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Messages - Saiko Kila

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76
Modding / Re: "You don't skin people!" - But I want to!
« on: January 11, 2019, 06:44:25 PM »
As well as the toxin accumulation issues there is the risk of cysts, holding baby parasites, enjoying the free ride into the new host. In the historic Meditterean several cultures abhored pig meat, some to even the modern day. Pigs are very close to us in meat so if pig to human transfer is a concern imagine it being so much worse if it was human-human.

The reason some cultures did not eat pigs was specifically one parasite - causing trichinosis - which these cultures (or their ancestors) did not have resistance against (at all, even rudimentary, so this was huge problem). But nowadays they do have resistance, at least as much as others, and this is purely a religious or cultural thing, with no scientific basis at all.

The reason people shouldn't eat people (but not pigs) are both prions and viruses.

Anyway, the OP wanted to skin, not to eat. And skinning (flaying) was very popular in middle ages, as a punishment (both before and after death), but I suppose this could be different in iron age Finland, before Christianity. It was certainly more popular in middle East and Mediterranean area, as well as in Americas, than in Europe proper.

77
Gameplay questions / Re: How to hunt seals?
« on: August 11, 2017, 10:42:31 AM »
I also saw seals from zoom out maps. May be related to stats of character, how good a hunter he is (sight, for example).

Anyway, most of my seals were found in the north-west, by Seal Tribe, but I also had them completely to the center-north (single animals).  Maybe it depends on map. The map resembles Finland to a degree, but there are sometimes significant differences, like a big mountainous area, covering most of northern tribe grounds, where in previous map the wet plains were there instead. If seals are based on "biome",  this may be the reason some people find them plentiful in places where other people don't see them at all.

I fight by throwing spears and shooting arrows, from the punt, rarely on land. It needs patience, and is not often successful, though I did have more than one seal hunted at the same time.

78
Gameplay questions / Re: Traps - what am i doing wrong?
« on: August 11, 2017, 10:30:18 AM »
Now i'm just curious about one more thing: what to do with all the meat? I definitely can't eat all of it until it gets spoiled, and i don't have a house to smoke it yet. So i'm thinking i should sell it in the village for some dried or smoked meat (or arrows, arrows are always good). What's the best way to do that? should i sell it raw, or roasted? What has more value? The logical thing would be to sell it raw, because then the village people can smoke it. Is that how the game works too?

Roast it. It will have 15% more value than raw meat, and it will hold a couple of days longer. Also you will train cooking skill. In time, high cooking can give you high profits, because most of the roasted (or otherwise prepared) meat will have higher value than default. The best way of roasting is relatively close to a tree, from which you can indefinitely collect branches or twigs to fuel fire. Keep the rest of meat behind you (so it won't spoil in the meantime from high temperature), and keep the dogs chained to yet another tree few tiles away (so they won't eat the meat you are going to prepare).

For smoking (50% added value), go to the village and smoke in a room with fireplace. The common room is better than sauna, because it keeps temperature (and ability to smoke) even after fire is out, while in sauna the fire must be present when you start preparing you batch, at least that's my experience.

For drying (60% added value), you can go to any building during dry season, but I would suggest using a small kota entry (the tile with door), preferably on the eastern outskirts of village. That's because no one uses such building, and you can sneak into it in case you
are not in good standing with villagers, and take items without walking inside, which could be a trap. Also it's easier to remember where you put that thing, if you always use a similar place.

Don't use ropes and leather ropes, only cords. You can buy summer elk/stag pelts for cords, or rough quality clothing, preferably cloaks, for even cheaper cords.

About the traps - elks will occasionally get in the trap without a bait, and you can force the elk to move in desired direction by flanking it and running to it, but the best way is just to drop a turnip on the trap and go away. Elks love turnips. Turnips are cheap to buy during season, and easy to farm later. (Also containers with turnip seeds are great to carry herbal beverages, but that's for another day)

79
From what I remember, not seeing opponent that is attacking you, gives them 100% chance to hit in meele, high stance with shield removes ~half of our eyesight for protection against projectiles. My questions are - how ranged combat vs eyes work in this case, only possible hits to eyes are blocked where our sight is blocked or protection is bigger? And how meele will work? Will enemies hit me 100% of the time there?

Also I remember celling counts as outdoors, and I vaguely recall one of updates changing how temperature work a lot, does my cabin need to be 100% hole free which excludes having cellar inside? I remember that wild animals will steal food, so I could make at least one additional room for cellings so only robbers would be birds.

Cellar inside can be done without a problem. Even with current upgrade, you can survive sleeping on the inside cellar during winter if you have warm clothing, though snow will still wake you up. I make my cellar just a few metres off my sleeping space, which is near fire. It has no effect on perceived temperature - my character still sweats a lot. This cellar is very convenient, when you stand on it, you can prepare dried food (there needs to be a wall nearby, may be diagonal), which you don't need to care about moving to the cellar when it's done.

