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Messages - skyleaf

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1
If you don't mind cheesy approach, lure them to the location near river and sea, bring yourself a punt and the rest in about lure them into water and watch them drown. Lure them to nearby village (if any) might also works but 9 wolves might overrun a medium size village easily.

I myself like to roleplay so these aren't really my options. If I were in such situation, use a livestock as a bait i.e. sheep and surround it with tons of deadfall traps sounds good to me. Good luck hunting :)

2
General Discussion / Re: How do you plan your year?
« on: October 27, 2020, 06:07:02 PM »
My second character is on his 5th year, currently having a winter vacation from a building project that lasted more than half a year.
Usually there's no fixed routine for him but hey, do the right thing at the right time save you tons of efforts. Besides I become lazier since the latest update nerfed smoking food while keeps drying food unchanged, so here's what a typical year of his life looks like:

Late autumn - winter: Hunting, mostly big games. Usually I wait until the time when snowing is less frequent so animal trails is much easier to see in screen, then pack furs to my bull for kota and bring my hounds with me to hunting grounds I founded earlier, a nice large area of mires in kaumo land. The aim is simple: bring home as much as the dried meat you need in the next year, so I won't have to smoke meats in summer as it is far too time consuming in current update (but I still like this change, ha)

Late winter: Idle. Daydream next to my still warm with ember fireplace. Make lots of stew. Feed dogs. Fish occasionally. Practice skills. Experiment on things. I mean, animals are most likely hiding in this freezing time of the year, and I did hunt in this season once and end-up nearly freezing to death, not going to do it again.

Spring- Very early summer: Mostly farming. I like the views of different crops grow across my field, though I don't actually rely on crops to live.  I also do some of the special rituals since my time is quite flexible in this season.   

Early summer- Autumn: My "project" season. Every time in this season I come up with something that require a lot of time and efforts. i.e. This year I built a very large barn, last year I explored the entire southern coast.

When I feel bored I usually patrol around my settlement and wander to nearby villages and see if I can get quests or not. 

3
In the past I always use sliver ring for the sacrifice ritual for forest spirits, the ritual success every time but the ring never get consumed. Last time I change what I use to sacrifice into a sliver chain bracelet and this time it got consumed for 1/3. I guess the sliver ring never get consumed is abnormal then?
 

4
Bug reports / Re: 3.50 villagers dying in wells (again)
« on: October 04, 2020, 04:53:02 PM »
Actually I had witnessed the whole thing and even asked his name before he decided to end his life in the water pit. That guy didn't struggle at all, what a tough guy.   :P

Quote

 (143270):ebi9:[ #]{03E006E4}      | You see Foreign trader there.
 (143270):ebi9:[ #]{03E006E4}      | You see Foreign trader there.
 (143270):ebi9:[ #]{03E006E4}      | You see Foreign trader there.
 (000000):ebi9:[C]{03E006E4}      | Chips withdraws from your way.
 (143270):ebi9:[ #]{03E006E4}      | You see female dog called Chips (leashed) here.
 (008000):ebi9:[=]{03E006E4}      | Aake says: "Good morning and an even better day to you, Leafsky!"
 (000000):ebi9:[H]{03E006E4}      | Halfrey seems to have drowned.
 (143270):ebi9:[# ]{03E006E4}      | Things that are there:
 (000000):ebi9:[2 ]{03E006E4}      | 2 salted black grouse cuts
 (000000):ebi9:[4 ]{03E006E4}      | 4 dried capercaillie cuts
 (000000):ebi9:[f ]{03E006E4}      | fine shortsword
 (000000):ebi9:[s ]{03E006E4}      | spear
 (000000):ebi9:[s ]{03E006E4}      | shortsword
 (000000):ebi9:[c ]{03E006E4}      | crossbow
 (000000):ebi9:[8 ]{03E006E4}      | 8 superior arrows
 (000000):ebi9:[i ]{03E006E4}      | iron coudes
 (000000):ebi9:[l ]{03E006E4}      | leather shoes
 (000000):ebi9:[l ]{03E006E4}      | linen trousers
 (000000):ebi9:[f ]{03E006E4}      | fur shirt
 (000000):ebi9:[l ]{03E006E4}      | linen tunic
 (000000):ebi9:[f ]{03E006E4}      | fur mittens
 (000000):ebi9:[i ]{03E006E4}      | iron kneecops
 (000000):ebi9:[d ]{03E006E4}      | dead Halfrey the Foreign trader
 (000000):ebi9:[W ]{03E006E4}      | Water

Edit: btw I recall I saw a post in reddit earlier described this also happened in villager in 3.63 (oh no), I think you might be interested: https://www.reddit.com/r/URW/comments/ik25hh/literally_just_walked_into_a_village_and_saw_this/

5
General Discussion / Travelling adventurer: A new discovery?
« on: October 03, 2020, 02:57:24 AM »
Did you ever encounter adventurers travel to other regions other than his own tribe territory? (Apart from vagabond/ forester adventurer)
I had encountered twice and both of them are kaumolaiset, and I even had met one of them in Kaumo region before I met him again in Driik region.
I wonder if others have similar experiences? Is it only kaumolaiset travel far from their homeland or other adventurers from different tribes do the same?

