Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Privateer

Pages: 1 [2] 3 4 ... 46
16
Bug reports / Re: Crash to desktop
« on: April 11, 2023, 08:45:27 PM »
For Unix clients > graphic file names from MODS will cause crashing when the recipe is run.

It's a problem with the mod not the base game.

17
Gameplay questions / Re: Yarn
« on: April 08, 2023, 05:45:46 PM »
Trade in towns/villages/settlements

18
Whenever I go to make a dry quarter log in the fletching menu from a regular quarter log my game freezes then crashes. Whats up with that?

If you're on UX it's because the graphic is missing (Truetile file)

I'm on Linux Mint. Not sure what UX means unless thats Unix. How do I get the missing truetile file?

 Yes I mean a version of Unix, and I misspoke, I now remember this specific issue.
The problem is the file name "ww-dry_lb_wood.png" is to long for unix

to fix it; open the text file containing the recipe, find the line for "regular quarter log" (or whatever it is)
Go down to the line with [TILEGFX:]
and shorten the name to 10 or under characters.
THEN
Go to the Truetile folder in UnrealWorld and rename the graphic file to match what you used in the [TILEGFX:] name

19
Whenever I go to make a dry quarter log in the fletching menu from a regular quarter log my game freezes then crashes. Whats up with that?

If you're on UX it's because the graphic is missing (Truetile file)

20
Gameplay questions / Re: How to turn"fistfuls" into "bunches"
« on: April 05, 2023, 03:20:24 AM »
curious to see screen shot of quest dialog and a shot of your inventory.

21
Gameplay questions / Re: Master Fisherman can't catch no fish!
« on: April 05, 2023, 02:01:26 AM »
I don't understand. Is it simply because I have no bait?

try bait, though it's still much harder to catch fish in the last version or so.

22
Bug reports / Re: [3.72.2 linux] hill replaced with empty tile
« on: April 02, 2023, 07:31:06 PM »
Did you check if it's ice/water, that has gotten me before.
Snow blindness.

23
Development News / Re: Still forging the Blacksmith NPC code
« on: March 28, 2023, 08:12:23 PM »
 Great stuff!
*****
Are you planning a penalty for not coming back or not purchasing after completion?
*****
Could your reputation play a role in the payment? eg: "Unknown traveler, I need x to begin your order." to "Hi trusted friend, I can get that started for you right away."?
*****
- chat options: What the NPC is capable of making? Expanded: If known to NPC, general location of a more skilled blacksmith.
*****

 Yea small business!

24
Suggestions / Re: Fixing fishing nets
« on: March 18, 2023, 08:41:40 PM »
 But then wouldn't nets need to potentially fail more catastrophically? Not just wear, but tear, snag, tangle. Requiring potentially many hours of repairs.

25
Solved'n'fixed bug reports / Re: Game loading bug
« on: March 16, 2023, 05:38:02 AM »
From recent Steam thread with similar topic:
Quote
Sounds like new SDL library issues, as the 3.63 uses the old (and on some systems more reliable) libraries.

Firstly, please try disabling the audio from the game setup -> AUDIO: NO.
Then restart the game, and see if it helps.
If it does, then we can pinpoint this down to audio libraries failing - for a reason, not yet understood.

Hope that helps

26
Modding / Re: Some dumb modding questions
« on: March 10, 2023, 07:17:01 PM »
1) Flora_ created mod items could be set to be sold by NPCs

2) A 'craft' can have one output (can be multiples of item). With 'Optional' usage a single task can make some variation in the resulting output.

3) You can not 'create' building items. You can replace sprites for a different look, In certain spots you can add/expose 'world tiles' that exist, like rapids, or road.

27
Development News / Re: Blacksmith NPCs and ordering their products
« on: March 05, 2023, 07:20:19 PM »
Great! Could villages loaded from old saves eventually get these blacksmiths? I mean, I have an old save from version 3.62 and the villages loaded from there still have gender-neutral kids and sauna scoops.

 I may be mistaken but, historically changes like this DO migrate in to old saves, appearing only in villages/settlements the player has not entered/visited.

28
 This is old 'magic' (which used to work also) where words (that indicate some sounds) used as names cause URW to to spark the sound.

 Been a year or more since I've seen these :D

29
Suggestions / Re: "Liking" posts in the Modding Forum
« on: December 13, 2022, 02:47:48 AM »
I was referring to the hard-working modders.





I'm actually not sure why  :D

30
Suggestions / Re: "Liking" posts in the Modding Forum
« on: December 12, 2022, 10:21:37 PM »
 You can 'like' in the Modding sub forum but not in the Mod releases sub. For me the 'downloads' number has been more important than a 'like' per say in there. jmo

Pages: 1 [2] 3 4 ... 46