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Messages - Dark Art

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46
Off-topic / Re: Who were "Njerpez" ?
« on: August 31, 2020, 09:43:12 PM »
True, of course Moscow or its Muskovia wasnt around the time of hypothetical Njerpez. I retract mentioned earlier parallels. In regards of Muskovia's raids or any other acts of aggression towards whats now known as Finland I think you'd better ask our hosts here.

47
Off-topic / Re: Who were "Njerpez" ?
« on: August 31, 2020, 06:58:51 PM »
Absolutely. The only reason I brought Muskovites into the mix is the fact that Novgorod was conquered by them. So even after Novgorod Republic stopped existing as a thing, raids would've continued regardless.

48
Off-topic / Re: Who were "Njerpez" ?
« on: August 31, 2020, 05:52:14 PM »
Just to clarify - I never, ever claimed that only Muskovites exclusively were commuting atrocities. Thats just nonsense. Wars are never pretty. We were discussing the nature of fictional Njerpez and user1805 got all hot and bothered by the fact that Novgorod was primary inspiration for their creation.

Ilyich79, you can get as defensive and snappy as you'd like, but its a verifiable fact that your country has been tailoring history en mass even before imperial times. I do not mean this as an attack, but it IS a fact. As far as I recall, this became a trend since Ivan III started calling himself tsar.

49
Off-topic / Re: Who were "Njerpez" ?
« on: August 30, 2020, 10:16:25 PM »
Ilyich79, purely out of respect to our hosts here, I will not respond to you in the same tone as you phrased your post. Instead, I'll again politely direct you towards historical sources that were not methodically tailored to fit this or that Moskovia's ruler's ambitions. If you do not like to use the "enemies" sources, although Vatican and Byzantine clerks are world famous for their records (even to the point of being overly verbose and waaaay to detailed), please feel free to use the sources from your friends. Oh wait.... Well, use some other sources that can be cross-referenced with at least one other. Once you do, please share it and I'll gladly hear an alternative version of what happened to Novgorod. While you are at it, look up what happened to Tatarian Kazan after moskovit's conquest. Or Ukrainian Baturyn. BTW, the nickname qaṣṣāb, that surviving Kazan's population gave the invaders, still used in countries bordering today's Moskovia. Do spend some time and ponder why is that.

50
Off-topic / Re: Who were "Njerpez" ?
« on: August 30, 2020, 03:35:40 AM »
Normally, I'd just shrug and move on, but this is just a bit too much. Two men have been doing their damn best for good quarter of a century to develop a great product. That product is a work of fiction and loosely based on historical Finland. Moreover, for those who are slow on the get-go, the world its set in, called UnReal for a reason. So if devs want to make a culture with social graces of certain forum users - they absolutely can. If some historical event gave them inspiration to create that culture, but for some reason someone doesnt like it, or disagrees with what dev did in their own game - tough titty. BTW, Novgorod AND Moskovits were always aggravating everyone around them. At least till Moskovits conquered Novgorod and performed local genocide by killing most of the males novgorodians and mostly only raping females, after that it was only Moskovits. So its a small wonder they were so inspirational for creating this fictional culture. Oh and if you want to learn real history about Moskovia, use Byzantian, Ottoman, Greek or Vatican sources, that version of history modern Moskovia teaches would be funny, if it wouldnt be so damn sad.

P.S. Sorry Erkka, I'll go shut up now.

51
No chimney, eh? Didnt think  that was the case. Damn, but this must so VERY smoky in those homes. Smoky and very dangerous. Even with modern chimneys carbon monoxide poisoning is still very much a threat and I wonder what was the mortality rate. I am not sure I'd be brave enough to sleep in the building with that kind of fireplace actively burning through the night. But yeah, that would definitely work as a smoke house :) Still, what we have now is simulation of the long curing stage, rather than preparation and actual smoking, wouldnt it be fun to actually have the smoking process be a bit more realistic?

I know its a bit off topic here, but have you guys ever considered adding morale to the game? It would definitely add a huge part to the gameplay and actively encourage players to keep neat clothing, cook different stuff, travel, seek company of other humans, penalize needless killings etc.

52
No man, if the food lasts for only a few days then its "hot smoking". While it would be a very fun addition, in practical terms it wouldnt add much into the game since we dont have a morale system that could be improved with tasty foods (unfortunately). We are talking about "cold smoking". It takes much longer and is more about preserving food and much less about adding flavours.

