, 2018, 01:55:00 PM »
Sami had the answer. I had a tree full of bear skulls, from the Skull spell, and apparently, it spooked them! I had to move the skulls a considerable distance to ease their minds so they'd get back to felling trees.

440
General Discussion / Njerp adds
« on: November 07, 2018, 01:50:46 PM »
I had an interesting encounter. There were two Njerp in adjacent areas. I wondered if, by attacking one, the other would come to assist the attacked Njerp. The answer is yes! I had just finished off the first when the second arrived, fatigued. I guess he had run all the way. It cost me a dog but the information was worth it...heh

441
Not bugs / Re: Fur not recognized as fur
« on: November 07, 2018, 10:59:12 AM »
First, I tried to repair but the cloak was too damaged. I then tried to make a new item, a cap. It would use the damaged cap. Then I tried using it on the other damaged cap again and it no longer gave the 'wrong fur' message. The problem seems to have cleared itself. Thank you!

Could it also have been a mislick or misunderstanding on the first time...?
For verification, you could you post characters message log (msglog.txt) from the said troublesome situation so we can read what the game actually said.

Here is the msglog.txt

 HANDCRAFT OPTIONS: Clothes
(143270):44ik:
  • {021F0611}      | CLOTHES TO MAKE: Repair worn-out clothes

(147870):44ik:[?]{021F0611}      | (1) You need 0.57 Lbs of animal hide.
(575757):44ik:[_]{021F0611}      | (Use your hideworking skill to tan a skin of a fur-bearing animal to get hide.)
(A80000):44ik:[!]{021F0611}      | No. You can not select that.
(A80000):44ik:[!]{021F0611}      | Fur cap doesn't work as animal hide!
(A80000):44ik:[!]{021F0611}      | Canceled.
(147870):44ik:[?]{021F0611}      | (1) You need 0.57 Lbs of animal hide.
(575757):44ik:[_]{021F0611}      | (Use your hideworking skill to tan a skin of a fur-bearing animal to get hide.)
(A80000):44ik:[!]{021F0611}      | No. You can not select that.
(A80000):44ik:[!]{021F0611}      | Fur cap doesn't work as animal hide!
(A80000):44ik:[!]{021F0611}      | Leather boots doesn't work as animal hide!
(147870):44ik:[?]{021F0611}      | (2) You need knife.
(AB5700):44ik:
  • {021F0611}      | The masterwork fisher's knife nearby will be used.

(000000):44ik:
  • {021F0611}      | Ok, you have all the necessary equipment!

(A80000):44ik:[!]{021F0611}      | Canceled.
(A80000):44ik:[!]{021F0611}      | Unfortunately this fur cap has been worn out beyond repair.
(147870):44ik:[?]{021F0611}      | (1) You need 0.57 Lbs of animal hide.
(575757):44ik:[_]{021F0611}      | (Use your hideworking skill to tan a skin of a fur-bearing animal to get hide.)
(575757):44ik:[_]{021F0611}      | That's not enough. Select some more.
(147870):44ik:[?]{021F0611}      | (1) You need 0.10 Lbs of animal hide.
(575757):44ik:[_]{021F0611}      | (Use your hideworking skill to tan a skin of a fur-bearing animal to get hide.)
(A80000):44ik:[!]{021F0611}      | No. You can not select that.
(A80000):44ik:[!]{021F0611}      | Fur cap doesn't work as animal hide!
(A80000):44ik:[!]{021F0611}      | Canceled.
(147870):44ik:[?]{021F0611}      | (1) You need 0.75 Lbs of leather.
(575757):44ik:[_]{021F0611}      | (Use your hideworking skill to tan a skin of non fur-bearing animal to get leather.)
(575757):44ik:[_]{021F0611}      | That's not enough. Select some more.
(147870):44ik:[?]{021F0611}      | (1) You need 0.17 Lbs of leather.
(575757):44ik:[_]{021F0611}      | (Use your hideworking skill to tan a skin of non fur-bearing animal to get leather.)

442
Wow! I like that twist. Afraid to commit sacrilege! Thanks, Sami

443
Not bugs / Re: Fur not recognized as fur
« on: November 06, 2018, 10:58:05 AM »
First, I tried to repair but the cloak was too damaged. I then tried to make a new item, a cap. It would use the damaged cap. Then I tried using it on the other damaged cap again and it no longer gave the 'wrong fur' message. The problem seems to have cleared itself. Thank you!

444
Not bugs / Fur not recognized as fur
« on: November 06, 2018, 03:36:21 AM »
I have two damaged fur caps. When I try to repair one with the other I'm told that I can't use that kind of material, that I need a furred skin. It will allow me to use a tattered fur cloak, but not the other fur cap. It won't allow me to use de-furred leather. I tried that on the off-chance.

445
General Discussion / Re: How do you play
« on: November 06, 2018, 02:00:53 AM »
My game experience is recent and short. I found that hunting without a dog is frequently a waste of time, so, I became a trapper and settled near some rapids.  I have two small trap fences near small lakes, a couple dozen snares, mostly near my settlement, 6 heavy deadfalls which I've found good for bears, elk, and even a wolf once. My fence/deadly stake traps around my settlement have seen but 3 small marauding animals so I guess the rapids is not favored by wildlife in general. I have 2 or 3 dogs, depending on njerp luck, and a bull that's usually carrying my best furs, hoping to find traders with something I can use, and heavy armor that I pop on when I see a fight coming. I've traveled a lot, visited all but the Seal and Njerp areas, and have acquired many prized tools and weapons. I've put up a 2nd settlement with a cabin and a barn on a small island but have not yet used it much. I'm presently midway through my 2nd winter.

446
Solved'n'fixed bug reports / Re: Woodsman won't cut it!
« on: November 05, 2018, 04:54:02 PM »
Tom H, send or link a savegame with those companion who refuse to fell trees and I'll check.


http://s000.tinyupload.com/index.php?file_id=93294478058834567975

447
General Discussion / Companions won't fell trees, why?
« on: November 04, 2018, 03:28:19 PM »
I have games on both the free versions and Steam version in which Companions, when told to fell trees, state that they will WHEN they have the proper equipment and when there are proper trees to fell.

I've given a woodsman's ax to the first one. He already had a handaxe. Still the same response. In the other game, the Companion has his own woodsman's ax. There are plenty of larger trees in both games yet neither will comply with my orders.

Does anybody have an answer as to why they refuse to work?

448
Solved'n'fixed bug reports / Re: Woodsman won't cut it!
« on: November 04, 2018, 08:58:45 AM »
lol... If this continues, I'll have to do all the clearing alone. That will suck.

449
Solved'n'fixed bug reports / Re: Woodsman won't cut it!
« on: November 04, 2018, 05:00:30 AM »
I have another Companion refusing to fell trees, this time on my Steam game. He has a woodsman's ax and there are a lot of full-sized trees.

450
Guides and tutorials / Re: Kaumolaiset to drik Board makeing GET RICH FAST
« on: November 04, 2018, 01:07:05 AM »
3.52 has a response to this thread...Fuggedaboudit! lol

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