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Messages - Privateer

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31
Mod Releases / Re: ModernNorseman's Portrait Mod 1.0 (AI Portraits)
« on: December 10, 2022, 07:34:16 PM »
Hi, @ModernNorseman !

 I understand why they put a watermark, but considering this is for personal use to mod a game we're all just playing by ourselves,

 Since you understand why the watermark is placed, I think changing them for your own personal use is fine. However, "Distributing" the images with the watermark removed may open a remote chance at a copywrite violation?

32
Gameplay questions / Re: Clothing Quality Limit?
« on: December 06, 2022, 09:15:41 PM »
 I recall this being a thing but a fast search of news turned up nothing. That high quality items are only available via trade. Could be wrong..

33
Gameplay questions / Re: How to heat a building?
« on: November 29, 2022, 09:01:56 PM »
Put some furs on his bed and burn some wood for God sake! :D

tbh firewood is kind of a tool to waste time not a method to warm your home. Put the parent wood item in your fireplace.

34
Modding / Re: Preparation time
« on: November 20, 2022, 11:07:02 AM »

 I checked some of my old code and seems I always used \1\
so can't verify legacy of 0

35
Gameplay questions / Re: Sauna start
« on: November 16, 2022, 12:52:01 AM »
 I think now you have to use sauna in settlement.
Not remember if "Sauna Stove" is currently makable.

36
Gameplay questions / Re: green color
« on: October 18, 2022, 07:29:25 PM »
Hi . thank you for your answer . I didn't add sprite to my game
I just put a box and I gave it a media material with "webm" format.
while all the colors are correct , non of green colors appear in my media

Ah, "Unreal World' is a roguelike survival game (this forum)

"Unreal Engine" is a development platform (https://docs.unrealengine.com/4.26/en-US/Basics/HowTo/FindingHelp/)

GL  ;)

37
Gameplay questions / Re: green color
« on: October 17, 2022, 06:31:30 PM »
I'll take a guess;
Are you adding 'sprites' to the game?
pixel 0 x 0 defines what will be the transparent color.

38
Off-topic / Re: A humble request
« on: October 16, 2022, 03:21:17 AM »
Good for (7 days)
https://discord.gg/U5Yh5zmQ

39
General Discussion / Re: How to get Warflail?
« on: October 02, 2022, 07:02:39 PM »

40
Mod Releases / Re: Finally We have Fish cuts !!
« on: September 07, 2022, 01:26:15 AM »
Hi there. first ever post. I did a thing.

Don't know if anyone here is very active anymore but hey, figured someone would use it.

 Hello and welcome  ;D

I like the sprite, thanks for taking the time to contribute.

41
Gameplay questions / Re: What cultures can initially identify flax?
« on: August 29, 2022, 03:51:19 AM »
Flax
[CULTIVATED:kie ree dri koi sar]
[HERB_KNOWN:eastern western]

42
General Discussion / Re: Finding music from ancient versions of UrW
« on: August 27, 2022, 03:28:59 AM »
As I recall they were changed due to some copywrite agreement type stuff.

 They are still present if you download version(s) which contained them.

43
Modding / Re: skills location?
« on: August 12, 2022, 01:33:17 AM »
ini_skills.txt

44
Solved'n'fixed bug reports / Re: Forum having issues?
« on: July 13, 2022, 10:41:13 PM »
Resolved for me on this load of forum. Thanks :D

45
Solved'n'fixed bug reports / Re: Forum having issues?
« on: July 12, 2022, 09:21:37 PM »
Yes, it is persisting for me as well as of this post.

Microsoft Edge browser

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