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Topics - More_tribal_interaction

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16
Suggestions / Dog specialisation
« on: January 28, 2019, 11:01:28 AM »
Can we have different breeds of dogs?

1) Shepherds for sheep and cows
2) large bear hunters that take down bears and wolves
3) Scent hounds/running hounds to flush out fast running prey

Their combat aggresion, running speed, guard abilities would all be different. We would need to get diff dogs for diff jobs, but we would ensure that we get the best possible results possible.

When I hunt bears, I want a 30 inch tank who can go muzzle to muzzle with that ursa and have a high chance of surviving. Of course this tank would be high maintenance and have an insatiable appetite, which is to be expected. He wouldn't be a long distance runner, and thus fail to chase elks and reindeer. He is too aggressive to take care of sheep and cows, and may even eat them.

Then when I hunt reindeer, I want a running hound who can match their speed, and almost always catches up to them. However, he is atrocious at combat, cos such dogs are usually too thin and not aggressive enough.

More complexity for man's best friend. Thank you.

17
Suggestions / How come I can burn down forests while it's raining?
« on: January 24, 2019, 02:21:32 AM »
I was trying to burn down the forest when it started raining. Granted it was light rain but to my surprise the fires still spread to adjacent tiles successfully.

Shouldn't the rain suppress the fires and stop them spreading?

18
Suggestions / A new way to fight njerpez
« on: January 24, 2019, 01:47:29 AM »
Currently we can build traps to capture wolves and bears. And what do we do with them? Target practice or hideworking practice.

What if:
1. we build cages
2. knock the wolves or bears unconscious, stuff them inside the cages
3. Starve them
4. Transport the cages to just outside njerpez village
5. Build fire between the cages and ourselves
6. Open the cages
7. Eat UrW popcorn and enjoy UrW gladiator

19
Suggestions / Universal size in URW
« on: January 24, 2019, 01:34:54 AM »
If kaumo and owl differ greatly in size, why do they wear clothes of the same weight and size?

There should be an option to 'readjust' large clothes for small and medium built players. Not only do small players wear 'poorly fitted' clothes, their encumburance level is higher becos they are wearing heavy giant clothes. Not fair?

20
Suggestions / Snake venom arrows
« on: January 24, 2019, 01:19:26 AM »
Can we have the option to make poison arrows? Perhaps we can use snake venom for this.

It would make a great anti-bear and anti-njerpez weapon.
After getting hit, muscle paralysis would gradually set in. Would that be too difficult to code though?

Reason for asking is that currently, after getting 3 or 4 arrows into Njerpez or bears (they were running at full speed mind u) they still are able to close the distance. There must be some way to even the playing field for small puny owl tribe players who cannot melee.

If I were a tiny owl tribesman in real life going against large prey, I'd definitely use any tools available to my advantage.

I think it's not too OP, becos snakes are rare. Thus venomous arrows would be powerful but difficult to obtain.

One last thing, why is it that after you throw javelins or shoot arrows into humans, they can use them against u? There shld be a bleeding effect when they pull them out at least?


21
Gameplay questions / How exactly to make elk leather
« on: January 18, 2019, 11:16:22 AM »
Tried to search the forum for an answer, but to no avail.

How exactly do I make elk leather (or bear/reindeer etc)?
Is dehairing once enough?

Tks.

22
Suggestions / More options needed for companion commands
« on: January 16, 2019, 11:05:32 AM »
Can we just have 2 small additions to companion commands?

1) Chop down small trees too
2) Chop tree trunk into boards/blocks

After about 1 year or maybe even 6 mths, I'm rich enough to get almost one village worth of companions to chop timber for me. I should be able to get them to provide boards/blocks/slender trunks for me to focus on training my trapping and carpentry skill. 😂

23
1) Can we have a harpoon for stabbing seals and reeling them in? Would make hunting more exciting. Seel hunting is such an integral part of the lifestyle of many coastal tribes/cultures.

2) There are unique ranged weapons specific to particular cultures like the atlatl, boomerang, and there's this non-lethal weapon made up of stones tied together with strings that are thrown around an animal/human's legs to trip them up.
Are there any such weapons used by iron Age Finnish?

3) Can we please have a lasso system to capture forest reindeer?

24
Unsure if it's a bug. Met a herd of forest reindeer that included 2 calves, chased them into mire terrain, with lots of pools of water. Isolated one doe and one calf at a curved piece of land that was almost fully surrounded by water. The 2 animals didn't run across the short stretch of water to the other side. I remember in a previous patch, the animal behaviour was changed so that they could escape across water, to make hunting more challenging.

Is it because the calf couldn't cross the water body? But it wasn't a large river, just a pool of water in a mire.

Anyone else notice this? What about other animals like elks?

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