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Messages - sh_code

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I think the subject describes it sufficiently, but just to be sure, steps to repro:
1. Have a meal in a pot (in this case boiled meat).
2. Use it for general sacrifice.
3. Lose your precious pot at the start of autumn.
4. Have fun being fucked over.
4. Since you're kinda getting into modding URW recently, figure out you can do:
.Pot. [effort:2] [phys:arms,one-armed] *TRAPPING*   /60/   %25%   |-1|
{Board}   [remove]
{Axe}   <Carving axe>
{Knife}   
5. Have a finely cheated crafted brand new pot

(steam build id: 7728173)

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Mod Releases / Re: [3.71][3.63][3.62] URWCharacterMenu v1.0.4b
« on: May 13, 2022, 10:39:15 PM »
first of all, thank you very much. i'm a programmer so i can appreciate how much memory fiddling and backend effort had to go into this.

but... secondly... what the fuck is that UI, dude? it's completely broken and makes no sense and can't even be read properly, let alone used.
"add" button adds who knows what, sometimes it seems like it adds whatever is selected in inventory, the editboxes which seem that should belong to the "add" edit sometimes edit the item selected in the inventory view, I have no freakin idea what is going on in there, and doing literally anything inventory-related is just a roll of a dice regarding of what my input will do and where it will take params from, and... seriously, what the hell. this isn't even a "programmer interface", this is just... i don't even... to me it seems that making the interface as it is had to take active effort to make it so borked as it is. anything beyond active effort to make it this borked would have to result in something miles more usable and sensible than whatever is there right now...

i'm sorry, but... WAT.

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anything