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Messages - Isauros

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1
Development News / Re: Haft them axes, haft them spears
« on: January 12, 2024, 07:40:30 PM »
I have two questions:

Will there be a space prompt (I think there is one) to make you stop and take notice when the shaft breaks? Just thinking that it'd be annoying if the head falls on the floor, and you wander off without noticing?

Will hafting a masterwork item with a lower quality shaft reduce the quality of the axe? It would be good to reward the players own self-sufficiency in that way by making carpentry skill more desirable.

I think this will be great addition. Good stuff!

2
Would you say there were more wandering njerpez in their home territory than in Kaumo, or was it roughly the same?

3
I've noticed that wandering Njerp' spawns seem to not have any relation to nearby war camps (i.e. you can have loads of spawned war camps but wanderers don't seem to increase). This makes me curious as to whether destroying their culture entirely, would prevent their spawns. If no one knows, I might do an experiment to find out. ;D

4
Bug reports / Re: [3.82] "Over the partystack" into freezing water
« on: December 28, 2023, 12:20:45 AM »
7zip is a free compression file and used by some folks. that might help send the log.

Seems even the msglog file is too big when compressed. It's a 1-yr+ character.

5
Bug reports / [3.82] "Over the partystack" into freezing water
« on: December 23, 2023, 01:08:45 PM »
I dropped all my items into my punt, an continued my journey. I didn't realize I had had fallen into the freezing water and I died of hypothermia. I think this is a bug because of a previous post that was similar that Sami replied to. Usually when you move in a punt without a paddle, you don't move into the water, no?

Usually you get the
Quote
To shove your Punt ahead you must have sesta or paddle wielded!
message.

I can't upload the msglog because of file size restrictions.

6
Gameplay questions / Re: Best Ways to Acquire Masterwork Fur Armor?
« on: December 01, 2023, 09:20:11 PM »
I wouldn't say there is much reason to search desperately for M. fur armour. The 1+ point protection of Bear fur is more important, as both arrows and spears are very dangerous, and it is harder to stack for than edge. A linen shirt alone provides 2+ edge protection.

7
General Discussion / Re: Northern Bow vs Longbow
« on: April 16, 2022, 08:53:03 PM »
Pretty sure northern bow is the best because it has same stats but is slightly lighter, but it doesn't really matter: they have the exact same stats other than weight.

The only thing left uncertain by that thread is whether there is draw weight/length other than the power stat represented in the game, which should make the longbow outrange the Northern but it wouldn't really have an effect for game purposes.

8
Gameplay questions / Re: Unworthy trade items
« on: April 03, 2022, 06:12:35 PM »
I don't think salt is particularly useful unless you're rich in furs in which case it's saves you from having to smoke which is a tedious process.

9
Gameplay questions / Re: Unworthy trade items
« on: April 01, 2022, 02:55:09 PM »
A bag of salt is also one of the more expensive things you buy in game. It must be worth dozens of squirrel furs.

10
Gameplay questions / Re: Unworthy trade items
« on: March 31, 2022, 10:11:34 PM »
If you're buying something relatively valuable, then a villager might reject the item if your offering them a low quantity. Offered goods need to meet a minimum proportion of the value of the items your buying. So they might reject 5 elk cuts, but accept 30 or 100. If you're buying a large quantity of items then the offered goods are going to have to come in fairly large increments as well as you try and match the desired value the NPC wants.

What are you trying to buy?

11
Not bugs / Can still sell infinite boards to villagers?
« on: February 07, 2022, 02:13:48 PM »
I might just create an immersion rule that I can't sell boards to villagers now. Previously I thought I was limited by the number of boards I could pick up up at once which is twenty (I have the max weight Kaumo character of 126kg). But then realized you could just pick them up at 20 boards intervals indefinitely. I then bought 3 bags of salt and a winter lynx fur with 200 odd boards. I saw a previous changelog on the forum that said villagers should only buy the amount of boards they care enough for but I don't think it works.

Saw this thread that is the exact same thing:

https://www.unrealworld.fi/forums/index.php?topic=1974.msg5615#msg5615

Obviously the self-imposed board rule has been around for ages I see but I just thought it was fixed recently.

IMO you shouldn't really be able to sell timbercraft to villagers as it's so laughably easy for them to make themselves. Takes 4 ish hours to make enough for a small building let alone fox traps/doors/paddles.

Oh, lastly, the limit on villagers accepting boards if they already have 8 boards or more still works, if that's what the fix was. This exploit is if they have under 8. Under 8 and they will accept hundreds.

EDIT: I looked at the fixes in news.txt: I can't actually prove that the villagers didn't want 200+ boards, I'm just assuming. If the cap is maybe further up or something I don't know. I haven't tested the fixes for fox traps and meat. Also, I don't think you would ever be able to trade for boards again even for restocked equipment as boards don't seem to go away, although after many years I can't say. It's basically a way to jump to iron armour and expensive trade goods like furs and salt, but eventually you would have to start trading normal stuff. Masterwork tools and bows are doable outside of boards, with harder earned bowls or fox traps, and I'm not really suggesting that shouldn't be allowed as that's a lot more effort. I just feel like I cheated a bit to get a spectacle helm.

12
Gameplay questions / Re: Deadly poisoned
« on: January 19, 2022, 02:59:32 AM »
Get to a sage and get them to heal you 3x.

13
Not bugs / Re: Knife lost during fall in ice
« on: January 15, 2022, 11:12:13 AM »
Ah, good to know, thanks.

14
Not bugs / Knife lost during fall in ice
« on: January 14, 2022, 04:23:14 PM »
Not sure if this is a bug or not, but checked the message logs and saw I dropped all my gear when I was drowning after the fall to help me climb up, and am 100% the broad knife disappeared after it was dropped. 3 javelins floated, and I'm not sure about elk cuts but 242 remain which should be right for a big elk. Just wondering if items can disappear in this way or if it's a bug. Makes logical sense for a knife to sink but I've seen that to throw garbage away you have to throw it in water not push it.

I'm a new player so sorry if it's a dumb question but I've never drowned seriously before and never dropped stuff in water.

15
Gameplay questions / Land North of Njerpez??
« on: January 08, 2022, 09:56:13 PM »
After combing dozens of old threads, one thing I've never seen mentioned specifically is the barren wasteland North of the Njerpez. I'm new to the game and looking specifically to specialize in active hunting, and saw the advice that the more N/NE the more large animals there are.

 I decided to settle on the Kuikka river, but have been surprised to see that there is a significant absence of large predators. I've played since winter start and 1st Harvest month is coming to end, and have only encountered 1 bear just recently. I've heard a wolf pack in the Midwest and saw my only lynx in the far north of the area in the title when I was scouting the NE coast for a river. This has got me interested in what the hunting is like there. Perhaps the No Mans' Land around Seal-tribe is actually quite barren for hunting mammals? There a lot of elk and reindeer around this current spot, though, so perhaps I'm just experiencing the annual differences in migrations. Although, the Kaumo culture description mentions big game hunting. Maybe being east is just as important and being north? Or maybe animal pops are just random everywhere and it was just and old wives tale.

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