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Messages - HUNterHUN

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Mod Releases / HUNterHUN's Vivid Backgrounds
« on: August 05, 2021, 06:29:27 PM »


I started this project very long time ago, (more than a year) but I not really playing this game very frequently.
Because of that I several times left my enhancement work alone.
Finally, I finished it.

I already posted one example, it was at March 28 2020, in this post, tho' that is about RPG-ish portraits, not the backgrounds.
Take a look, if you are interested. https://www.unrealworld.fi/forums/index.php?topic=5385.msg13424#msg13424


Here, a few other example, to see what I've done.
(The origial backgrounds are on the left side, the enhanced ones are on the right.)

Motto: "The snow is not blue. Period."





Most of the work I done are just some change in colour-tone, sharpening, and such.
There are some pictures that just doesn't seems to look good, but after enhacing them they look much better:




And there were a few, that because of the low resolution and the very strong lossy compression, they just looks very bad.
But it still can be fixed, you don't need ultra-high-HD resolution, to have a good guality photo. ( 8K my a..   ;D )
Here, take a look at one of those photos:





Enjoy the colorful scenery by downloading the the ZIP from the link, and extracting it over the original backgrounds.
https://mega.nz/file/BLhljCgK#J894Fq6kQjctqviar3rOwMmdv8nwcqUhRDeBfsIhNLQ

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Modding / Re: How, and where to post background modifications?
« on: August 04, 2021, 10:32:38 PM »
I also remind people to check credits-and-copyrights.txt file to be found in truegfx folder.
Some of the images are creative commons, or by dev team, and we allow the modification and adaptation of those within the UnReal World game context.
However, some images are UrW-licensed work of artists/photographers who have not allowed modification, adaptation and third-party distribution of their images.

And when it comes to "modding", and all those background pictures, how about them?
I don't changed them just enhanced them, so graphical enhancement to all the vanilla pictures from the game, than how it is possible to release them?
The enhanced, but otherwise not modified vanilla backgrounds that I made is just a mod for the game, and the ZIP file is only uploaded here on the official forum.

Those images that are not allowed for adaptation or third-party distribution can not be modified or distributed in any way. Or at least I am no-one to allow that on behalf of the copyright owners. See, we have originally purchased and licensed those works to be used within UnReal World and in its' distribution package and the contracts were made to allow that use, and that use only. Unfortunately, I'm no position to allow exceptions, even if it would be uploading only here-or-there with only little of this-or-that.

That's unfortunate.  No licensed ones are allowed for modding. Thanks again to clarifying that.

3
Modding / Re: How, and where to post background modifications?
« on: August 04, 2021, 09:59:34 PM »
Also the name of the file (origin) and that it can be seen in the start of the character creation, it also made me thought; this is the house, the home of our character where she/he born; "be brought into the unreal world".

That's some good thinking. The origin indeed refers to the birth as well. It's just that saunas were used for giving birth.

Wow. Interesting. Today I learned a new thing about those nothern people... thx.

4
Modding / Re: How, and where to post background modifications?
« on: August 04, 2021, 09:57:35 PM »
I also remind people to check credits-and-copyrights.txt file to be found in truegfx folder.
Some of the images are creative commons, or by dev team, and we allow the modification and adaptation of those within the UnReal World game context.
However, some images are UrW-licensed work of artists/photographers who have not allowed modification, adaptation and third-party distribution of their images.

And when it comes to "modding", and all those background pictures, how about them?
I don't changed them just enhanced them, so graphical enhancement to all the vanilla pictures from the game, than how it is possible to release them?
The enhanced, but otherwise not modified vanilla backgrounds that I made is just a mod for the game, and the ZIP file is only uploaded here on the official forum.

5
Modding / Re: How, and where to post background modifications?
« on: August 04, 2021, 09:40:14 PM »
There are few pictures that just doesn't seems to look good, but after enhacing them they look much better.
Like the "origin.jpg" which is an inside of a wooden cabin.
The original is almost look like it is a grayscale image, but it is not.
It is a dark picture, but still it colourful, as you can see on my enhanced version.

One and a half cent from my behalf. It's actually smoke sauna. The origin.
The experience is dark, almost grayscale. If one has been inside one, they may get the feeling that the image is ought to transfer.

I see. But one must be a finnish to know that. ;)
I never-ever even think that it could be anything else, than a dark wood cabin. I recognized the "fire pit" in the darkness and it just looks like a normal firepit; one who lives in this cabin cook there, use it in the winter to keep her/himselfe warm.

