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Messages - StudleyKansas

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Guides and tutorials / Spear training alternative
« on: May 05, 2021, 06:01:18 AM »
If you're not opposed to a little mod that you can write yourself, consider this.  It's a throwing javelin that does zero damage and doesn't require a fire to make (since it isn't a real weapon, it doesn't need to be hardened.)  It's not everyone's cup of tea to mod their game, I understand that, but for me this fits with the game just fine.  Regular javelins will kill things very quickly, and since you need a live target to get quality practice, it makes sense to have a low damage training weapon, equivalent to wooden swords or sticks for practicing sword fighting techniques.  Just add these lines to your diy_glossary.txt file and the training javelin will show up under the Weapons menu for crafting.

.Training Javelin. "Javelin" [effort:1] [phys:hands,one-armed]   *COMMON*      /20/            [patch]
{Staff} [remove] [patchwise]
{Cutting weapon} <Axe>

I like to whip up a big pile of these things and then make an AutoHotkey macro to throw them, saves a ton of keystrokes.

Gameplay questions / Re: Does killing dogs have consequences?
« on: April 08, 2021, 11:03:56 PM »
They don't seem to care that their dogs are dead because they never come looking for them.

I have only had one experience with this but it was fairly enlightening so I'm gonna share it.  I saw a human shaped figure a few tiles away from my homestead on the wilderness map, so I figured I'd go investigate and see if if was someone who needed their ass kicked (a robber).  It was just Olli, a fellow Kaumo hunter, and his dog.  I left Olli and his dog to their own devices and returned to my homestead.  That night, I awoke to "strange noises", and discovered that a dog had found its way into my medium deadfall trap that I keep baited right outside my cabin and got itself a little banged up.  Assuming it belonged to Olli, I released it and went back to bed.  The same exact thing happened the next night, and again I released the dog and went back to bed.  After getting woken up for the third night in a row, I realized the dog didn't really want to live after all, as it had gotten itself injured three times in a row in the same trap over the same piece of spoiled meat.  I decided that my fine battleaxe would be a more humane end to his suffering than his chosen method of repeated blunt injury, and I also needed a set of dog fur mittens as they help when fighting bears, so it was a win/win really.

A few days later I left on a trip to another region to look for some seeds to help expand my farm.  When I returned two weeks later, a swarm of foreign traders had descended on my homestead.  They had nothing I was interested in purchasing, yet they insisted on hanging out for a few days and taking a good look around my place, taking special interest in my sauna which I was able to determine by hearing the door open and close about a hundred times over those few days.  During one of these evenings I was attempting to get some blacksmithing done amid the clamor of nonstop sauna door action when outside my window appeared a lone Kaumo hunter.  It was Olli, and Olli was pissed.

Being severely fatigued due to my smithing I was in no shape to fight, so I pulled out my axe and shield and backed into a corner, waiting for Olli to walk around to the front of the house and come in through the front door.  Instead, I heard sounds of fighting to the West.  Assuming Olli was out for blood and picked a fight with the first humans he laid eyes on, I thanked the gods for the chance to rest my fatigue away.  By the time I had finished resting, the sounds of fighting had quieted down.  It was pitch black outside, so rather than wandering around in the dark and feeling somewhat safe due to the sudden lack of activity, I went to bed, determined to scout around the next day and see if I could find Olli's body.  I was awoken by an uninjured Olli planting his axe in my hip.  Unable to stand, I managed to get a good enough swing at him from my bed to knock him on the ground, and then to finish him off with a solid hit to the neck.  Thoroughly confused by the situation, I crawled my crippled ass all around my cabin to the west where I had heard sounds of fighting, but never found a trace of the foreign traders.  Months later in the same save, I still have no idea what went down that night, but it damn sure made a hilarious memory.

Thanks Brygun and everyone else who contributed to the BAC mod, I'm really enjoying it!  Is this the right place to submit bugs?  I've noticed when crafting half logs, the game accepts the short quarter logs already lying there instead of choosing the full, uncut log, meaning I'm consuming a short quarter log to produce two half logs, so it's kind of an exploit.  I was cutting up a bunch of short quarter logs in preparation for unfinished bow crafting to train carpentry when I realized I should've ran out of logs a long time ago, that's when I saw that apparently anything with the word "log" in the title qualifies as a log.

