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Messages - littlemoons

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Thanks, Sami.

It's been a long time since I've played this character and an even longer time since this character has been on this part of the map, but if I ever find this spot again, I'll create a save and send it to you as a zipped file. Thanks!

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Question: Is the nettle cheese recipe in BAC 3.82 the same as this one?

https://www.unrealworld.fi/forums/index.php?topic=2360.0

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Please mark this as not a bug. It's just an unusual occurrence.

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Thanks, Sami. I will take the character back to that same village a bunch and see if I can recreate the scenario. If I see it again, I'll send you the zipped file.

5
Sorry for the very late reply, but it actually is true that fungi can start rotting before maturation. I think especially if the mushrooms are in less than ideal condition before they fully ripen.

I agree that the reason is it started to bloom really late in the season like you said.

6
Not bugs / Re: [3.80beta] Two bugs - Sage quest & Field plants disappearing
« on: December 28, 2023, 03:28:22 AM »
Oh, of course!! So the thief has been out-thieved, the answer is so obvious!  ;)

I have checked most of the tiles around the villages and they are also completely harvested.

Luckily, I have rolled back the character so I can still trying sniping those plants one more time 😈

I am dying to try out textilecraft, and I am not waiting another calendar year for harvest 😈😈😈

Thank you for the answer, I am really glad it is not a bug.

7
Not bugs / Re: [3.80beta] Two bugs - Sage quest & Field plants disappearing
« on: December 26, 2023, 08:10:42 PM »
I also have an older save of the character that is experiencing this bug, so I loaded it into 3.82 and will play through the time frame of when the plants disappeared and see if I can recreate it. If it happens again, I'll post screenshots.

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Not bugs / [Not a bug] Two bugs - Sage quest & Field plants disappearing
« on: December 26, 2023, 08:03:55 PM »
First bug: Upon entering a village, the screen immediately opens the chat dialogue with the sage who has a quest for me. This happened twice in the same village with the same sage who had the herb picking quest for me each time. Chat dialogue box appears right as I enter the village when the screen is supposed to zoom in to the village itself. I'm not standing anywhere near the sage as I enter the village.

Second bug: Field and pasture plants (flax, hemp, broad beans, peas, barley) disappear right as they are supposed to mature. I noticed this because I'm playing a vegetarian character who is foraging/stealing from nearby village fields. The plants were supposed to mature within a week to a few days, and I kept going back to see if they were mature yet. Instead of maturing, they had all vanished off the screen.

The only plants in the same tiles that were not affected were ryes, which successfully matured, could be harvested, and are now withering. And wild dog pipe plants.

I don't know if I had done something to make this plant bug happen. Before they matured, I was able to harvest hemps and flaxes for the fibres only for textilecrafting. Did this contribute to the bug?

9
General Discussion / Re: You are from: Moron Heath
« on: December 07, 2023, 12:37:02 AM »
😂😂😂

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Suggestions / Future update for eye injuries and loss of eye
« on: June 10, 2023, 11:17:28 PM »
I hope in the future update where eye injuries could result in loss of the eye that the eyesight stat will be halved or diminished accordingly if that were to occur.  ;D

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Two instances of mushrooms being both not fully ripe and withering at the same time. Unable to [g]et.

Other mushrooms and plants around these two bugged mushrooms seem fine though.

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Development News / Re: Version 3.80 (beta) released
« on: April 28, 2023, 08:36:10 AM »
Maybe not bricks, but wattle and daub was surely a thing?  Maybe a fence, water, some dung, and some dried nettles could make a weatherproof but not large inquisitive animal proof wall?

That would make a nice mod!

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Development News / Re: Version 3.80 (beta) released
« on: April 28, 2023, 08:33:41 AM »
I planted a field the other day. How do I spread dropping onto the planted field? Just [d]rop it on top of the soil and leave it there?

I'll answer my own question. Yes, to fertilize an already-planted field, just drop dung right on top of the tile, and it will disappear (absorb) in a day or two.

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Development News / Re: Version 3.80 (beta) released
« on: April 27, 2023, 06:00:25 AM »
Would seem that poop isn't moddable as a base item! :(

Hmm, but poop can still be used as an ingredient in a recipe, like mud bricks!

Dirt + water + straw/hay + dung = brick.

Probably not historically accurate for Finland though, I'm guessing.

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Development News / Re: Version 3.80 (beta) released
« on: April 26, 2023, 04:33:07 AM »
I planted a field the other day. How do I spread dropping onto the planted field? Just [d]rop it on top of the soil and leave it there?

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