Also the name of the file (origin) and that it can be seen in the start of the character creation, it also made me thought; this is the house, the home of our character where she/he born; "be brought into the unreal world".

6
Modding / Re: How, and where to post background modifications?
« on: August 04, 2021, 09:27:04 PM »
These look great. I would just make a zip file and upload it to your thread, or make a new one. Easiest way to setup the zip would be:
  • zipfile ->
    • RITUALSBG.bmp
    • SKILLSBG.bmp
    • truegfx ->
      • truegfx files

then people can just open up the zip and drag it ontop of their UnrealWorld folder to overwrite. (at least on windows)

Thanks. Than I will make a .ZIP archive and post it to the mod releases section.

(I edit my post here, and move the pictures and the description to there.)

7
Modding / How, and where to post background modifications?
« on: July 31, 2021, 10:20:54 PM »
Edit #1: (Sadly, most of the pictures that can be enhanced the most, are licenced images. Removed them, because they can not be modded due to copyright.)

Edit #2 Removed everything that is not related to the question and moved to the released mod's thread.

Hello to everyone.

I started this project very long time ago, (more than a year) but I not really playing this game very frequently.
Because of that I several times left my enhancement work alone.
Finally, I finfised it.

I already posted one example, it was at March 28 2020, in this post, tho' that is about RPG-ish portraits, not the backgrounds.
Take a look, if you are inetrested. https://www.unrealworld.fi/forums/index.php?topic=5385.msg13424#msg13424

Motto: "The snow is not blue. Period."

Most of the work I done are just some change in coloure-tone, sharpening, and such.
There are some pictures that just doesn't seems to look good, but after enhacing them they look much better.
And there were a few, that because of the low resolution and the very strong lossy compression, they just looks very bad.

My question is, how I should shere the complete background-pack?

I only playing the free version, on a Linux machine (I installed it from the AUR-repository), so I worked on those backgrounds.
I don't know if they are the same on the more updated Steam and Itch versions.

Also there is 2 picture (RITUALSBG.BMP and SKILLSBG.BMP) which are not in the "/usr/share/urw3/truegfx/" folder as the ohers.
They are under "~/.config/urw3-Linux/".
Also I don't have a clue where all the files are stored under different OS.

So how I should share my finished work?

8
Modding / Re: [WIP] RPG-ish(?) Character Portraits
« on: March 29, 2020, 08:35:12 PM »
Ah,I understand...

Coloring them based on region I think is a good idea. But, yes, the female portraits are just "region-less". You had to choose which one goes to which region. Maybe some players like to see other woman in that region. On a seconud thoght, stand out more from each other is the better idea, than making them similar (in color tone like me) or "giving them " a region.
P.S: I kinda like the saturatad colors in your portrait, vivid colours look fine (IMO) in RPG-portraits, only the color-tone (well tanned brownish-yellowish) that I found a bit off.

What really metters: just have fun drawing, your work is really cool!

9
Modding / Re: [WIP] RPG-ish(?) Character Portraits
« on: March 29, 2020, 04:57:19 PM »
Can I ask you, do you also changing the other pictures, or you just change the portraits?

I'm just going to do portraits for now, I think.

No promises, but maybe when I have some time I could see if I can write up some steps for what I do when making the portraits, so you might have an easier time using your scripts and stuff. And your death scene looks much more moody, I like it.  :)

Thanks!
I already worked on and finished a few backrounds. I already have a concept about how I like to change those backgrouds; and it's namely: the color tone of those pictures. I'm a guy who really doesn't like cold, and I hate winter, and the snow - I hope the finnish guys now didn't get mad at me ;)

So what it means that I prefer warm color-tones. So, while I try to keep them as "nordish-winterish" as possible, I bend the colors to add a bit "warm" feelings to those pictures. Or changed the mood. I'm really happy to hear, that you get that mood-change when you looked at my variation of the death-scene, beause that wa my intention!

But! Not every time this "warming-up" gives a good result, in my opinion. Sometimes I had to change the tone into the cold blues, to get that "far-north" feeling. Tho, it isn't really a big thing when it come to the backgrouds, but it can have a drastic effect on portraits!
What I like to tell you, is that, I'm not sure why, but for me, those peoeple who have that pinkish-reddish color to their face (like lot of those with ginger hair) they give me the impression of "nordic-people". When they took a sunbath, their skin get that bright reddish taint to it and not that well tanned brown.
See the "fem5.png" portrait! That lady is a very good example to what color tone I prefer, if I think about someone nordic.