This can be still robbed by non-avians, assuming you let you door open.

I fight with the shield often, and enemies definitely don't have 100% hit chance. The melee fighters with axe will devastate the shield quickly, though.  One hit can even lower quality by more than one level. Also, even with the anti-arrow stance, the arrow can sometimes hit you, including in the eyes. Still, it will block most arrows coming from front. By the way, when melee fighting with shield and HIGH stance, you can still be hit by your melee opponent in the eye, too.

Enemies seem to have some advantage when attacking off sight, and if in group, some of them will try to flank you. But my character is so armoured, than these attacks rarely are very dangerous.

80
General Discussion / Re: Character Dementia
« on: August 09, 2017, 08:45:01 PM »
I keep all my animals inside except dogs. Dogs can sleep outside, because that's the Way of the Dog (and because they eat items reserved for trade). Because I have minimal lighting inside, I made a similar mistake not once or twice.

81
General Discussion / Re: Killed Companions
« on: July 23, 2017, 06:11:24 PM »
You can do nothing, but you can later make quests for the village, after they rage subsided. If you want.

You can roleplay a bit, drop some stones on the body to make a grave, or carry it to the cave. Personally I would try to cut it into pieces if it is winter and it won't rot too quick, then dry it, and sell/give to his fellow villagers, so they can retain at least some of his spirit.

82
Gameplay questions / Re: injured dog dropped the stuff?
« on: July 14, 2017, 07:52:04 PM »
Actually the animals have slightly different encumbrance rules. They can carry only as much as they weight themselves, while the character can carry significantly more. Also the animals have only 20 "item slots", much less than the character. Still, encumbered dog is very slow, though a single punt won't encumber it that much (a single raft though is enough to slow any dog to a crawl, assuming the dog can carry it at all, only about 50% of dogs can take it).

As for finding a punt, I suppose it is the same situation as I used to have frequently - the punt wasn't loaded after coming ashore, and still lies somewhere waiting for a lucky finder. Retrieving it would be a lot of work, probably requiring combing  the forests near rivers and lakes recently crossed. And another punt/raft for it.

You CAN look into msglog.txt, jump to the end of file and start searching for a "punt" in reverse direction (the line will be like "(000000):jcic:[p]{046D019D}      | punt", the hexadecimal number there is a coordinate of the tile), but it will work only if you have dropped, or entered the tile with it and looked, or something. Not all actions are logged.

83
Gameplay questions / Re: I have only axe and knife for crafting...
« on: July 14, 2017, 07:32:07 PM »
... and i don't know what valuable item can i craft in order to use it for trading? For example, what can i make to be able to buy a bow and arrows? I see that fishes are worthless, wooden bowls too.

Most items need big stacks to be worth anything in the range of bows and arrows. It's simply because bows and arrows are expensive, and most crafted items are not. Additionally, crafted clothes have only 20% of original value. Actually, arrows (normal, not blunt ones) are one of the more expensive things you can craft easily. Ten standard arrows (or ten summer squirrel pelts) cost the same as one standard quality longbow, which is quite a decent weapon.

If you don't have enough cords, then making primitive bow is better. One primitive bow cost 16 units, the same as two arrows, and making it uses single cord, and a small tree. Don't make shortbows - making them takes ages, and you would be better selling the food you consumed in the same time...

Still, probably the best solution in the beginning is making boards. If you see a village with fallen log/tree in it (happens sometimes), you can use it to make boards in place. One board costs 8, the same as squirrel pelt and an arrow. Boards are heavy as hell, but since you are making them in place, you should be able to trade it. You may want to bring them to the house where the intended bow lies, and wait for a villager to come nearby, before picking it all up (in tranches, if necessary) and trading.

By the way, two torches are enough to buy a cord from a villagers. Or collect around 25 fistfuls of berries (some less, some more) and buy a cord with it.

As for fishes, standard quality roasted pike costs about 5.79 bucks, so you need two to buy an arrow. Dried pike costs slightly above 8 bucks, enough for an arrow, but you'll probably start with roasted ones. Roasted trout costs more than an arrow, so it's quite expensive, but it's probably wiser to eat it instead.

For meat, the lowest quality meat (I mean low nutrition, not badly cooked), when roasted, costs about 0.8 bucks per pound, while the best meat, i.e. bear, costs about 1.9 bucks per pound. Most big animals, when roasted, cost about 1.2 per pound, making it a better trade than boards weight-wise - but you need to kill the prey first, and then roast it and bring to the village quite quickly, before it spoils. Most trade I do is from meat and weapon/armour taken from enemies, with furs reserved for travelling merchants. Making items is not profitable in the long run.