6
Bug reports / Re: 3.50 villagers dying in wells (again)
« on: September 28, 2020, 04:40:26 PM »
Sadly that's not the case, I just drag him out from the well for a better angle of selfie.

8
General Discussion / Re: New fire mechanics?
« on: September 24, 2020, 11:55:37 AM »
I answered this post earlier in reddit and I really doubt if this is a spam bot again, considering the suspicious links on the signature. 

9
Bug reports / Re: [3.63] Info for Mallard shows raven instead
« on: September 22, 2020, 05:21:29 PM »
Similar thing occasionally happened to me but I didn't consider it as a bug because sometimes it's quite funny.
All of the attached photo shall be taken at version 3.63 . 

10
Shot a sow with a broadhead arrow and was following the trail of bloodscape. Waist deep snow, clear weather at noon in pine mire makes the trail can't be more obvious. My hounds went to chase the sow and I slowly trace the trail, until the loading map screen appear and suddenly all bloodscapes in front of me disappeared. And the barkings also stopped. I head towards the direction the sow ran and founded my hounds stop chasing the sow. They are no longer aggressive, but I think they should be? The wounded sow isn't really that far from that dogs, around one and a half screen further only. Don't know if the dogs stop chasing the sow is a bug or not, but I guess the blood suddenly disappeared is abnormal.


Update: Can confirm dogs also stop being aggressive when another tile of zoom-in map is loading, they just did that again right in front of me and return to me after I told them to chase another sow. I back up the save, let me know if it is needed :)

Another update: Bloodscape disappeared again even map tiles aren't loading, and I seriously don't know why this time. Photos attached.

Yet another update: Dogs stopped being aggressive and stop chasing sow even when they are just tile from the sow after zoom-in map loading/ buffering, right in front of me, photo attached.

11
Suggestions / Disengage command & Shouting function for human companion
« on: September 15, 2020, 05:01:37 AM »
I know currently companion already have several functions, but what I would like to suggest is adding some commands that distinguish them as intellectual human beings from simple-minded hunting hounds.

One of the commands I want to suggest is to ask companion to disengage from enemies. Dogs, although no disengage command available, leash can make them at least stick around you and even stop them from being aggressive by unleash & leash them spontaneously. However human companions cannot be leashed (of course) and more importantly, cannot communicate during the fight, which doesn’t really make senses to me. I already have two companions died from stupidly charge to large pack of beasts without my command/ help and that’s frustrating. Their deaths are really unnecessary if we could just retreat from those animals since most of them are not willing to fight us to death and will flee if injured.

One more thing about the command to companion is the shouting function. We can command dogs out of our sight but can’t command human companions out of sight? This really make no senses to me and I really hope this function get added into game soon.

12
Another update.
This is Day 7 of 8th week before midwinter point, another year has passed since Armas went missing. A lot of efforts were spent during this year to find this missing adventurer, still can't found him but it is not entirely fruitless this year.

Early winter last year, I conducted a in-depth searching from my settlement to his village, using only zoom-in map to search for his trails around the area and searched a straight line between two places (Man, that's exhausting, 100+ tiles of zoom-in map walking is such a dumb idea, especially when most of the terrains are Spruce mires. No gonna try it again). The charming side of winter is creatures always left obvious trails on snow, however, Armas seems to be no longer in the area, no trails nor his body was found during the search.

After the fruitless search and the massacre (https://www.unrealworld.fi/forums/index.php?topic=5762.0), I finally have some good news. Here I want to thank the helpful soul and powerful shaman @Teellox  who helped me to identify possible coordinates of Armas by communicating with the sprites (Thank you :D). According to the omen, Armas most likely located in the middle of the Seal-tribe territory. A Driikilaiset travel to the Seal-tribe territory! That is surely one of the most adventurous an adventurer would do. I spent months in the northern coast, travel along the seal-tribe land and did some crazy things with locals. The first time I ever ambushed a band of robbers! However, I never found any trails of Armas. Perhaps he wander to other places before I have a chance to catch up with him.

It's been many months later now since the last failing attempt of finding Armas. I started to doubt if I would ever see this adventurer again or does he even alive. However something inspiring just happened: I met Mikko in the wilderness! You might be confused, who's he? He's a Kaumolais adventurer and the most important thing is, I met him in the land of Kuikka-tribe. It's a really long way from the kaumo-land to where we met, I can't help but thinking if Armas is doing the same. Perhaps I should find some time, travel back to the northern coast again and see if I can find him this time. But I guess that's the story of the other time :P

13
Bug reports / Re: [3.63 - Steam] Villagers not responding to predator
« on: September 10, 2020, 03:00:23 PM »
Yeah, totally forgot to backup the game after taking the screenshot. Will send you the files if I ever encounter this problem again :D

14
Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: September 09, 2020, 06:50:49 AM »
It's in fine quality, can't remember the exact month, should be around dirt month through. If I recall correctly, it should an ordinary fine reindeer skin rather than fine winter reindeer skin.

15
Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: September 07, 2020, 11:01:35 AM »
Interestingly, several months later I go back to Kaumo land and go hunting. 2 elks later, the quest still remain unfinished. However after I hunted down forest reindeer and the quest suddenly completed right after I skinned the reindeer. Still don't know the exact condition to finish the quest, but I guess elk certainly don't count as the fur requested in the mission. Anyway thank you guys for helping :D

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