Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Privateer

Pages: 1 ... 36 37 [38] 39 40 ... 46
556
Ok, I will just change the code to not use anything or something common (because I don't really know how to make it need something nearby) and just burn the bodies after getting the needed part.

 That should work fine, or use nothing at all. This parameter [ground] will allow use from the floor, however it doesn't work with carcasses.
The dummies are more important than the "story" I tried to wrap them in  ;)

Merely placing double slashes in front of an ingredient will skip it;
\\
Have fun


557
Is there a way to change the need to actually hold the body of a Njerpez to just having it nearby? My character can't lift it (it's too heavy) and I rather not starve myself to be able to butcher him (I heard that butchering humans really upsets the spirits), also is there any other way to decrease the weight of a human? (I don't have dogs, so I can't have them starve and eat a bit of the body)

You can of course change to code to work however you'd like. In order to consume the carcass (one of my intentions) you have to be holding them, they can not be targeted from the floor.

558
Mod Releases / Re: Fish Farmer module v3.5
« on: May 18, 2018, 04:25:07 PM »
Don't all of those go under the 'M' menu as sub menus?
Thus, I suspect the poster is trying to say the sub menu bindings clash (without explicitly mentioning which ones, although I suspect it would be 'e' given your snippet).

If that's the case, it's fixed by changing the sub menu key binding of one of the clashing mods to use a key currently not in use anywhere.

Exactly, it's under shift-M. So when I press E it goes to fish Egg harvest instead of weaving. Even when I manually press it, it goes into the egg harvesting menu, making it impossible to weave.

How would I change it?

 For my mod the key usage can be changed in the file "menudef_jobs.txt" you'd need to assign a non conflicting letter to each menu.

559
Mod Releases / Re: Fish Farmer module v3.5
« on: May 18, 2018, 07:12:23 AM »

 The fish farmer module v3.5
Allows you to gather and raise your own fish for food and profit.

Hey I'm using your Fish mod and the Self Sufficiency mod and under M you guys have the same keybindings, so when I try to press Weaving it goes to Fish Egg Harvesting. How can I fix this? Thanks!

That is odd mainly because,
The fish farm doesn't use the "M" key
{Menu Binding}
Code: [Select]
.Gear.  -G-   *MAKE*
.Job tools.  -J-  *MAKE*
.Fish farm.   -F-   *MAKE*
.Feed fish.  -I-  *MAKE*
.Harvest fish.  -H-  *MAKE*
.Egg collection.  -E-   *MAKE*

I'm not familiar with the other mod you mention, and I doubt  clash in headers, Egg harvesting uses
Code: [Select]
[SUBMENU_START:Egg collection]
[SUBMENU_END:Egg collection]


Unless the other mod is calling a tag named the same.. which would be weird.

560
Gameplay questions / Re: Short Questions/Quick Answers
« on: May 17, 2018, 09:39:13 PM »
Dogs will if no food source is available

561
Gameplay questions / Re: Short Questions/Quick Answers
« on: May 17, 2018, 07:42:33 PM »
dogs will eat cooked food before it spoils.

562
Mod Releases / Re: URW sufficiency mod
« on: May 17, 2018, 05:03:21 AM »
Mods can be added or removed pretty much whenever you want.

563
You are right... No matter how hard you try you can't level up imaginary skills and common is used. ;)

564
Thank you, this is now resolved to common.

565
Modding / Re: Old mods
« on: May 15, 2018, 01:39:17 AM »
@zer0lis
I've posted the mod you requested, along with a version sync.
https://www.unrealworld.fi/forums/index.php?topic=1222.0

Have fun

566
********NOTE: You have to be logged in to see the downloads*************

************************************************
** ! Warning !
** This mod may not be suited for everyone.
** The topics are a bit gruesome by URW standards.
**
** This mod creates standing size training dummies
** You can now train your weapon combat skills
** without throwing your weapon
** Gather the pieces, enlist the help of a goddess
** and Build your own weapon skill dummy
**
** Download is currently available below
************************************************


Kalma
The Finnish goddess of death and decay
Her name meaning "The Stench of Corpses"
Her favorite places to linger are graveyards and cemeteries;
Some say that she moves on a vehicle of odors, much like a puff of smoke.

Kalma has tried many times before to tempt the peoples of the UnReal World,
It seemed that the blessings she had offered in exchange, for a
few mere corpses, fell short of of tempting their morality.

She decided instead to enlist the Njerpez as surely she could tempt the army she needed.
So she left the UnReal world for peoples of the East. Slowly her hatred of these people grew
over time. Even their sacrifices were few and pathetic, if only there were something she could
offer that might tempt the peoples of the UnReal World. She would use them to exact her revenge.

Long she pondered until this day, the day UnReal World itself changed.
This new world now allowed her to offer a great prize.
One that any true warriors could not pass by.
Surely now the living would line up to send her the dead!



Now she must fine tune her plan before swaying the peoples.

------------------------------------------------------------------------

It now appears that corrupted souls under the promise of great strength, are now in league and
helping Kalma put all the "pieces" of her plan into reality.

Kalma is confident that her plan will deal so harsh a blow to the Njerpez that soon
all the missed offerings will be a distant memory, as may soon be the Njerpez peoples.

Kalma is making an open offering to a few elite warriors, to accept her blessing (early) to be sure that nothing in her plan has been mislaid.
The path to her blessing is long and covered in blood, but if you think are up to the challenge of feeding a God, please contact this mortal.


*NOTE* I've included both the dummies so you can decide for yourselves if you play it.
Dummy A is used by default (less gore) and is dummy1.png
Dummy B is also in the download (not used by default) and is dummy2.png
Which ever one is named "dummy1.png" will be used by the mod.

ADDED: I've added a download of the trainer published in "The Finn's Wilderness Living Mod" which doesn't contain all the hubbub and killing.

567
Mod Releases / Chicken coop for the homestead
« on: May 13, 2018, 07:01:15 PM »
********NOTE: You have to be logged in to see the downloads*************

Bird Coop
Get eggs at home
Simple little mod that adds the ability to get eggs at home. You need some wood parts, and (5) eggs to try to hatch. The set timer is 45 days, after that you can get eggs.
Being at the coop and feeding your birds will result in eggs. The only control mechanism is the amount of raw feed. It just didn't feel like home without a coop.

The tasks are listed under the lumber menu and use timbercraft and cooking skills for building and harvesting respectively.

568
Suggestions / Re: Persistent world
« on: May 06, 2018, 07:49:11 PM »
 In version(s) prior to current I have tried transferring a world to an unrelated character with some success. Some items got confused, as the transferred world had caves and  homes with lots of items.

569
Suggestions / Re: Autonomous bone-eating by dogs
« on: May 05, 2018, 07:55:46 AM »
 My dogs trade off which bones they chew irl so I'm not sure.

570
Bug reports / Re: Inaccessible cave
« on: May 01, 2018, 08:51:33 PM »
 Haha, a collapse! You have a wonderful perspective.

You used to be able to build a door into the wall to allow access. I haven't tried this in some time.

You can "deconstruct" the rock.
Open biy_glossary.txt, scroll down to just above "[SUBMENU_END:kota]"
Add a new line and put
.Big Rock .

save and close the file. Now when standing next to the Big Rock open the building menu and choose deconstruct and pick a rock

Note: use f3 on the item to see the name as it may be High Wall or something else, not played in a while.

Pages: 1 ... 36 37 [38] 39 40 ... 46
anything