So, if you don't mind I played with your last picture, because that is somehow looks like a very well tanned man, like someone from a warm climate.
Another thing; If I think about pictures, portraits from a game, I really like to see when all the different pictures has something similarity in them: they are from the same game, the game must have it's own style, and to me it also means; they use the same color tone.
Your first portrait (fem3.png) give me the base: that lady, too, has that little bit of (IMO) nordic-reddish taint in her face. The man in your second portrait is just too brownish, so I changed the tone to somthing like the lady in your first portrait. To give it that more "nordic" tone and to achive the similarity in the colors. While I prefer warm color tones, in this case I had to change it to more cold.
And of course, if all the portrits has the same color-tone; it also means more consistency in the art-style of the game.
(P.S.: I also changed the color tone of another portrait, just to showcase to you, what I talking about.)

Of course, simply changing the tone of the whole pictures it can ruin the background or the cloths.
Like it did with the green shirt and with the forest backgroud, and also drasticly changed the background on your portrait.
Definitely must do the color changing only in the skin, so skip the background and such, I just didn't want to spend time with that for no reason.

10
Modding / Re: [WIP] RPG-ish(?) Character Portraits
« on: March 28, 2020, 02:29:56 PM »
Here is one of the pictures from the game that I changed.

This picture is my favourite from the game. The death scene. Not just that, because this is the one that I saw the most.  ;D  ;)
Somehow, simply I lust love this. When I look at it, I feel calm, peace. They are positive feelings that almost make me happy.
But, wait a minute! This is the picture that we see, when our character dies, when we loose the game.
Aren't we supposed to feel that we lost something, tha somthing ended? Aren't we supposed to feel a bit sad?
So I played with the picture. Now with it's fainted-old looking, it gives the impressin of somthing that it is old, that it is no more. A thing from the past that is lost, that doesn't exists anymore.
Now, with it's weird coloring, it gives me the vibes of: this is a scene from an un-real world!
I think fits more the name "death scene":

11
Modding / Re: [WIP] RPG-ish(?) Character Portraits
« on: March 28, 2020, 01:48:48 PM »
Thanks, for using my style as a reference!

Now this is really looks similar to what I like to see as RPG-portraits.
And the bacground is just perfect!
I only used some built-in and some custom filters, scripst form GIMP, and played with the colors.
Thanks to the forced home-quarantain, I now have alot of time, and I also played with the pictres.

But I realised that the oroginal portraits are very hard to make it to look like somthing the one, that I posted.
Without modifying them, without drawing, it is really hard to make them look like that.
The filters and scripts, and color-changing just does't work like I expected.
They need a good artist, like you, who can transform them, before it works.
I'm happy to see that the portraits will be in a style, that I like the most, if it comes to rpg-portraits.

Can I ask you, do you also changing the other pictures, or you just change the portraits?
Because, when I realised that my knowledge in digital painig isn't enought to do some serious work, I played with the backgrounds and such. And I think some of them are good enought to share them.
(See in my next post...)

12
Modding / Re: [WIP] RPG-ish(?) Character Portraits
« on: March 23, 2020, 03:42:07 PM »
The original portraits in the game are really cool; I like to see people in trditional folk costume.
But, for me, they are out of place, because of the pixelart-style of the game, so I really like the idea of these RPG-ish portraits. Unforunately, they still looks like (as Night mentioned, too) a real photo but super-enhanced.
As for the backgroud, I like the idea of having somekind of a Nordic / finish patterns or symbols.

I donwloaded your photo and loaded it into GIMP and played with it a little. I managed to make it look more like a photoreaistic painting, istead of a enhanced photo.
If you like the result, just tell me, I can give you the steps what and how I done, or even I can do it if you like it.
(I have to mention that I hade to remove the entire background first, so the changes in the colors aren't affected by the colors of the background, this took the most time. After that I just pasted it back ontop of the original.)

Edit:
I forgot to mention that I ain't really good at drawing, especially with mouse, a.k.a I miserably fail if I try to draw anything with a mouse. I have only a bit of experience with some retouching photos, thanks to that, that our family have a pritty huge vintage photo collection, we can date back our and our anchstors photo collection, as far as photografy itself goes.
Anyway, your work is awsome MikMogus, I hope you come out with a mod or something, so I can play the game with (IMO) "cooler" graphics: I'm a big fan of oldschool RPG games, and I totally miss those cool hand-drawn portraits from modern RPGs.
I just played with the colors and scripts and filters (collected from the interweb) to get the result.
Without your hard work I never be able to make this graphic. Thanks!

PS to all:
Thanks for this cool game, I following it for severaly years now. From time to time I always come back to play with it.
Greetings from Hungary.

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