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Messages - Privateer

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Mod Releases / Re: BAC looking for new caretaker
« on: June 17, 2024, 07:31:29 PM »
 UW mod making used to be about adding a thing or two that I felt were needed IMO in a version, or in my specific game play.
I've not played the last couple versions so I am uninformed as to what has been added.

 Even though I put out the menu mod, I've never been of the mind that consuming every slot was a valid mod method outside of a specific version. We are only boroughing the keys that aren't used.

Off-topic / Re: My fight game
« on: November 27, 2023, 08:50:34 PM »
 So I have these bubble 'cars' zooming around for atmosphere, Until now!

And Taxi service

Off-topic / Re: My fight game
« on: November 07, 2023, 09:21:52 PM »
 Prototyping 'business' entrance from city.
Scene transitions, NPC add w/dialog and insert as first Robot reprogramming task (simple pick up).

Off-topic / My fight game
« on: November 05, 2023, 08:35:43 PM »
 Retirement, AI, obsolescence, and the world going crazy
 Just showing off some cut scene of a game I've been making for over a year now.

The Fight Game

Gameplay questions / Re: What is the hunting horn for use?
« on: November 05, 2023, 02:54:59 AM »

version: 2.08
released: Jul-31-1995

 - added new items (sold by Hideworkers):

        - Hunting horn

Jun 24, 2005#1
 "intrigued by that story some people tell about a "magic hunting horn" that caused an elk to come right to a hunter who used it before going to sleep."


 AFAIK it's main purpose is legend.

 Though I heard it was a "White Elk" that it once called ;D

I don't see any ref in news either..
Maybe I'm wrong.

 Wasn't there an 'exploit/bug/feature' which allowed auto selection of tool on the floor to be used, whether you owned it or not.

Which was changed: That was resolved/removed/blocked from auto selection from the floor for some items.

Gameplay questions / Re: You Think You Might Hear Some Kind of Rustle
« on: October 07, 2023, 03:12:31 AM »
Rustle is a harmless vagabond known well in the area.

Gameplay questions / Re: Drying Food During Early Spring
« on: September 09, 2023, 09:34:52 PM »
Hello! Is it safe to dry meat during the final days of cold weather in spring?  Or will it spoil if the weather turns hotter while the food is still drying?

AFAIK If you can set it you're good  ;)

Suggestions / Re: Containers need an Unpack command
« on: September 09, 2023, 07:06:10 PM »
It seems that no bird or mammal wants to eat the seed bait/yarrow. I need to test this f I can use berries instead of yarrow as the base item.

 Bears used to eat/harvest honey from bee hives (previously) where the honey was created as a 'berry'.

Suggestions / Re: Containers need an Unpack command
« on: August 21, 2023, 05:06:26 AM »

Through my current issue isnt about long bows but about the foods and sacrifices.

 Much the same as I did the arrow quiver, you could separate "specific" (generic, as mentioned) items and make a craft to extract them by weight, but there is no flexibility (That I'm aware of) so a craft would be needed for each type of extract.

Suggestions / Re: Containers need an Unpack command
« on: June 09, 2023, 01:06:44 AM »
The problem is that all items 'inside' a container become fluid.

Gameplay questions / Re: Item Qualities on Transport Items
« on: May 02, 2023, 03:46:11 AM »
I usually have inferior skis and my skill improves fast. I guess using bad skis makes you a better skier  ;)

Bug reports / Re: Crash to desktop
« on: April 11, 2023, 08:45:27 PM »
For Unix clients > graphic file names from MODS will cause crashing when the recipe is run.

It's a problem with the mod not the base game.

Gameplay questions / Re: Yarn
« on: April 08, 2023, 05:45:46 PM »
Trade in towns/villages/settlements

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