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Solved'n'fixed bug reports / [Fixed - persists in 3.50b2] Unfair death due to extremely rapid ice melting
« on: February 15, 2018, 10:08:03 AM »
My character saw a reindeer out on the ice on the overland map, moved there (on the overland map), and found it dead by a hole in the ice, move to the hole and butchered the carcass. When trying to zoom out again I was met with the report that it wasn't possible due to the uncertain condition of the ice. OK. Call on the dog and let it carry 65 cuts of meat, push over the meat, and the dog falls through the ice. Still not able to zoom out. Lie down and crawl. The ice makes cracking noises. Drop the rest of the butchered products. Still no zooming out. Crawl. New cracking noises. Fall though. Drop everything carried, but the ice keeps breaking when trying to get up, which eventually leads to death. Given that I had moved there on the overland map I didn't know which direction the closest land was.
I had no idea the ice had grown weak yet (snow still knee deep), and there was no warning when moving up to the carcass, neither on the overland map, nor on the local map. I agree I should have gotten the hell out of there when seeing the reindeer and its hole in the ice, but it's still extreme that the ice melts from no indication of risk to lethal during the hours it takes to butcher the carcass.
I had no idea the ice had grown weak yet (snow still knee deep), and there was no warning when moving up to the carcass, neither on the overland map, nor on the local map. I agree I should have gotten the hell out of there when seeing the reindeer and its hole in the ice, but it's still extreme that the ice melts from no indication of risk to lethal during the hours it takes to butcher the carcass.