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Messages - Tom H

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421
General Discussion / Re: Well...shiite!
« on: November 28, 2018, 05:44:32 AM »
I'd spotted robbers already and was watching the screen to make sure I did not stumble into them. It's all cool. I learned a TON of stuff playing that guy.

It may seem strange but I view my characters like someone I visit at the hospital with a fatal illness. I know what's coming, just not when. It was sudden and over in a second, a good way to go...lol.

422
General Discussion / Re: Well...shiite!
« on: November 27, 2018, 05:35:30 PM »
Yup, hypothermia death is no longer limit to "frozen to death" temperature. If the game give you a warning, take it seriously.

I didn't get a warning! It was just 'neck is frostbit', you've died'! It's because I was walking. If I'd been trying to start a fire or something like that, it would have told me I was suffering from the cold. Because I was only walking, it waited until it was fatal.

( as noted in a later post, I actually WAS warned...meh)

423
General Discussion / Well...shiite!
« on: November 27, 2018, 11:21:28 AM »
One week before midwinter, 4th year. I have the habit of removing most of my clothes in the cabin in order to work hides. I know I picked them up but I guess I neglected to WEAR them when I went out. I didn't notice that I was freezing? Yep. I got the notice that my neck suffered frostbite...and I died! I'm sure I died as the richest man in the wilderness...bah!

424
Palu- Aye. I was reaching for some rational reasons to hire types of Companions, other than as generic meat shields (for which I happily use them!).

425
This has probably, almost certainly, been asked of before.

It would be helpful if hired workers could be instructed to convert nearby already felled trunks into logs. The conversion to logs seems to take 3 times as long as felling a tree. This would be an addition so the helper could be set to fell trunks then asked to log convert nearby already felled trunks.

It might also help if they could continue nearby paused building works. There are too many options to just have them start on their own. The player could start and abort, or fatigue out, to have a helper finish the task.

I'd suggest that only WOODSMEN be given the log conversion option. It's their area of expertise, eh? The downside to these suggestions is that your character will not gain experience from doing the job, himself. Following up on your suggestions, though, perhaps only craftsmen should have the building skill. Logging and building are not the same.

426
Solved'n'fixed bug reports / Re: All forest reindeer are does, no stags
« on: November 24, 2018, 01:34:07 AM »
When I first began playing and still thought it wise to fight bears, I encountered my first cub when I tracked the killer animal in the 'Unfortunate Hunting Trip'. I killed mom and her cub. I have, since would up fighting mom and a cub twice more. But, I've learned that it's a lot safer trapping them than fighting them (since a large poppa bear 0ne-shotted me!) so I have not hung around to see if a cub was with those I've run into.

427
Solved'n'fixed bug reports / Re: All forest reindeer are does, no stags
« on: November 22, 2018, 09:09:51 PM »
I didn't pay attention at the time whether they were designated as stags, but, I've collected a lot of deer antlers.  I've seen what's described as LARGE hares, which may be how they differentiate the sizes/ages. Seen many cubs with moms. Maybe just rng, eh?

428
Not bugs / [not a bug] Sami- Blunt Arrow bug? Again?
« on: November 22, 2018, 08:11:21 AM »
http://s000.tinyupload.com/index.php?file_id=51062430006940273571

Sami- I reported some time back that while trying to make regular arrows the game kept defaulting to making blunt arrows. It has popped up again, so, I immediately saved game so you could see if you could duplicate it. My character is positioned where I was working, so, you should be able to go straight to the weapon-making process and see if it happens for you.

Thank you!

Addendum: While it says it will use a rock, it actually just makes a regular arrow, so, I'm wrong. Sorry!

429
General Discussion / Re: 6 for 6 Bear trapping
« on: November 15, 2018, 02:42:26 PM »
I try to avoid wolves (well, usually). I chased a loner today and he led me to a pack! I bugged out!

Btw, 8 for 8 now.

Addendum: Missed on #9!

430
General Discussion / Re: 3.52 NOT a patch?
« on: November 15, 2018, 02:39:13 PM »
Ahh, Many thanks!

431
General Discussion / 3.52 NOT a patch?
« on: November 15, 2018, 03:25:16 AM »
I see that 3.52 is now available. Will this wipe out my present game? In the 3rd year, I'd hate to have to give it up!

432
General Discussion / Re: 6 for 6 Bear trapping
« on: November 14, 2018, 08:52:13 AM »
Ara- I'm not sure that one tile away works. I'm actually pretty close to the sighting, sometimes still WITHIN sight. Sometimes I have to retreat a bit and then come back to finish the deadfall. It's very helpful to see a few tree trunks lying around, free.

Bedlam- Aye! I can confirm that the deadfall is effective for elk, as well. In every deadfall I've set after sighting a bear, I've also eventually taken down an elk, sometimes several. I have a trap fence with a single elk to its credit. At the end of that fence is a deadfall I set because the season changed and hardened the ground. That has two elk to its credit. Turnips is the bait for them.

There was a lynx around when I was building my homestead. He carried a couple arrows for at least a week before he succumbed to a deadfall within view of my cabin. I have found lynx and badgers quite annoying because I won't try to chase them and I won't send dogs to run them down, fearing injuries. They seem to be wary of traps, too.

I have absolutely no success trying to trap wild sows/boars with either large or small deadfalls. Turnips, raspberries, lingonberries and raw meat don't interest them. There's a lot of those running around with an arrow or javelin in them...heh. Otoh, foxes, if I hit them with an arrow, seem to die from blood loss. Just follow the tracks.

Btw, I'm 7 for 7 now!

433
General Discussion / 6 for 6 Bear trapping
« on: November 12, 2018, 05:01:54 PM »
I've found extraordinary luck when I've stumbled across bears while traveling. My method is to retreat to the point that I can go to the strategic map, then to go back to the tactical map, build a large deadfall and bait it. Six times I've done this, and with different characters, and EVERY time I came back the next day to find the bear trapped.

I think it works so well because the trap is well within the bear's range. I carry uncooked meat/fish and always have at least one cord on hand so I can build a trap when opportunity knocks.

434
Suggestions / Re: Spells for knives
« on: November 08, 2018, 03:38:54 PM »
I approach this with some (unfortunate) gaming: I leave my Masterworks small and broad knives at the homestead and bring the backup Fine ones when visiting villages. I haven't tried bringing both, but I suspect the buggers won't be satisfied with Fine if you've got Masterworks, although I think they ought to.
It would definitely be nice if there was a response option along the line of "You can't have my Masterworks knife, but I can see if I can return with a Fine one, if that would be OK?"

That would be more acceptable, even though I actually don't have ANY fine knives now...heh, I think I've had two over time. 

435
Light effort activities will allow you to spend time without tiring more than normal (or at least not much more). Medium effort tasks will tire your character a bit, but not that much. I agree it's an issue to try to keep a somewhat regular sleeping pattern, though.

Yes, quite. The somewhat light tasks, like making pawboards, is something I avoid when tired because it seems to affect the quality of my work and it only gets me more tired. Maybe we could do something like carving runes into stones? We could have a few new, useful tools for that.

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