53
There's also option to use smoking teepee, instead of parachute, I'd reckon cavemen and folks since could've used animals hides.


Stuff like this is exactly what we need (IMHO of course). Nothing complicated, historically accurate and definitely flavour adding. Just gotta make sure there is room for cheese. Gotta have, just GOTTA HAVE smoked cheese man!

54
You dont really need anything complicated like a separate building or a deep hole. It would be a nice touch and something to look forward to in later game, but you dont NEED it. I use two metal barrels (one for smoke source and another one for items to be smoked) connected with a pipe and a small fan to speed things up and it works just fine. I guess even a wooden barrels, or two not very deep pits covered with a few planks and earth and connected with a leather sleeve would work - there isnt much heat, just lots of smoke.

I know its all not really necessary for the game, but it would be a very nice to add a bit more realism and provide more later game things to look forward to.

55
I always found the mechanics of smoking meats in the game are bit odd to say the least, but since its been like this for a very long time, I guess I got used to this and never mentioned it. But now... Lets be honest here - if we want to do anything even remotely resembling proper smoking - this will not do. I guess the game is trying to simulate cold smoking, but as far as I know this method will not work with raw meat. In fact, it will not work so badly that if you'd try it, its almost certainly will lead to mid-level food poisoning at best and the brave food experimentator will need proper medical assistance. Sami, since you are taking a second look at this, maybe it would be a worthwhile effort to add a proper smoker building? Cold smoking does not need lots of heat, but it needs constant smoke source - aside from taste, it serves as natural anti-bacterial preserver. Fire source is not needed as such, as long as there are at least some embers under some moist wood shavings - its perfectly fine. So the smoke house can use a special fireplace with much longer burning fires (literally for days) that give almost no heat and cant be used for cooking or heating up.

I know its quite a step and probably would need quite a bit of work, but maybe its something to concider since this will give yet another long-ish term goal to look for.

Another thing I keep hoping for is cheese. We got milk, we got salt, rennet we can get from any cow's or deer's corpse, so the next very logical thing to have is cheese. Of course milk spoilage will need to be added, but come on man! Cheese is a very staple of the olden days. Its not that hard to make (just time consuming), the ingredients are right there, so why not have it?

56
Suggestions / Re: Village Women Trading Too!
« on: April 02, 2020, 08:04:10 AM »
When it comes to jewelry and the like, people tend to trade away their private ones only as a last resort when running out of money, but goods related to their trade would certainly make sense.

Actually no. And not just a no, but a very strong no. Now, I dont know all that much about trade and currency in iron age Finland, but in my area, folks used jewellery as money long before coins were introduced and become common to the region. Given the fact that there is no currency as such in the game, I'd imagine that precious (small and highly valuable) items would play the role of coins more often than not. Its just practical. Why would a trader lug around cartloads of iron tools/weapons when he can carry gems/amber/jewellery and get much more trading done for just a pocketfull of goods.

57
I'd imagine its freakishly difficult to properly translate things like these. It took me quite a while to find a good translation of Greek mythology and I am still trying to locate Scandinavian and Icelandic heroic sagas. I doubt anyone who is not native in the language and very familiar with the text could do even a half decent job. Is there a version that you would recommend?

58
You know.. I keep hearing about The Kalevala and from what I hear its quite something. Do you know if there is a translation, or maybe even an audio version of it? I think it would very interesting to have a read or even better listen to it professionally narrated.

59
Off-topic / Re: Underrail - simply wow....
« on: January 30, 2020, 09:55:20 PM »
Dont know about you, but when Fallout 1 came out and I got greedy hands on it, I think started over 5 or 6 times till I got the char I liked and another 3 or 4 times before I actually finished the game :) Its part of the fun. Nowadays, we can read up on the topic before starting the game, but I still tend not to do it unless I am completely swamped with game's mechanics, like in Divinity 2. Now that game is truly overbuild beyond my willingness to invest time to try and figure it out, wiki or no wiki.

60
Off-topic / Re: Underrail - simply wow....
« on: January 26, 2020, 06:24:34 PM »
Yeah, probably. Although its kinda logical to do hide in subway tunnels if the surface is messed up. After playing it, it for a bit. doesnt really feels like Metro 2033, I think original Fallouts had much stronger impact on devs and thats a good thing :)

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