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Messages - Faatal

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31
Not bugs / Re: Extreme Slowdowns
« on: March 28, 2018, 04:06:37 AM »
http://s000.tinyupload.com/?file_id=09317369106248834630

there you are, yes it happens every time I zoom in or out.

32
Not bugs / Re: Extreme Slowdowns
« on: March 27, 2018, 03:07:28 AM »
@Sami I can confirm that it is not a disk problem. It also does not appear to be a steam client interaction. Both of these test positively. I havent played the game recently, so it started as soon as I downloaded the new version. It also appears to happen with all characters. By "save game" do you mean the character file titled the character's name?


33
Not bugs / Re: Extreme Slowdowns
« on: March 25, 2018, 08:31:16 PM »
Thanks for the reply. I am away from my PC for the next day or so. But I will get back to you with answers soon.

34
Not bugs / Extreme Slowdowns, still very much a problem :(
« on: March 25, 2018, 01:48:26 AM »
Howdy,

I am running urw 3.50 b2 on win 10. I have fairly cutting edge hardware. i5, nvidia 1070, etc. I am also running the steam version of the game. When zooming in and out of the terrain and world maps, the loading goes VERY slowly. There is also lag when fading in and out of sleep. Tasks take far to long to complete (cutting down a tree etc.). Alt- tabbing seems to have some sort of effect on the framerate. I am running several simple item mods of my own design as well as caethans mod. If you need any other info let me know.

35
Modding / Re: @Privateer
« on: March 23, 2018, 01:57:21 AM »
@Privateer  danke

36
Modding / @Privateer
« on: March 22, 2018, 03:29:44 AM »
Howdy,

I'm beginning a new play through, is there anyway we could get a reupload of your Mead Brewing, Fish Farm, and firewood stacking mods. It would not feel the same playing without them. I checked on the legacy forums but the links are all dead. As always I appreciate your work for the community.  :)

37
Modding / Re: Hardtack mod poll
« on: March 22, 2018, 01:56:20 AM »
I appreciate yalls feedback, the mod is somewhat anachronistic, however it does add a nice touch that I thought was missing from the game. Development will continue. As always feel free to suggest any changes, additions, etc.

38
Modding / Hardtack mod poll
« on: March 20, 2018, 01:29:00 AM »
Just curious.

39
Mod Releases / Re: Balanced Working Hardtack v1.4 by Faatal
« on: March 20, 2018, 01:26:45 AM »
Hey kids, its been updated again. you can update to the newest version if ya want.

40
Mod Releases / Re: Balanced Working Hardtack v1.4 by Faatal
« on: September 10, 2017, 12:33:42 AM »
It works as far as i can tell. Might as well change it though.

41
Mod Releases / Re: Balanced Working Hardtack v1.4 by Faatal
« on: September 09, 2017, 01:18:53 AM »
updated to v1.4  :D

42
Mod Releases / Balanced Working Hardtack v1.8.0 by Faatal
« on: May 26, 2017, 10:55:59 PM »
Hi, I have always wanted good travel food ingame, so I drew this mod up. A single biscuit will fill you a little and is light, but they have low nutrition, I store them in my hunting and trapping camps overwinter so I dont have to fish and hunt for food when I get there.

CHANGELOG:

-Changed to ingredient dependent nutrition v1.1
I also intend to make more preserved foods on this thread.

-v1.2 for 3.32
changed cooking and prep time and reduced likelihood of tasty hardtack.
should be better now... sorry for the long wait (not that anyone cares, ive been busy with school and just lazy). Anyway, enjoy... feedback appreciated.

-v1.3 for 3.40 beta 3 I think
changed batch size, and therefore changed math of ingredients. (based on old civil war recipe)
tiny mod for now but I do want to expand it... maybe in a few months... Thats all for now, as always hope this mod can better your urw experience... feedback is welcome.  :D

-v1.4 for newest version lol
made the recipe a make a lil more sense, less weird numbers. as always feedback is welcome...

-v1.5 for 3.50 beta?
changed pot to bowl, who the hell makes dough in a pot lmao, also removed the [ground] modifier.

-v1.6 for 3.51
messed with the numbers some more, it cooks in batches of a dozen and the ingredient weights make more sense.

-v1.6.1 for 3.51
decided to mess with the timing some more, i think the mod as a whole is in a much better state than it was. also removed requirement for bowl to increase consistency with vanilla recipes.

-v1.7.0 for 3.5x
upped seasoning requirement to be consistent with the ratios found in vanilla flatbread. Also increased the penalty on the quality of hardtack made.

-v1.8.0 for 3.7x
Reworked ingredient requirements which were previously based on faulty math. Also raised cooking time significantly in accordance with reference recipe. This version is considerably more realistic.


INSTALL INSTRUCTIONS:

1. This mod also uses the it-biscuit graphic from Bedlams Njerp cookery mod (which i recommend), it is attached as an image, just drag it into your base truetile folder. (you may need to rename the image "it-biscuit" without quotes of course).

2. Here is the code just paste it into your Cookery Glossary under baking:
Code: [Select]
.Hardtack. (12)    *COOKERY* /20/ \240\ %-10% |-1| 
{Flour}     #2#   [remove] [roast] [name]
{Water}    #1#  [remove]
{Seasoning} #.6#  [remove] [roast] [optional]
[SPOILAGE_DAYS:0]
[WATER:0]
[TILEGFX:it-biscuit]


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anything