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Messages - Frostbit

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I wish I'd seen this sooner...

I just finished the quest a couple days ago and had spent about three weeks tediously searching all the forests in the area without a trace. I had finished the last of my food over a week before so was beyond starvation and had given up. I happened to be in the exact center of the area refilling my skin in an open mire for the journey home, when I was suddenly surrounded by the group. I had no avenue for escape and nearly perished in the ambush. I barely managed to dispatch the ruffians and discovered why the injured adventurer usually holes up in the first village he comes to instead of crawling all the way home. That was one long journey, I assure you.

My character is still recuperating (and will be for some time). Next time, the advantage will be mine!

General Discussion / Re: Installing game on Linux.
« on: February 18, 2021, 11:49:29 PM »
I had a tough time installing it after one of the recent updates. There were dependency issues that Ubuntu Software could not handle which I managed to resolve installing it via terminal. I can't remember now everything I had to do to finally get it working.

This is where I started:

Since you are new to Linux, I'd suggest first trying to install it using GDebi (can be found in Software Center). It will attempt to resolve any dependency issues for you.

General Discussion / Re: Old Versions of Unreal World
« on: January 21, 2021, 08:26:37 PM »
Our no-more-maintained IndieDB page still hosts downloads for versions 3.17 - 3.30 (from years 2013 - 2016)

 You are quick today, I was just typing this :D

Same.  ;)

General Discussion / Re: Old Versions of Unreal World
« on: January 21, 2021, 08:16:22 PM »
You could search for your missing dll(s) on a site like this:

Or try some of these previous versions:
or here:

Hope this helps.  :)

Bug reports / Re: 3.63 Indoor, high flying raven
« on: January 10, 2021, 07:13:24 PM »
You should be extra careful in the coming days. This is what a Google search revealed:
A bird that flies into a house foretells an important message. However, if the bird dies, or is white, this foretells death

I've had the same thing happen in my cave houses.

Gameplay questions / Re: Do Foreign Traders still steal from you?
« on: December 31, 2020, 05:02:03 PM »
I had a foreign trader just walk right in my cabin and make himself at home one time. I didn't really mind until he decided to take over my sleeping bunk and my only pile of furs. Who would've guessed that a gentle prod with a spear would've dispatched him instantly? It wasn't on purpose, I swear!

Then I found the rest of his merry band a tile away on the other side of my trap fence and figured they were psychic since they turned on me instantly even though there was no one around to witness what had happened back at my homestead. Maybe they'd gotten into some bad mushrooms or something. Now that I think about it, them going mad is probably why the poor fellow decided to move in with me.

Anywho, I never noticed him stealing from me the short time he was around.

Gameplay questions / Re: Trapped wild animals' nutrition?
« on: December 29, 2020, 09:58:44 PM »
They die in traps now too.

Really? I was never able to trap a human so gave up several versions ago. I need to check this out.

Gameplay questions / Re: Trapped wild animals' nutrition?
« on: December 29, 2020, 07:29:47 PM »
I mostly kept released animals alive in nearby pens until the weather was suitable for drying the meat. Now I only trap large game in Winter so I don't risk losing anything to spoilage.

Just guessing here,
 Probably some sort of timer which is set after a 'triggered' amount of time in the trap, damage level etc.

This was implemented for realism, as a common tactic, exploit, was to trap an animal and use it as
a maxing tool for skills keeping it alive 'forever'.

That's what Njerps are for.  ;)

Mod Releases / Re: [3.63] URWSSSelector v1.0.1
« on: December 07, 2020, 05:31:38 PM »
Fantastic! I think I'll go ahead and boot into Windows today and create a few dozen starts. Great work!

Update: Made more than a dozen starts. Worked like a charm!
I especially love being able to start in the heart of Njerpez territory. They won't know what hit 'em! ...I hope.

Bug reports / Re: [3.63] Quick burn standing trees
« on: December 07, 2020, 03:15:09 AM »
I have heard of real life people using tall trees to make them fall over. Rather than cutting them with a stone axe, which takes hours, that you burn the base of the tree (only) then it falls over. Which is this game would generate a tree trunk.
Like this?
I've attempted to mod it, but can't seem to make it work right.

There should be the possibility of having massive out of control fires. Wheeeeee
So many possibilities... ;)

Bug reports / Re: [3.63] Quick burn standing trees
« on: December 05, 2020, 05:53:23 PM »
It makes it quicker and much easier to clear land for fields, but I'd rather it was more realistic (especially for the Winter Island Challenge scenario). The last time I cleared IRL land, it took me weeks to finally burn up all the dozer decks.

Mod Releases / Re: [3.63] URWSSSelector v1.0.0
« on: December 05, 2020, 05:45:14 PM »
Looks great! I'll try it out next time I boot into Windows.

Sure will beat the hack around way I've been having to use.

Suggestions / Re: Buff up the elks, add swimming and jumping over fences
« on: December 03, 2020, 08:22:37 PM »
Dang! I've had to resort to kicking elks to death barefooted with fewer strikes than that.

Are you sure you used the blunt side of the axe head and not just the handle?  ;D

Finally, a practical use for bog flowers and sand mushrooms!  :D

Smoking fish the vanilla way, meaning inside a finished house with a lit fireplace will always result in spoiled foods. I'm fairly certain I am doing something wrong there?

This might explain it:

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