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Messages - Tom H

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Bug reports / Re: Feather not acceptable
« on: March 25, 2021, 11:40:45 PM »
Sorry, I don't know how to post a screenshot here.

It shows that my inventory holds 3 Willow grouse feathers in two stacks BUT it only counts two feathers when I attempt to make an arrow, AND it doesn't even show that it's in the inventory when I try to make the arrow and it directs to my inventory to select the third feather.

Again, sorry, but I told you that I'm 20th Century (born 1949)

Additionally, this is the ONLY character I have who has completed the Bird Thief Quest, so, it could well be left over from the quest.

Gameplay questions / Re: Best equipment for hide working
« on: March 24, 2021, 08:07:16 PM »
I've never considered the level of rest as a possible factor (not to be confused with fatigue, which definitely is a factor). I'm not sure I will either, because time is working against that, i.e. if you sleep you risk delaying the processing to the next day at which time the skin may have degraded in quality just through time. However, it's worth keeping an eye out for a connection between rest and result.

I won't work a Superior skin until I'm at 'Vigorous' status. Then, I do a hide working step, then work a while on other things until I'm a bit worn and down to a lower level. Then I sleep, it's really just a short nap, and come back at Vigorous for the next step. It disrupts the usual night-time sleeping cycle but, with few Superior skins, it's doesn't happen that often. When I'm pressed by events to work on multiple skins, I eat a Bear Pipe root to stay at a high energy level. Mother Pipe will work, too, but I don't find many of those.

Suggestions / Honing blades
« on: March 24, 2021, 01:30:03 AM »
I'm certain it's been suggested before but I think that one should have to regularly hone axes, shovels, swords, and knives to maintain their quality. It might even be a skill requiring practice to achieve the best results. Besides, it would give me something to do during rainy or wintry days. It would be a skill that uses time but not a lot of energy, thus not very fatiguing. And it's more manly than making birchbark

Gameplay questions / Re: Best equipment for hide working
« on: March 24, 2021, 01:17:49 AM »
There are 3 things I believe affect the quality of the work. The skill level in Hideworking is key, the quality of the knife is important, and fatigue, either from weight carried or exertion.

 For best results, get Hideworking skill up. My grandmasters routinely work skins while traveling, using just a tree and a rock, and maintain Fine quality furs. This, even when I don't strip down to reduce the burden malus. The fastest way to improve the skill is by trapping the plentiful birds in the Unreal World.

 Knife quality helps to make up for lower Hideworking skill but, by itself, it's not the decisive factor, just the leading factor. And, if the hide is of fine quality, or better, don't work it until fully rested. 'Lively' is NOT good enough. Get to 'Vigorous' before you start and improve the odds.

 I doubt that table vs tree trunk is a factor because the game doesn't quantify the table's value. It doesn't care if you used Perfect boards or inferior boards. It's still just a table.

I think the beater quality may make a difference but there's no way I can prove that. I always keep making clubs until I get a Fine club. Then I trade for the first GrandMasterwork Mace I see and use that as the beater.

I've seen Grandmasterwork furs as treasure. I've never made one, nor skinned one at that level. It may be impossible for the player to achieve such results, despite arranging all the factors to maximum advantage. It's indicative in that Superior skins often don't get finished successfully, despite maximized conditions and factors.

Bug reports / Feather not acceptable
« on: March 24, 2021, 12:42:30 AM »
I have a willow grouse feather that, for some reason, the game won't use to make an arrow. Not game-breaking, of course, but an oddity. It doesn't bundle with the other feathers, either. ( I think I saw a movie like this, with a reindeer and a red nose...)

Gameplay questions / Re: 3.63 New fire mechanics
« on: March 22, 2021, 08:44:09 PM »
15 firewoods a day for how long?
This prevents from traveling and exploring the world.

I personaly find this masochistic. It is fun when there is new content in the game but not when common tasks require repeating same actions.
Im very casual player so may be missing some joy from game  ;D.
I've found myself using salt more often. If my current plans are to stay near home and do various tasks for 2 weeks then I smoke. If it's October-April, then I dry. If it's summer and I want to do stuff, I use salt.

Before I basically never used salt because it was expensive and smoked stuff lasts longer. Now it's sometimes a worthwhile tradeoff

Exactly! I never used to use salt, after I learned that smoking kept the meat viable, longer. Now, I've collected dozens of sacks of salt in my camps so I'm not tied down for two weeks tending a fire.

General Discussion / Re: How often do villages renew their inventory?
« on: March 22, 2021, 08:40:08 PM »
From my experience, tools, weapons, equipment, and the like have taken over a year to be replaced. Otoh, after the new smokehouse rules, I went through a LOT of salt and had depleted the 8 villages nearest to me. Surprisingly, only weeks later everybody had sacks of salt again.

It's not Gospel, but that's been my experience in the game.

General Discussion / Re: Quest Reward Bugged?
« on: March 22, 2021, 08:31:53 PM »
Just throw a sword at a wall. That's all it takes to proc the improvement.

General Discussion / Re: Companions won't fell trees, why?
« on: March 22, 2021, 08:28:21 PM »
IF you are playing an older version, have you mounted a bear's skull (by the ritual) anywhere near where you are trying to have him fell trees? Because the older versions don't allow him to cut trees near the sacred bear skull tree.

I had this same problem a good while back and I fixed it by moving the bear skulls to a good distance away. The determination on the cause of the bug was clarified by Sami.

General Discussion / Re: 1070 Hours
« on: March 18, 2021, 06:32:01 PM »
Some impressive hours there ;D. Do you guys play for that actively or just have the game running on the background, I tend to do that quite often. The game is running, I play some turns alt-tab back to whatever else I'm doing, and repeat the cycle.

And even then I only have 300hrs :o

I run 5 characters and cycle through them to keep the play fresh. Every hour logged is from play. I have over 3 thousand hours on Skyrim...heh, my wife calls herself a "computer widow". lol

General Discussion / 1070 Hours
« on: March 18, 2021, 03:24:46 AM »
Certainly no milestone for the oldest hands here, but, I've now logged over one thousand hours in the Unreal World. What a great game!

General Discussion / Re: Hardest things to find...
« on: February 27, 2021, 05:27:40 PM »
Masterwork or even Fine skramasaksi are rare. Even finding decent ones are far and out on most of my world gens.

I don‘t recall seeing Fine ango, but the decent ones usually are available in the archipelago.

Aye, I should have put this one on my list, too I've found but a single Masterwork Skramasaksi, and that only recently.

General Discussion / Re: What's Going On In Your Unreal World?
« on: February 23, 2021, 07:31:56 PM »
3 Njerp vs me and five dogs. Lost two dogs, two superior arrows and I took an ax to the eye. These Njerp groups have certainly made the Unreal World seem more precarious. They all had bastard swords so I can replace the dogs without cost, but, it's going to require some travel.

General Discussion / Hardest things to find...
« on: February 23, 2021, 07:25:06 PM »
With four characters that have traveled very widely, the hardest things to find have been an ango and a big bull. I find a lot of bulls but, so far, only a single big bull. The spear I've seen a few times but it was never up for trade. This scarcity seems to be across the board because none of my characters has found the spear and only one has ever seen a big bull.

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