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Topics - Tom H

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Gameplay questions / Seeds
« on: May 03, 2021, 05:01:11 AM »
Is there a way to separate a single handful of seeds, or leaves/flowers, from a container?

Suggestions / Spelling Bee, Fetch!
« on: April 18, 2021, 05:11:30 AM »
I hope I don't sound pedantic for saying that, in English, the plural for trout, salmon, and perch are spelled exactly the same. Thus, there are no 'perches', 'trouts', or 'salmons'.

Lastly, is there any chance I could teach a dog to fetch a stick. I think I'd like to play with them, now and then...heh.

Suggestions / Honing blades
« on: March 24, 2021, 01:30:03 AM »
I'm certain it's been suggested before but I think that one should have to regularly hone axes, shovels, swords, and knives to maintain their quality. It might even be a skill requiring practice to achieve the best results. Besides, it would give me something to do during rainy or wintry days. It would be a skill that uses time but not a lot of energy, thus not very fatiguing. And it's more manly than making birchbark

Bug reports / Feather not acceptable
« on: March 24, 2021, 12:42:30 AM »
I have a willow grouse feather that, for some reason, the game won't use to make an arrow. Not game-breaking, of course, but an oddity. It doesn't bundle with the other feathers, either. ( I think I saw a movie like this, with a reindeer and a red nose...)

General Discussion / 1070 Hours
« on: March 18, 2021, 03:24:46 AM »
Certainly no milestone for the oldest hands here, but, I've now logged over one thousand hours in the Unreal World. What a great game!

General Discussion / Hardest things to find...
« on: February 23, 2021, 07:25:06 PM »
With four characters that have traveled very widely, the hardest things to find have been an ango and a big bull. I find a lot of bulls but, so far, only a single big bull. The spear I've seen a few times but it was never up for trade. This scarcity seems to be across the board because none of my characters has found the spear and only one has ever seen a big bull.

Gameplay questions / Peeling bark
« on: February 12, 2021, 07:25:59 PM »
Has anyone else noticed that, as the season advances from early summer, the bark peeled from trees comes off in smaller sections? I was getting 100's and larger regularly. Now I'm taking down 50's or smaller. I'm using the same small knife. I'm wondering if the result is conditional.

Bug reports / Trade bug
« on: January 31, 2021, 12:17:19 PM »
A former Companion has been hanging around my settlement for weeks, felling trees. I recently found him outside my fence again and I offered to trade him 150 raw elk cuts for his broad knife, which he accepted. He dropped the meat on the ground. When I picked it up, it did not get the notation 'Taken'. He should not trade for something he cannot carry, just as the foreign traders won't.

Gameplay questions / BogBean plants
« on: January 08, 2021, 01:35:46 AM »
Seems odd that BogBean plants do not yield any beans when threshed. Anyone familiar with that plant?

Suggestions / Directions from the women
« on: November 27, 2020, 08:29:44 AM »
I'd like the locations that we receive from village women to show on the F6 map when they give us the directions, instead of still having to scout the area to locate them. Call me lazy...heh

General Discussion / Viable bait for deer/elk
« on: November 25, 2020, 03:41:45 AM »
There was a good thread a while back on what baits were useful for various animals. I had a new character then and tried baiting with a few 'mystery' roots, those his Herbal skills could not identify, and found one called a 'bizarre root' that deer and elk seemed to love.

Now, finally, after two game-years, his Herbalist skills have identified it as BOGBEAN root. Good trapping! :D

Suggestions / Location, Location, Location
« on: September 27, 2020, 08:28:08 AM »
I've seen videos of new players who have lost track of their traps and have personally experienced the same annoying problem, that of being unable to locate a trap.

When we move around much in an area where we've laid a trap and lose track of its location our only solution is to explore the entire area and, hopefully, find it again. It would be very helpful if we could choose to enter the area near the trap, as opposed to always/only entering at the last place we exited.

Suggestions / ~Can't find my way hoome~ (Clapton)
« on: August 29, 2020, 04:16:27 AM »
A Companion that finished his service to me has been hanging around my settlement area for many weeks now. That's not a concern, although pathing may be a problem for him.

The problem is, his only weapon now is the broad knife I gave him. He had other weapons and a handaxe but now he's carrying only the broad knife and stones and rocks. He's killing birds and killed one deer, at least he finished off the wounded deer he'd chased for a couple of days when it ran into my deadfall trap!

So, has he thrown away his weapons during hunting? I just gave him a bow and a bunch of arrows. If he keeps hanging around I guess I'll be finding arrows soon.

Gameplay questions / Game remembering meat drying?
« on: July 25, 2020, 04:34:57 PM »
I have meat drying in an outdoor cellar, in winter. When I use the : to get something from a cellar it usually tells me if there is meat drying and for how many more days. In fact, I have several batches of meat drying (from before the last patch) and it reports their status.

However, I just put in 300 elk cuts to dry and, when I check the cellar, it only tells me about the older meat that's drying. No mention of the new 300 cuts. Is this a new feature, or a bug?

Bug reports / Stolen fur
« on: July 18, 2020, 01:05:41 PM »
I accidentally picked up a forest reindeer fur and tried to leave the village. I didn't want it and returned it TO A VILLAGER, so I thought. I used the option of 'I can't pay for it. Take it back'.

Anyway, I traded in another village for a fox fur and, upon returning to my shelter, dropped the FOX fur. When I looked for something in the shelter, later, I also found the forest reindeer fur in my inventory. Previously, I did NOT have any reindeer fur.

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