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Messages - RogueYun

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1
Not bugs / Re: [not a bug] 3.50 Aggressive Livestock
« on: June 14, 2018, 06:32:17 AM »
So you are referring to this same attacking sheep? Saving and reloading shouldn't automatically calm down any aggressive animal, but they can naturally calm down on their own.

Yes. I've done it to multiple aggressive livestock. Saving and reloading does calm the savage sheep (or cow as sometimes the case may be).

And it doesn't appear to ever be a kick or two, once the leash is on and if they become aggressive they desperately try to kill you without ceasing. At least, the ones from Njerpez Settlements. Saving and reloading seemed the only option at the time (and I've done it with mulitple sheep and multiple cows ). I haven't tried taking the leash off though. Maybe that would help.

2
Not bugs / Re: [not a bug] 3.50 Aggressive Livestock
« on: June 07, 2018, 10:31:20 PM »
I can understand a kick or two, but this was an all out assault from a sheep!

I've kept some livestock before and had my bits of roughness with them, but there should be an end. Especially if you have them around the neck by a leash.

*edit* as a side note, if this is intentional behavior, then the bug is that when you save, exit, and reload the animal will have suddenly become docile.

3
Suggestions / Re: integration of animals into bargaining
« on: May 21, 2018, 11:02:15 PM »
I feel that this, and my suggestion about earning village credit are related, or could at least be solved mutually.

Supplying the village with some very expensive weapons or tools (when they need weapons or tools) would earn you a lot of credit with them and allow you to walk off with several animals and other items.

4
Suggestions / Earning Village Credit
« on: May 18, 2018, 10:09:48 PM »
So the idea was inspired by the "odd jobs" quest that I've seen come up and completed and the fact that I don't see why ANYONE (or any village) would want or need 300 fox traps.

The idea is that you would ask a villager if you could help their community in some way. The villager would respond, "Well, we could all use about 40 boards and a couple fox traps. Joe needs some firewood. Bob is always wanting furs. Jill could use a new pot and some wooden bowls. And little Timmy wants a small knife to play with. We are also short on food and weapons. The rye is ready and we could use an extra hand in harvesting it."

You could also have it so that each villager knew what the village needed as a whole but would only tell you what they want specifically.

By fulfilling their needs, either leaving the items in houses or by giving it to the specific villager that wanted the item, they would give you credit or bonus credit depending on the item/difficulty to attain.

If you brought too many of the item they could say they appreciated the gesture but they don't know what to do with 90 boards or 3 pots. And they would selfishly keep them anyway >:D

If you try to walk off with something when low on credit they could say, "Sorry friend, we still need that, maybe after you helped our small community a little more we might be more willing to part with it."

Though similar to a quest and possibly could appear in the quest log it could say something like "The village of Snow-Hoof needs... "
and then list off what the village and the villagers have asked for and it would not end but just be updated.

5
Not bugs / [not a bug] 3.50 Aggressive Livestock
« on: May 18, 2018, 09:29:13 PM »
Conquered a Njerpez village and tried to do a bit of livestock pillaging with this somewhat humorous result.



Save File:
https://tinyurl.com/yabfdq9f

At least it is training my dodge skill >.>

6
Suggestions / Build a Tower
« on: May 13, 2018, 08:28:10 AM »
The Problem:
Certain areas of the world map are bothersome because vision is very limited. This can be a little fatiging when you have to wander some world map squares just to get your bearings/check for mobs and woodland creatures...

The Solution:
Allow the player to build towers or convert trees into hunting stands. When the player enters a world map square with a tower/hunting stand they get a +1 level view of their surroundings.

7
Suggestions / Leveling the Terrain
« on: May 13, 2018, 08:23:06 AM »
The Problem:
A house built on uneven terrain just feels a little awkward

Possible Solutions:
    - Make it so that when you use a shovel on a certain piece of land it lowers or raises (lowering is fine, but raising it seems odd without a pile of dirt nearby)
    - Make it so the terrain differences are somewhat visible in construction? Stairs?

8
Suggestions / Fishing could use a little love!
« on: May 13, 2018, 08:07:40 AM »
Bear with me if I'm not up to date. I'm a long time player but I usually don't have internet so I tend to be out of the loop.

The Problem:

Fishing is very basic with little involvement other than a spear or a fishing rod. From my experience, with a spear you starve, with a fishing rod you stand a chance.

Some Ideas/Suggestions for Solutions:

- Add complications and requirements to fishing that makes fishing more involved and easier.

- Fishing could use some bait.
    - Bait in your inventory would automatically be used when fishing is activated. Make fishing rod fishing require bait while spear fishing has the advantage of not requiring it.
    - Make bait from meat? (I shy away from this option because I don't like the idea of having the player stay in one spot)
    - Maybe have a collect fishing bait ability that can be activated from the fishing menu.
         - Have the ability to find different kinds of bait for different biomes? (See below about catching target fish)
             - If activated while standing in shallow the water you catch small crustaceans or bait fish? (bait fish trap?)
             - If activated in certain biomes or around certain objects find certain worms, flies, beetles, moths, etc.
    - Maybe collect bait automatically while moving from square to square? (I shy away from this as it isn't as involved)

- Have some sort of fishing ritual where something is thrown on the water to help encourage a catch. (Again I shy away from this because I want to encourage the player to explore)

- Catching target fish
    - Have certain fish prefer certain bait
    - This would help for people who actually want to smoke and dry lots of one kind of fish (as you spent a couple days catching only one kind)

I don't know for sure, at least this is my two cents. Thanks for all you do Sami! It's a marvelous game!

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