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Messages - amyhistoria

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16
Gameplay questions / Re: New Price List?
« on: December 27, 2017, 06:46:45 AM »
Not sure but this list might be more up to date (URW Wiki) http://www.unrealworld.fi/wiki/index.php?title=Item_list

Yeah, this one is better, with all the new sprites.

But there are problems: No food/skin, also the knife price is not correct (I used 5 dried stag cuts to get one Fine Knife in 3.50)

17
Gameplay questions / New Price List?
« on: December 27, 2017, 05:41:23 AM »
I remember that in old forum, there is a price list thread for v3.18/3.20, which also contains a link to a Google Doc form.

Now that the old forum is somewhat inaccessible, also I can't find the doc by Google search. What is worse, I'm at China Mainland where much of the google and other things need "surfing scientifically".

The new wiki's price list is highly outdated, and it also doesn't contain the price of food and skins.

Could someone give me a 3.20 price list of the Google doc, or something new? (Playing 3.50 now)

18
Suggestions / Re: Textiles and Scissors
« on: December 26, 2017, 10:48:25 PM »
Currently there is no point in bolts of cloth in villages since UrW doesn't provide means to make clothes out of them. Once clothes making makes it in bolts of cloth would make a lot of sense.

Still the clothes making is the "common" skill now. I think the general handicraft, or a tailoring skill can be implemented, like the way firemaking and ritual was moved out.

Clothes making can be implemented easily, I think. 

19
Suggestions / Re: Textiles and Scissors
« on: December 26, 2017, 04:39:00 AM »

EDIT: I have looked around and found these Viking Age scissors exhibited at the National Museum of Denmark..


Thanks for the research. I've never really do the "buy a clothing - make cord from it" thing (except for back to 2014, when the Njers are quite easy to hunt, and I make decent quality ones from their loots). The problems is that it's hard to get decent and better from animals. Also I think floral textures are always more efficient, as today we usually got from those.

For the scissors I think it can be somewhat a "semi-luxury" items, since making clothes by knife cutting is really weird and inefficient. But we can do without them perfectly now.

20
Suggestions / Textiles and Scissors
« on: December 26, 2017, 01:47:52 AM »
Hi, I've picked up 3.50 beta again and found the quest system interesting.

I still remembered that 3 years ago I suggested a lot  (in the old forum, named Amy Xu) to get some fellow players annoying. I still have this kind of suggest habit for games those days, so I'll try to cut it short:

Players will need textiles to craft their own choice of cords or clothes. And it's weird to strip a specially tailored clothes into cords.

So why the villages not store some bolts of nettle/linen/woolen clothes?Also leathers from leather-bearing animals, some times leathers from fur-bearing animals (dehaired)


Scissors can do more precise things.

Small/regular scissors can be used to make common items like cords and clothes. Also optimal for cutting branches. Can be used to shear small amount of wool after shearing system implemented

Huge/Gardening scissors can be used to harvest, and also shearing and branch cutting.


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anything