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Messages - hagamablabla

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Mod Releases / Re: [Outdated] [3.61] URWCharacterMenu v1.0.2b
« on: March 19, 2020, 03:31:26 AM »
Hey Night, just wanted to see if you had any progress updates.

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Mod Releases / Re: [3.61] URWCharacterMenu v1.0.2
« on: February 10, 2020, 02:41:40 AM »
Hey Night, I was just curious: how did you make the X-ray vision option? Was there already something in the game that let you toggle it, or did you have to script it somehow?

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Mod Releases / Re: [3.61] URWCharacterMenu v1.0.2
« on: February 04, 2020, 04:26:48 PM »
It works now, thank you!

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Mod Releases / Re: [3.61] URWCharacterMenu v1.0.2
« on: February 04, 2020, 01:49:40 AM »
Thank you! :D

EDIT: I gave it a try, and I'm getting an error when I start the editor:

System.ArgumentOutOfRangeException: InvalidArgument=Value of '254' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)

I'm using a fresh install of the free 3.61 version of the game. I'm not sure if there's any difference between the free and Steam versions, and if that could be causing an error.

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Mod Releases / Re: [3.61] URWCharacterMenu v1.0.1b
« on: January 26, 2020, 04:33:48 PM »
The button refreshes your list of items on the right side of your inventory editor tab, just makes it so you can see any new items that have been added during play time.

Thinking about it now i should probably rename it to "Refresh".

Is this feature working right now? Whenever I have a new item in my inventory, the editor throws an error labeled "The given key was not present in the dictionary." When I restart the editor it seems to find the list correctly.

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Mod Releases / Re: [3.61] URWCharacterMenu v1.0.1b
« on: January 26, 2020, 01:01:06 AM »
Thank you very much for making this. Being able to easily increase my skills is very nice. What does the "scrape" button in the inventory tab do though?

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anything