1
Solved'n'fixed bug reports / [Fixed - 3.86] New submenus in menudef_ fail to display diy_ recipes
« on: August 07, 2025, 06:31:00 PM »
The legacy method (NOT prefixed with mod_) for adding recipes to new submenus is broken. This is contrary to the changelog for version 3.86:
These are the contents of files I added for testing:
menudef_new.txt
diy_new.txt
When I select a new submenu, nothing happens. It is recorded in the message log that I have selected that handcraft submenu, but the submenu itself does not appear.
Other things worth noting:
Quote
The existing method of adding modded items to the original [M]ake menu with diy_*.txt and menudef_*.txt files still works the same as always, so there are no changes required for your mods unless you want to separate them from the original [M]ake menu.
These are the contents of files I added for testing:
menudef_new.txt
Code: [Select]
.new. -E- *MAKE*diy_new.txt
Code: [Select]
[SUBMENU_START:new]
.Rock. /1/
{[NEARBY_TILE:Ground]} 'on the ground'
[SUBMENU_END:new]When I select a new submenu, nothing happens. It is recorded in the message log that I have selected that handcraft submenu, but the submenu itself does not appear.
Other things worth noting:
- DIY additions to the base game's pre-existing submenus display as normal.
- Adding mod_ prefix to the above files does work as intended.
- Users of the BAC modpack (updated for version 3.86) have reported that new cookery submenus do not show up, although I have not observed this happening in my own non-BAC modlist where custom cookery submenus from menudef_*.txt + cookery_*.txt recipes display as normal.