84
General Discussion / Re: api-ms-win-crt-stdio missing
« on: July 14, 2017, 07:00:49 PM »
There's no need to have Win 10, by the way. I run UrW on Windows Vista Ultimate x64 (I'm probably one of the last users of this system), have required library installed by something else (I've got 500 programs, so don't know exactly what installed this), and everything works splendidly. I suppose some of newer patches broke dependencies somehow, it wouldn't be a first time.

Generally, it is usually fixed by installing vcredist_x64.exe or vcredist_x86.exe, whatever applicable, which in turn is performed by almost any Windows game when installing (if you have Steam and install a lot of games it is happening all the time). It is possible to uninstall the VC redistributable, just run the exe manually and select Uninstall.

85
General Discussion / Re: api-ms-win-crt-stdio missing
« on: July 08, 2017, 12:49:12 AM »
I'd like to try urw 3.4 but i don't have api-ms-win-crt-stdio. I thing i should have visual c++ 2015 but i can't install it because i don't have update KB2919355 which i can't install either. I downloaded this .dll and moved it to both system32 and syswow64 but no effect. On some websites i see that i should perform cmd commands %windir%\System32\regsvr32.exe /i api-ms-win-crt-stdio-l1-1-0.dll and %windir%\SysWoW64\regsvr32.exe /i api-ms-win-crt-stdio-l1-1-0.dll so that copying this api'.dll file to sys'32 and 64 folders will work. I don't want to do this without someones confirmation.

Or just give me a link to an urw version for visual c++ 2013.

Have Visual C++ 2015? What for? You only need the library to be accessible. You can do it the way you described. If something stops working after registering the libraries, you can always unregister them by adding "/u" switch, like this for example:
%windir%\System32\regsvr32.exe /u /i %windir%\System32\api-ms-win-crt-stdio-l1-1-0.dll
%windir%\SysWoW64\regsvr32.exe /u /i %windir%\SysWoW64\api-ms-win-crt-stdio-l1-1-0.dll
You need to use command line console (cmd.exe) with heightened privileges, i.e. administrative. It is also possible it will work without the "/i" switch. What operating system it is, by the way?


86
Not bugs / Re: Increasing stat upon Course Completion Fails
« on: June 25, 2017, 09:03:38 AM »
I'm plugging through the Advanced courses right now with the same character - I'll post what happens (Assuming I can beat a bear with a character that uses no weapons)

You can, if the bear has heart attack.

Or you do have some dogs, which is more realistic (and possible). Dogs, two or three, will attack the bear, which will change its target every now and then. You character requires some high dodge, alternatively a shield (and associated skill). Still some luck is needed, and the bear's skin will be in a sorry shape, but this is doable... with save scumming, or much patience, that is.

Said that, bear can be beaten even with a club, so unless this is a self-imposed challenge, I would prefer even that simple weapon over monk style.

87
Gameplay questions / Re: Where should I look for a splitting axe?
« on: June 25, 2017, 08:53:49 AM »
I don't think this axe can be found with northern cultures (the tribes, especially the middle and the eastern one). They seem to carry only handaxes. If they do have possibility to spawn other axes, the chance of obtaining them is so low it is not worth looking for anyway. However, every other culture, the ones with agriculture (fields around villages), can have it, and restock items about every 3 months or so. If you are in the north, look in Sartola, Koivula or Kiesse villages. I had particularly much luck with Sartola.

I think there are similar rules for punt, though I do have some agricultural cultures which never had punts in my game.

88
Not bugs / Re: Increasing stat upon Course Completion Fails
« on: June 24, 2017, 09:21:12 PM »
I have old pics of attributes change from my current character. Assuming this link works, you can clearly see that all attributes are increased, except Str and End, because they are already maxed out. This change is after the final task of advanced course (Please the Forest).

http://imgur.com/a/N9OmJ


89
Not bugs / Re: Increasing stat upon Course Completion Fails
« on: June 20, 2017, 08:19:26 PM »
The stat increase increases all your stats across the board by +1, but I'm not sure what it does for stats that are already at max - I'm assuming nothing, but not sure - it may be that it does increase the value, but still displays the same.

Maxed out attribute (i.e. the one with value of 18) simply won't be changed. Only attributes with value of 17 or lower are increased. Also it's impossible to choose only one attribute to increase, because after selecting the option to increase attributes, the game will increase all attributes with value under 18.

90
Gameplay questions / Re: Can you be a Bandit?
« on: June 19, 2017, 04:18:17 PM »
Also, bigger people give more meat, I've gotten as much as 70 cuts of meat from a big Njerpez warrior before.

Yes, humans give 30% of their corpse mass as meat cuts. Most animals give 45% (it ranges from 25% for seals to 80% for most birds). But average human weighs 70 kg or 140 lbs, so you need some luck to find longer pork.

More importantly, the human meat is on par with the worst meats, and is less nutritious than for example stag, not to mention reindeer. And reindeer meat gives about average nutrition amongst meats.

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