Gameplay questions / Re: Tracking Njerpez
« on: February 25, 2018, 11:22:48 PM »
I have had much better luck with finding things that I see in the distance, many thanks to PALU.  I don't use his method exactly, because I don't want to take for granted that I'm in the center of the tile when I zoom in.  Instead I move around until I'm sure i'm in one of the corners, and proceed to walk the entire perimeter.  This is much easier if the tile in question is bordered by different biomed tiles, but even if it's a sea of coniferous forest it's still doable.  I'll often add a marker to the search tile with a big red X that way when I zoom out I can see if I've wandered too far.  In my experiments the width and height of a tile is around 60 paces, but I rarely count each pace as I'm looking for tracks, I just have an idea of how much of a tile fits on my screen and keep it in mind as I move.  If I'm ever not sure I'll zoom out and see if my dude is still on the X that I put on the map.

To Bedlam: I only started playing recently, but I've found the tracking skill to be incredibly handy in difficult tracking situations where the fresh tracks I'm interested in are all mixed up with half a dozen other animal tracks spread out over a two week period.  True you can use it to identify tracks that you can already see on the screen, but it can also make new tracks appear that your character didn't notice before.  For instance, if I see very fresh stag tracks leading northeast, but I don't see the next set of tracks, I'll use my tracking skill on that spot and quite often my character will discover that next set of tracks that wasn't visible before.  Once he does discover them, they will magically appear on the screen so you can see them too.  If I'm dealing with a numerous and mixed tracks situation and I can't figure out which way the bugger went, I'll hit "x' on the keyboard to examine each tile surrounding the last known tile the prey passed through, this will automatically use the tracking skill on each of those tiles without having to actually move there, and will frequently uncover tracks that weren't visible before.  This does not count as using a turn in the game, so you don't lose time walking back and forth while the prey gets further away.  This little trick is what took tracking to a whole new level for me.

Gameplay questions / Re: Tracking Njerpez
« on: February 22, 2018, 05:56:27 PM »
How often are you able to find tracks doing it that way?

Gameplay questions / Re: Water Spirit
« on: February 22, 2018, 07:53:23 AM »
I did this quest today and felt fortunate that I didn't have any trouble with it.  The ice had just thawed, and I found a single tile piece of land surrounded by water, slept till midnight, got naked and passed time until the spirit showed up.  I didn't have to climb to get on that one tile of land, don't know if that matters.  It wasn't rapids either.

Gameplay questions / Tracking Njerpez
« on: February 22, 2018, 12:54:29 AM »
Every time I see a Njerpez in the distance, I count the number of squares away from me that he is, and I walk directly there.  Sometimes I get the encounter and am able to fight him, but most of the time I don't.  That's fine, I can understand that he has walked off or whatever, but what I don't understand is that I'm never able to find his tracks.  I would think that by knowing for certain he was within a certain square, that it shouldn't take but a few minutes of looking to find a trail.  I find rabbit tracks, bird tracks, every other kind of track but no human tracks, and this is in the winter time with a ton of snow.  I start in the middle of the square and slowly make circles that get a little larger each time I go around, no human tracks.  Am I just having crappy luck or does the game not generate human tracks when they are that far away or what?

Gameplay questions / Re: Catching a glutton - advice?
« on: February 21, 2018, 06:48:12 PM »
I had the same damn issue, but it was with a badger instead.  Fence around my cellar, traps everywhere baited with fresh meat and fish, all blessed with the trap blessing ritual, and that little bastard just kept cruising into my cellar like it was a vending machine.  Finally one night I woke up to some scuffling in my cabin, and saw him hanging out near the cookware.  I jumped out of bed and slammed the door before he could escape, and proceed to engage him in hand to hand combat.  I had a bow and spear but screw that, this was personal.  My unarmed skill was quite low, so it took a good long time to finally beat him into submission before crunching his neck under my fine leather boots, but it was worth it.

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